xash3d-fwgs/engine/client
2022-12-01 18:25:21 +03:00
..
avi
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
cl_cmds.c
cl_custom.c
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
cl_gameui.c
cl_main.c engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2022-12-01 18:25:21 +03:00
cl_mobile.c
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
cl_parse.c engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2022-10-27 00:52:16 +06:00
cl_pmove.c
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c
cl_render.c
cl_scrn.c engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2022-11-12 16:35:18 +03:00
cl_securedstub.c
cl_tent.c engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
cl_tent.h
cl_video.c
cl_view.c
client.h engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
console.c
in_joy.c
in_touch.c engine: client: in_touch.c: add spray button. 2022-11-25 22:32:33 +03:00
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h
s_dsp.c
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h
vox.h