Xash3D FWGS engine.
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Alibek Omarov fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
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avi
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
cl_cmds.c
cl_custom.c
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: client: streamline constructing master server scan request through common function 2 years ago
cl_gameui.c engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
cl_main.c engine: client: fixed connection hang when all resources downloaded (fix #829) 2 years ago
cl_mobile.c
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2 years ago
cl_parse.c
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: disable FPS counter by default 2 years ago
cl_securedstub.c
cl_tent.c engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
cl_tent.h
cl_video.c
cl_view.c
client.h engine: client: streamline constructing master server scan request through common function 2 years ago
console.c engine: client: simplify strings operations. 2 years ago
in_joy.c
in_touch.c engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
input.c
input.h
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h
s_dsp.c
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
voice.c
voice.h
vox.h