xash3d-fwgs/engine/common
Alibek Omarov e23580c1de engine: remove czeror sequence parser
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.

A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
..
imagelib public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
soundlib Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe" 2023-05-05 21:19:58 +03:00
base_cmd.c engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
base_cmd.h engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
cfgscript.c engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cmd.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
common.c engine: remove czeror sequence parser 2023-07-26 19:40:03 +03:00
common.h engine: common: remove unused tentlist_t definition 2023-06-27 17:30:09 +03:00
con_utils.c engine: common: move host cvars to static allocation 2023-05-27 21:52:58 +03:00
crashhandler.c engine: drop XASH_DYNAMIC_DLADDR 2023-06-05 20:30:18 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: common: move host cvars to static allocation 2023-05-27 21:52:58 +03:00
cvar.h engine: common: cvar: remove unused CVAR_TO_BOOL macro 2023-05-27 21:52:58 +03:00
dedicated.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
filesystem_engine.c filesystem: update optional funcs interface, add platform-specific GetNativeObject call 2023-06-05 20:30:18 +03:00
gamma.c engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2023-04-03 04:33:19 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
host.c engine: common: move host cvars to static allocation 2023-05-27 21:52:58 +03:00
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
ipv6text.c engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
ipv6text.h engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
launcher.c engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
lib_common.c engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
masterlist.c engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2023-04-03 00:57:47 +03:00
mod_bmodel.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
mod_local.h engine: common: move model cvars to static allocation 2023-05-27 21:52:58 +03:00
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2023-03-13 06:08:36 +03:00
mod_studio.c engine: common: move model cvars to static allocation 2023-05-27 21:52:58 +03:00
model.c engine: common: move model cvars to static allocation 2023-05-27 21:52:58 +03:00
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 2023-06-06 00:28:23 +03:00
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 2023-06-06 00:26:54 +03:00
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 2023-07-22 05:50:38 +03:00
net_encode.c engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 2023-06-28 14:30:06 +03:00
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 2023-06-27 19:56:32 +03:00
net_ws.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 2023-07-22 05:50:38 +03:00
net_ws.h engine: common: move network cvars to static allocation 2023-05-27 21:52:58 +03:00
netchan.h engine: network: remove some totally ununsed functions 2023-04-03 03:13:50 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
pm_trace.c engine: server: static-ize sv_pmove functions 2023-06-19 07:38:18 +03:00
protocol.h engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2023-04-20 10:35:21 +03:00
sys_con.c engine: common: sys_con: always read from stdin when engine is in dedicated mode 2023-06-30 01:44:03 +03:00
system.c engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita 2023-03-17 17:29:40 +03:00
system.h engine: remove doublecolons from MSGBOX macros 2023-04-30 10:14:02 +03:00
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
whereami.c engine: whereami: update from our downstream fork (only cosmetic changes) 2023-05-15 01:51:14 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
world.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2023-04-15 02:39:16 +03:00