Roman Chistokhodov
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c710978549
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Fix a bug with extracting ammo from mp5 when argrenades are full
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2021-02-11 23:01:32 +03:00 |
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nekonomicon
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4a02ced926
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Merge pull request #153 from FreeSlave/attack_time
Fix attack times
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2021-02-10 18:48:45 +00:00 |
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nekonomicon
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a0a30049fd
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Merge pull request #152 from FreeSlave/gauss-color
Gauss color depends on its charge
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2021-02-10 18:39:59 +00:00 |
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nekonomicon
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76dfa83653
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Merge pull request #151 from FreeSlave/predict_reload
Fix occasional double playing of reload animations
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2021-02-10 18:38:47 +00:00 |
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Roman Chistokhodov
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06f046430d
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Fix occasional double playing of reload animations
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2021-02-10 20:30:01 +03:00 |
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Roman Chistokhodov
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0a29ec49c8
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Gauss color depends on its charge
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2021-02-10 20:25:30 +03:00 |
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Roman Chistokhodov
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0e251e6f09
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Fix attack times
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2021-02-10 20:21:45 +03:00 |
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Roman Chistokhodov
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9fc712da01
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Fix checking for gag spawnflag (#143)
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2020-12-25 11:14:22 +05:00 |
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Andrey Akhmichin
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38f8e8adb4
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Merge branch 'master' into noffice
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2020-11-22 17:56:54 +05:00 |
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Andrey Akhmichin
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2a264d2c9a
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Add the latest steam changes for cl_autowepswitch cvar.
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2020-10-11 00:08:47 +05:00 |
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Andrey Akhmichin
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2de2509094
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server: remove "mp_" prefix for non-multiplayer cvars.
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2020-10-10 22:45:28 +05:00 |
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Andrey Akhmichin
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47c13ef873
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server: Use separate cvar instead of macro for monster yaw speed fix.
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2020-10-10 22:43:19 +05:00 |
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Logan
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4be53d8527
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server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
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2020-10-10 22:06:04 +05:00 |
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Alibek Omarov
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dbd9b1c698
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public: build: add ARMv8 32-bit support, in case of someone actually uses it
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2020-09-28 16:21:32 +03:00 |
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Agent Agrimar
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a39583f1ef
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client: cmake: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
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2020-09-13 15:06:52 +03:00 |
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Agent Agrimar
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efe13c3d04
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client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
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2020-09-13 15:06:52 +03:00 |
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Andrey Akhmichin
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d7509365f0
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wscript: Fix compilation.
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2020-08-09 22:23:16 +05:00 |
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Andrey Akhmichin
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8e4ded4017
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wscript: update yet again.
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2020-08-09 03:29:46 +05:00 |
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Andrey Akhmichin
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db029e150d
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Merge branch 'master' into noffice
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2020-08-09 01:25:42 +05:00 |
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Andrey Akhmichin
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2254a16b7b
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client: wscript: update.
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2020-08-02 20:23:29 +05:00 |
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Andrey Akhmichin
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efe4d81581
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Merge branch 'master' into noffice
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2020-08-01 20:49:10 +05:00 |
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Andrey Akhmichin
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f20b7259f3
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wscript: reorder sources list.
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2020-08-01 20:26:28 +05:00 |
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Andrey Akhmichin
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e239f3e1a5
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Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode.
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2020-08-01 19:27:51 +05:00 |
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Andrey Akhmichin
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1d1c99af9f
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Merge e98a18a980
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2020-07-25 13:29:14 +05:00 |
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Andrey Akhmichin
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0324eb0431
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Fix possible memory leak.
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2020-07-25 09:28:02 +05:00 |
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Roman Chistokhodov
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c2064d88ed
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Remove redundant casts to float when retrieving model frames
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2020-07-24 10:46:26 +05:00 |
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Roman Chistokhodov
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54181adc8e
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Fix bigmomma node wait
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2020-07-24 10:42:02 +05:00 |
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Andrey Akhmichin
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ec8af94c56
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Remove useless class.
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2020-07-06 00:06:49 +05:00 |
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Andrey Akhmichin
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31a718537d
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double-promotion fixes.
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2020-07-05 23:16:30 +05:00 |
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Andrey Akhmichin
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2586e9ac8f
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Use more weapon positions.
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2020-07-05 23:16:08 +05:00 |
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Andrey Akhmichin
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c83929ab6f
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Rework mp3 player code.
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2020-07-05 23:06:48 +05:00 |
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Andrey Akhmichin
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4a381062ac
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Remove unneeded cvars.
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2020-07-05 22:44:08 +05:00 |
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Andrey Akhmichin
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b30c90e2d1
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One shot per click.
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2020-07-05 22:44:08 +05:00 |
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Andrey Akhmichin
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0034da4f35
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Rework monster_terrorist code.
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2020-07-05 22:43:50 +05:00 |
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Andrey Akhmichin
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3bcd155d7b
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Remove useless weapon_clip entity.
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2020-06-06 23:01:58 +05:00 |
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Andrey Akhmichin
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8a93caeb28
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Rework env_random_shooter code.
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2020-06-06 22:54:49 +05:00 |
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Andrey Akhmichin
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45b75bff2a
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Rework env_random_shake code.
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2020-06-06 22:48:30 +05:00 |
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Andrey Akhmichin
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7f3e9f60aa
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Rework stamina code.
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2020-05-24 14:19:13 +05:00 |
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Andrey Akhmichin
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7210cc8730
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Fix weapons.
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2020-05-17 09:15:38 +05:00 |
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Andrey Akhmichin
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abd3eb5e9b
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Rework health indicator code.
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2020-05-17 07:42:10 +05:00 |
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Andrey Akhmichin
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a3209dc8e6
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Rework pain and death vision drawing code.
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2020-05-17 04:37:18 +05:00 |
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Andrey Akhmichin
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0027e80073
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Rework cinematic bars code.
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2020-05-01 14:30:07 +05:00 |
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Andrey Akhmichin
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a091e8ce55
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Remove duplicated cache size definition.
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2020-04-23 12:09:56 +05:00 |
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Andrey Akhmichin
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895e7b7503
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Move "build" cvar pointer check to GameDLLInit function.
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2020-04-22 14:11:03 +05:00 |
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Andrey Akhmichin
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6cc78b593d
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Fix compilation.
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2020-04-22 14:07:48 +05:00 |
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Andrey Akhmichin
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a758e80f71
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Remove physics interface.
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2020-04-22 13:51:43 +05:00 |
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Andrey Akhmichin
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0aecf06741
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Remove GPL-licensed headers.
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2020-04-22 13:12:23 +05:00 |
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Andrey Akhmichin
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77140d26a0
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Rework weapons code.
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2020-04-20 14:29:55 +05:00 |
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Andrey Akhmichin
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6af5c3f472
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Safe _snprintf usage.
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2020-04-01 13:14:14 +05:00 |
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Andrey Akhmichin
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a6db1c3c32
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Merge pull request #90 from FreeSlave/gauss_overcharge
Stop gauss pulse sound on overcharge
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2020-04-01 05:05:35 +05:00 |
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