1767 Commits (eff033298ac942824d99d4d6d33e11170ded420a)

Author SHA1 Message Date
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 1 year ago
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 1 year ago
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags 1 year ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 1 year ago
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 1 year ago
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 1 year ago
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 1 year ago
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 1 year ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 1 year ago
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 1 year ago
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 1 year ago
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 1 year ago
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 1 year ago
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 1 year ago
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 1 year ago
mittorn c800b34cd4 ref_api: add R_Flush method 1 year ago
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 9ec1e259b4 engine: platform: sdl: unused variable cleanup 1 year ago
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 1 year ago
Alibek Omarov 350d8ccb7b engine: common: cvar: unused variables cleanup 1 year ago
Alibek Omarov 0c512d0431 engine: server: unused variables cleanup 1 year ago
Alibek Omarov 273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 1 year ago
Alibek Omarov f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 1 year ago
Alibek Omarov be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 1 year ago
Alibek Omarov 40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 1 year ago
Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 1 year ago
Alibek Omarov 2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 1 year ago
Alibek Omarov 4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 1 year ago
Alibek Omarov 7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 1 year ago
Alibek Omarov 68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 1 year ago
Henry Ford e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 1 year ago
Henry Ford f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 1 year ago
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
SNMetamorph 5216cccef4 engine: server: added singleplayer check for userinfo update 1 year ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 1 year ago
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 1 year ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Velaron 5c90e716cb engine: platform: android: refactoring 1 year ago
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago