..
imagelib
engine: common: imagelib: add KTX2 support ( #1455 )
1 year ago
soundlib
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
1 year ago
base_cmd.c
engine: common: remove unused BaseCmd_Replace
2 years ago
base_cmd.h
engine: common: remove unused BaseCmd_Replace
2 years ago
cfgscript.c
engine: common: fix ParseFile calls
3 years ago
cmd.c
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
1 year ago
com_strings.h
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2 years ago
common.c
engine: remove czeror sequence parser
1 year ago
common.h
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
1 year ago
con_utils.c
engine: fix inverted check in DLL unloading in settings.scr parsing
1 year ago
crashhandler.c
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
1 year ago
custom.c
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
2 years ago
cvar.c
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
1 year ago
cvar.h
engine: common: cvar: remove unused CVAR_TO_BOOL macro
1 year ago
dedicated.c
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
1 year ago
filesystem_engine.c
filesystem: update optional funcs interface, add platform-specific GetNativeObject call
1 year ago
gamma.c
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2 years ago
host.c
engine: host: expose new -borderless flag in command line help
1 year ago
host_state.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
hpak.c
engine: add size argument to COM_Default/ReplaceExtension calls
2 years ago
hpak.h
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2 years ago
identification.c
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2 years ago
infostring.c
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
1 year ago
ipv6text.c
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
1 year ago
ipv6text.h
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
1 year ago
launcher.c
engine: platform: psvita: added developer mode button to launcher
2 years ago
lib_common.c
engine: common: lib_common: fix offset by one UB
2 years ago
library.h
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
3 years ago
masterlist.c
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2 years ago
mod_bmodel.c
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
1 year ago
mod_local.h
engine: common: move model cvars to static allocation
1 year ago
mod_sprite.c
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2 years ago
mod_studio.c
engine: common: move model cvars to static allocation
1 year ago
model.c
engine: common: move model cvars to static allocation
1 year ago
net_buffer.c
engine: common: net_buffer: use uint32_t in place of dword
1 year ago
net_buffer.h
engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
1 year ago
net_chan.c
engine: common: fix warning about read-only cvar. In fact, we should force set them.
1 year ago
net_encode.c
engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
1 year ago
net_encode.h
engine: common: net_encode: directly access delta description struct than searching for it every time
1 year ago
net_ws.c
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
1 year ago
net_ws.h
engine: common: move network cvars to static allocation
1 year ago
netchan.h
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
1 year ago
pm_debug.c
Trim all trailing whitespace
4 years ago
pm_local.h
engine: fix discarded const pointer qualifier in PM_HullPointContents
2 years ago
pm_surface.c
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2 years ago
pm_trace.c
engine: server: static-ize sv_pmove functions
1 year ago
protocol.h
engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
2 years ago
sys_con.c
engine: common: sys_con: always read from stdin when engine is in dedicated mode
1 year ago
system.c
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
2 years ago
system.h
engine: remove doublecolons from MSGBOX macros
2 years ago
tests.h
engine: server: new IP filter, rewritten with IPv6 in mind
2 years ago
whereami.c
engine: whereami: update from our downstream fork (only cosmetic changes)
2 years ago
whereami.h
engine: include whereami library to detect current executable path, may be reworked later if needed
2 years ago
world.c
Trim all trailing whitespace
4 years ago
world.h
Trim all trailing whitespace
4 years ago
zone.c
engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights
2 years ago