mittorn
|
bf5fd40d64
|
gl2shim: workaround empty rgb5/rgb8 textures
|
1 year ago |
mittorn
|
ddf3f2ffdb
|
gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow
|
1 year ago |
Alibek Omarov
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2454e87509
|
ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros
|
1 year ago |
mittorn
|
fbc312b6cf
|
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
|
1 year ago |
mittorn
|
342e0d3e2e
|
gl2shim: add glsl100 support
|
1 year ago |
mittorn
|
202b228691
|
gl2shim: correct allocation/cleanup
|
1 year ago |
mittorn
|
c9c1286803
|
ref_gl: fix typo
|
1 year ago |
mittorn
|
eab98b0eda
|
gl2shim: dynamic extension checking and autoconfiguration
|
1 year ago |
mittorn
|
d378878c91
|
gl2shim: try fix getting program link log
|
1 year ago |
mittorn
|
4a2f8cafcd
|
gl2shim: try fix errors in ViZual ZtudiO
|
1 year ago |
mittorn
|
d254bac16b
|
ref_gl: integrate gl2shim extensions
|
1 year ago |
mittorn
|
e23b632ce5
|
ref_gl: add missing non-arb shader functions
|
1 year ago |
mittorn
|
0265e88d8f
|
gl2shim: fix wrong color vertex
|
1 year ago |
mittorn
|
4114d2f24d
|
gl2shim: more refactoring
|
1 year ago |
mittorn
|
96127c6eb0
|
gl2shim: make shaders code more portable
|
1 year ago |
mittorn
|
cf65a39b83
|
gl2shim: refactoring
|
1 year ago |
mittorn
|
0341f96b70
|
gl2shim: use IBO for quads
|
1 year ago |
mittorn
|
c95d91cfe3
|
gl2shim: limit begin-end chain length, cycle incremental buffers
|
1 year ago |
mittorn
|
cbd10c6279
|
gl2shim: improve shader version handling, fix particle issues
|
1 year ago |
mittorn
|
5df9e57743
|
gl2shim: support incremental non-persistent buffers for arrays
|
1 year ago |
mittorn
|
c178022fb5
|
gl2shim: persistent incremental streaming buffers, buffer cycling support
|
1 year ago |
mittorn
|
724c29d711
|
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts
|
1 year ago |
mittorn
|
74a2dbeb91
|
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
|
1 year ago |
mittorn
|
5d20d24ebc
|
gl2shim: simple matrix invalidation, do not calculate MVP every drawcall
|
1 year ago |
mittorn
|
0e2fc277c8
|
gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
|
1 year ago |
mittorn
|
1505740b73
|
ref_gl: fix enabling multitexturing on GLES
|
1 year ago |
mittorn
|
6bad07b39d
|
gl2shim: support low (<130) shaders
|
1 year ago |
mittorn
|
f85437dfc5
|
gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work
|
1 year ago |
mittorn
|
8c88e82709
|
gl2shim: support more GLSL versions
|
1 year ago |
mittorn
|
40dd6e0234
|
gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions
|
1 year ago |
mittorn
|
676526a518
|
ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
|
1 year ago |
mittorn
|
7e0bd86b65
|
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
|
1 year ago |
mittorn
|
97489635af
|
gl2shim: limited matrix support
|
1 year ago |
mittorn
|
a9ea3976a7
|
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
|
1 year ago |