Alibek Omarov
8ea455def7
mainui: update
2 years ago
Alibek Omarov
8cf822c426
mainui: update
2 years ago
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2 years ago
Alibek Omarov
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2 years ago
Alibek Omarov
ffe43e1f22
scripts: waifulib: fix error reporting in zip.py
2 years ago
Alibek Omarov
a52d901f25
common: add STATIC_ASSERT macro
...
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2 years ago
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2 years ago
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
Alibek Omarov
0645402946
engine: fix crash when reading GoldSrc hashpaks
2 years ago
Владислав Сухов
c59b244d04
scripts: gha: fix path to vgui_support submodule
2 years ago
Alibek Omarov
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2 years ago
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option
2 years ago
Alibek Omarov
b56f6fa330
scripts: waifulib: fix zipfile init for older Python
2 years ago
Alibek Omarov
f141869ce3
wscript: disable building extras.pk3 for Android
2 years ago
Alibek Omarov
807f3852bd
scripts: gha: remove building extras.pak, as it's already being built
2 years ago
Alibek Omarov
084089b919
3rdparty: extras: build ZIP archive and install to engine default gamefolder
2 years ago
Alibek Omarov
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2 years ago
Alibek Omarov
686a966ff7
wscript: now waf builds extras archive by itself, using Python standard library's zipfile
2 years ago
Alibek Omarov
c29eb458ea
3rdparty: add xash-extras submodule
2 years ago
Alibek Omarov
234c843f60
filesystem: integrate inotify for file changes
2 years ago
Alibek Omarov
7ed0499aa9
game_launch: wscript: fix Windows build
2 years ago
Alibek Omarov
401b145040
utils: mdldec: fix wscript to build
2 years ago
Alibek Omarov
3853ff5435
3rdparty: gl4es: add wscript to build
2 years ago
Alibek Omarov
744c6b2680
vgui_support: update submodule
2 years ago
Alibek Omarov
030a17fc58
mainui: update submodule
2 years ago
Alibek Omarov
b1e2e84a11
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
2 years ago
Alibek Omarov
12a6088912
ref: gl: move GLES wrappers libraries to 3rdparty folder
2 years ago
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2 years ago
Alibek Omarov
327eb330ed
ref: gl: minimize dependency on internal engine headers
2 years ago
Alibek Omarov
470121512a
utils: mdldec: convert to include targets usage
2 years ago
Alibek Omarov
dedc144b8b
ref: soft: convert to include targets usage
2 years ago
Alibek Omarov
6d37398fad
ref: gl: convert to include targets usage
2 years ago
Alibek Omarov
3c8fe508f0
game_launch: convert to include targets usage
2 years ago
Alibek Omarov
8ffb3aac8a
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
2 years ago
Alibek Omarov
0ed9391969
filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths
2 years ago
Alibek Omarov
e54289f811
public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths
2 years ago
Alibek Omarov
17b091e5a9
wscript: adapt to new folder structure
2 years ago
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2 years ago
Alibek Omarov
7e664679a0
3rdparty: move mainui and vgui_support submodules into 3rdparty folder
2 years ago
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2 years ago
Alibek Omarov
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2 years ago
Alibek Omarov
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2 years ago
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2 years ago
Alibek Omarov
45cc7e5bcc
3rdparty: opus: update submodule
2 years ago
Alibek Omarov
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2 years ago
Alibek Omarov
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2 years ago
Alibek Omarov
3a8c58d192
engine: platform: sdl: fix parentheses around IsAudioError macro
2 years ago
Alibek Omarov
24763f9b07
engine: server: request client to use Opus Custom codec
2 years ago
Alibek Omarov
0d7a2e7bad
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
2 years ago
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2 years ago