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@ -210,7 +210,7 @@ int CCrowbar::Swing( int fFirst )
@@ -210,7 +210,7 @@ int CCrowbar::Swing( int fFirst )
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/cbar_miss1.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG( 0, 0xF ) ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5f; |
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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