Xash3D FWGS engine.
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Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 12 months ago
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imagelib engine: imagelib: img_ktx2: don't allow to load images with no mip levels 12 months ago
soundlib engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 1 year ago
base_cmd.c engine: common: remove unused BaseCmd_Replace 2 years ago
base_cmd.h engine: common: remove unused BaseCmd_Replace 2 years ago
cfgscript.c engine: common: fix ParseFile calls 3 years ago
cmd.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2 years ago
common.c engine: remove czeror sequence parser 1 year ago
common.h engine: refactor rcon redirect, don't make it depend on global object 12 months ago
con_utils.c engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
crashhandler.c engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 1 year ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: common: cvar: unused variables cleanup 12 months ago
cvar.h engine: common: cvar: remove unused CVAR_TO_BOOL macro 2 years ago
dedicated.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 1 year ago
filesystem_engine.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
gamma.c engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2 years ago
host.c engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 12 months ago
host_state.c
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
launcher.c engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
lib_common.c engine: common: lib_common: fix offset by one UB 2 years ago
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
masterlist.c engine: add testing master server at mentality.rip:27011 1 year ago
mod_bmodel.c engine: make Mod_SampleSizeForFace accept const surface 1 year ago
mod_local.h engine: make Mod_SampleSizeForFace accept const surface 1 year ago
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2 years ago
mod_studio.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
model.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 2 years ago
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 2 years ago
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
net_encode.c engine: common: cvar: unused variables cleanup 12 months ago
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 1 year ago
net_ws.c engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 1 year ago
net_ws.h engine: common: move network cvars to static allocation 2 years ago
netchan.h engine: add testing master server at mentality.rip:27011 1 year ago
pm_debug.c Trim all trailing whitespace 4 years ago
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
pm_trace.c engine: server: static-ize sv_pmove functions 1 year ago
protocol.h engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2 years ago
sys_con.c engine: common: sys_con: enable writing build commit, os and arch to the engine.log 1 year ago
system.c engine: refactor rcon redirect, don't make it depend on global object 12 months ago
system.h engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 3 years ago
whereami.c engine: common: comply with C89 in OpenBSD wai_getExecutablePath 1 year ago
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2 years ago
world.c Trim all trailing whitespace 4 years ago
world.h Trim all trailing whitespace 4 years ago
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2 years ago