1337 Commits (f3e50b5500d054e873a25c6737926fbdd0dbe0cb)

Author SHA1 Message Date
Alibek Omarov fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
Alibek Omarov 18c94b6ec4 engine: common: add network address comparator function 2 years ago
SNMetamorph b1d910a3a5 engine: client: fixed connection hang when all resources downloaded (fix #829) 2 years ago
SNMetamorph 840283d6e5 engine: netchan: fixed fragbufs very high memory usage 2 years ago
SNMetamorph d72481e5ac engine: netchan: fixed downloading files output directory 2 years ago
SNMetamorph dbe9309475 engine: netchan: fixed wrong compressed file size calculation 2 years ago
Alibek Omarov d50ed1c087 engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2 years ago
Alibek Omarov e48133bf4b engine: server: fix sv_log output for enttools usage 2 years ago
Alibek Omarov ea3bfd969c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2 years ago
Alibek Omarov 7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2 years ago
Alibek Omarov 859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2 years ago
Alibek Omarov 436a788ac8 engine: client: disable FPS counter by default 2 years ago
Velaron 5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
Alibek Omarov 1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2 years ago
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2 years ago
Alibek Omarov 0e9106685b engine: imagelib: img_png: fix Mem_Free on null ptr 2 years ago
Alibek Omarov 9b001987e9 engine: imagelib: fix crash when chunk length is more than file size 2 years ago
Alibek Omarov 5c2c02c317 engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
Alibek Omarov 21c898d796 engine: imagelib: validate player decal image size (max 512x512) 2 years ago
Alibek Omarov e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2 years ago
Alibek Omarov ccf7619ae5 engine: imagelib: refactor image loading function 2 years ago
Alibek Omarov 7d0d6b8e0d engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2 years ago
SNMetamorph a19270a0dc engine: client: max fragment size test retries increased to 3 2 years ago
SNMetamorph c34ce2d9e1 engine: client: fixed max fragment size wrong calculation 2 years ago
SNMetamorph 58465c3727 engine: common: fixed dedicated server bug 2 years ago
Andrey Akhmichin 177ed2c603 engine: common: simplify strings operations. 2 years ago
Andrey Akhmichin 7bb994f7bc engine: common: imagelib: img_png.c: fix wrong palette decoding. 2 years ago
Andrey Akhmichin 3287501f97 engine: client: simplify strings operations. 2 years ago
Andrey Akhmichin 2454594a18 engine: server: simplify strings operations. 2 years ago
Alibek Omarov 51161004eb engine: common: simplify string operations 2 years ago
Alibek Omarov 270e2a76a8 engine: soundlib: simplify string operation 2 years ago
Alibek Omarov c61442e960 engine: imagelib: simplify string operation 2 years ago
Alibek Omarov ebf3877cda engine: common: throw an error message into log in normal mode too! 2 years ago
Alibek Omarov e97310c441 engine: common: net_ws: fix uninitialized family in IPSocket 2 years ago
Alibek Omarov cbe3e608b6 engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2 years ago
Alibek Omarov f30f23ba51 engine: common: validate and load PNG images in customization 2 years ago
Alibek Omarov 1ba117a8e9 engine: client: netgraph: fix few global-buffer-overflow errors 2 years ago
Alibek Omarov d9a245dcb5 engine: reset cheat cvars on remote games 2 years ago
Alibek Omarov 9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2 years ago
Alibek Omarov c9e4e62474 engine: client: allow IPv6 in NetAPI 2 years ago
Alibek Omarov aa6a1db0a9 engine: remove duplicate svc_strings definition 2 years ago
Alibek Omarov 8b6f12418e engine: common: make few network cvars privileged 2 years ago
Alibek Omarov 7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
Alibek Omarov 93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2 years ago
SNMetamorph 3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
SNMetamorph 084fac3606 engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2 years ago
Alibek Omarov f377461fdf engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2 years ago
SNMetamorph 65671d8788 engine: common: minor code fixes in hpak.c 2 years ago
Andrey Akhmichin 809d5f1aa8 engine: client: in_touch.c: add spray button. 2 years ago
SNMetamorph 49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2 years ago