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avi
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vgui
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2022-11-16 22:05:31 +03:00 |
cl_cmds.c
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cl_custom.c
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cl_debug.c
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engine: remove duplicate svc_strings definition
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2022-12-01 00:34:33 +03:00 |
cl_demo.c
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engine: use generic S_USAGE macro everywhere
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2022-11-10 13:18:20 +03:00 |
cl_efrag.c
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cl_efx.c
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cl_events.c
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cl_frame.c
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cl_game.c
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engine: client: streamline constructing master server scan request through common function
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2022-12-01 01:51:07 +03:00 |
cl_gameui.c
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cl_main.c
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engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
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2022-12-01 18:25:21 +03:00 |
cl_mobile.c
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cl_netgraph.c
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engine: client: netgraph: fix few global-buffer-overflow errors
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2022-12-01 18:23:52 +03:00 |
cl_parse.c
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engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
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2022-10-27 00:52:16 +06:00 |
cl_pmove.c
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cl_qparse.c
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
cl_remap.c
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cl_render.c
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cl_scrn.c
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engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
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2022-11-12 16:35:18 +03:00 |
cl_securedstub.c
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cl_tent.c
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engine: client: cl_tent: fixed incorrect players spray textures update
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2022-11-27 04:50:30 +03:00 |
cl_tent.h
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cl_video.c
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cl_view.c
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client.h
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engine: client: streamline constructing master server scan request through common function
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2022-12-01 01:51:07 +03:00 |
console.c
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in_joy.c
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in_touch.c
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engine: client: in_touch.c: add spray button.
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2022-11-25 22:32:33 +03:00 |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2022-11-16 21:14:48 +03:00 |
input.h
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
keys.c
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mod_dbghulls.c
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ref_common.c
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ref_common.h
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s_dsp.c
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s_load.c
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2022-11-28 07:54:24 +03:00 |
s_main.c
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s_mix.c
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s_mouth.c
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s_stream.c
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s_utils.c
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s_vox.c
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sound.h
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titles.c
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vid_common.c
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2022-10-19 01:08:39 +03:00 |
voice.h
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vox.h
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