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wscript: adapt to new folder structure

pull/2/head
Alibek Omarov 2 years ago
parent
commit
17b091e5a9
  1. 12
      wscript

12
wscript

@ -39,12 +39,12 @@ SUBDIRS = [ @@ -39,12 +39,12 @@ SUBDIRS = [
Subproject('dllemu'),
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
Subproject('ref_gl', lambda x: not x.env.DEDICATED),
Subproject('ref_soft', lambda x: not x.env.DEDICATED),
Subproject('mainui', lambda x: not x.env.DEDICATED),
Subproject('vgui_support', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'),
Subproject('ref/gl', lambda x: not x.env.DEDICATED),
Subproject('ref/soft', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'),
# disable only by external dependency presense
Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED),

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