Xash3D FWGS engine.
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Alibek Omarov 34fa1b5ec8 engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 1 year ago
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imagelib public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
soundlib engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 1 year ago
base_cmd.c engine: common: remove unused BaseCmd_Replace 2 years ago
base_cmd.h engine: common: remove unused BaseCmd_Replace 2 years ago
cfgscript.c engine: common: fix ParseFile calls 3 years ago
cmd.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2 years ago
common.c engine: remove czeror sequence parser 1 year ago
common.h engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 1 year ago
con_utils.c engine: fix inverted check in DLL unloading in settings.scr parsing 1 year ago
crashhandler.c engine: crashhandler: changed register names for NetBSD x86 (#1414) 1 year ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: common: cvar: fix buffer overflow in Cvar_ValidateString 1 year ago
cvar.h engine: common: cvar: remove unused CVAR_TO_BOOL macro 1 year ago
dedicated.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 1 year ago
filesystem_engine.c filesystem: update optional funcs interface, add platform-specific GetNativeObject call 1 year ago
gamma.c engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2 years ago
host.c engine: common: move host cvars to static allocation 1 year ago
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
launcher.c engine: platform: psvita: added developer mode button to launcher 2 years ago
lib_common.c engine: common: lib_common: fix offset by one UB 2 years ago
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
masterlist.c engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2 years ago
mod_bmodel.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 1 year ago
mod_local.h engine: common: move model cvars to static allocation 1 year ago
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2 years ago
mod_studio.c engine: common: move model cvars to static allocation 1 year ago
model.c engine: common: move model cvars to static allocation 1 year ago
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 1 year ago
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 1 year ago
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
net_encode.c engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 1 year ago
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 1 year ago
net_ws.c engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 1 year ago
net_ws.h engine: common: move network cvars to static allocation 1 year ago
netchan.h engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 1 year ago
pm_debug.c Trim all trailing whitespace 4 years ago
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
pm_trace.c engine: server: static-ize sv_pmove functions 1 year ago
protocol.h engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2 years ago
sys_con.c engine: common: sys_con: always read from stdin when engine is in dedicated mode 1 year ago
system.c engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita 2 years ago
system.h engine: remove doublecolons from MSGBOX macros 2 years ago
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2 years ago
whereami.c engine: whereami: update from our downstream fork (only cosmetic changes) 1 year ago
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2 years ago
world.c Trim all trailing whitespace 4 years ago
world.h Trim all trailing whitespace 4 years ago
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2 years ago