Alibek Omarov
|
fec0a6baf6
|
engine: platform: android: change package name
|
5 years ago |
Alibek Omarov
|
0991255534
|
engine: dedicated: fix dedicated build
|
5 years ago |
Alibek Omarov
|
c07109e69c
|
engine: fix -Wincompatible-pointer-types, add it to Werror list
|
5 years ago |
Alibek Omarov
|
08e7bb1bf4
|
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
|
5 years ago |
Alibek Omarov
|
d0010cf9cb
|
engine: don't call SCR_VidInit too soon
|
5 years ago |
Alibek Omarov
|
ecd675926a
|
engine: cvar: add null checks as these functions are passed to user's DLL
|
5 years ago |
Alibek Omarov
|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
Alibek Omarov
|
3a9801853d
|
engine: client: detailed message if menu failed to load
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
|
5 years ago |
Alibek Omarov
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
5 years ago |
Alibek Omarov
|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
5 years ago |
Alibek Omarov
|
23fe1c0985
|
engine: use appropriate path array length
|
5 years ago |
Alibek Omarov
|
744f75d4a3
|
engine: linux: simplify Platform_DoubleTime
|
5 years ago |
Alibek Omarov
|
7afee98f99
|
engine: ref: check if refdll was initialized before freeing texture
|
5 years ago |
Alibek Omarov
|
0636dc45bd
|
engine: sdl: fix resizing event handling
|
5 years ago |
Alibek Omarov
|
db39f0cc88
|
engine: client: combine loading or paused icon drawing
|
5 years ago |
Alibek Omarov
|
3f48bce7da
|
engine: client: fix #79
|
5 years ago |
Alibek Omarov
|
936b491248
|
engine: dedicated: remove unused stub
|
5 years ago |
Alibek Omarov
|
428e8ef427
|
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
|
5 years ago |
tyabus
|
934dffd273
|
engine: common: fix message formating
|
5 years ago |
Andrey Akhmichin
|
0c34a5081c
|
engine: client: make the code that generates screenshots and demos names simpler.
|
5 years ago |
Alibek Omarov
|
4b930c7854
|
Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2 .
|
5 years ago |
Alibek Omarov
|
62cdf2ae5b
|
engine: input: hide SDL_ functions under XASH_SDL macro
|
5 years ago |
Alibek Omarov
|
13ed8d4529
|
wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
|
5 years ago |
Alibek Omarov
|
15924aebaa
|
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
|
5 years ago |
Alibek Omarov
|
b79c95d295
|
engine: wscript: fix typo, use pthreads.py tool
|
5 years ago |
Alibek Omarov
|
453c0d890d
|
engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
|
5 years ago |
Alibek Omarov
|
d2740f78c1
|
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
|
5 years ago |
mittorn
|
6953e829c4
|
lowmemory: prevent redefines
|
5 years ago |
mittorn
|
1365020302
|
ref: add enum for screen rotation
|
5 years ago |
mittorn
|
0e7013eeb0
|
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
|
5 years ago |
Alibek Omarov
|
1f308a43c8
|
engine: fix build after lowmemory rebase
|
5 years ago |
Alibek Omarov
|
2062e55c6a
|
lowmemory: cut up netgraph buffers
|
5 years ago |
Alibek Omarov
|
9aff6ca633
|
engine: wscript: support building for MotoMAGX
|
5 years ago |
Alibek Omarov
|
2958b14cc2
|
engine: platform: magx: add pre-init platform-specific hook
|
5 years ago |
Alibek Omarov
|
aa6674b032
|
engine: support compiling with gcc3
|
5 years ago |
Alibek Omarov
|
7a7bca2991
|
engine: wscript: always add librt on linux if it was checked before
|
5 years ago |
Alibek Omarov
|
5e8373fa46
|
engine: slightly update RefAPI
|
5 years ago |
Alibek Omarov
|
9d826016b0
|
engine: finish sdl1.2 port
|
5 years ago |
Alibek Omarov
|
4d5e7c0557
|
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
|
5 years ago |
Alibek Omarov
|
9e99a2bc37
|
engine: dirty sdl1.2 port
|
5 years ago |
Alibek Omarov
|
8dafbaeda2
|
engine: platform: sdl: dirty wip sdl1.2 port
|
5 years ago |
Alibek Omarov
|
ae35f15f15
|
engine: wscript: add option to build against sdl1.2
|
5 years ago |
Alibek Omarov
|
0dd91ceda2
|
xash3d-fwgs: append missing new line at the end of file
|
5 years ago |
mittorn
|
d6f8112860
|
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
|
5 years ago |
mittorn
|
a1db6c6a9b
|
lowmemory: remove datagram limit
|
5 years ago |
mittorn
|
271d15f989
|
client: prevent precache overflow
|
5 years ago |
Aimless-Wanderer
|
00e5d42459
|
platform: android: fix macros
|
5 years ago |
mittorn
|
291fdfac68
|
platform/evdev: add some keys, add keyevent debug
|
5 years ago |