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3rdparty: gl4es: add wscript to build

pull/2/head
Alibek Omarov 2 years ago
parent
commit
3853ff5435
  1. 24
      3rdparty/gl4es/wscript

24
3rdparty/gl4es/wscript vendored

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#! /usr/bin/env python
# encoding: utf-8
import os
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('gl4es') or not conf.path.find_dir('gl4es/src'):
conf.fatal('Can\'t find gl4es submodule. Run `git submodule update --init --recursive`.')
return
def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src')
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.')
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