53 Commits (e9712fc24f2c4f7b3055473541f17c098d19a6d5)

Author SHA1 Message Date
Alibek Omarov 49a20a9ac5 engine: server: fix memleak after previous commit 3 years ago
Alibek Omarov 8966172ce0 engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example) 3 years ago
Alibek Omarov 42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 4 years ago
Alibek Omarov 585ae28dd2 server: fix some int <> unsigned int conversions 4 years ago
Ivan Avdeev 012d1fa8bd fix USE_MMAP usage 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Andrey Akhmichin 1332381e2d engine: server: simplified strings operations. 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
mittorn bbd033c254 lib: restore dll loader support 5 years ago
Alibek Omarov 0fe18ae6dc engine: fix -Wmaybe-uninitialized 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
mittorn 37cba10c14 lowmemory: fix sentences 5 years ago
Wei Mingzhi 88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
Alibek Omarov d382f6886d engine: fix build 5 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
Alibek Omarov 4beba75159 engine: fix various compiler warnings 5 years ago
Jonathan Poncelet d14ce5ac39 SV_LoadProgs: Fixed potential memory leak if function failed (#46) 5 years ago
Alibek Omarov c215b89923 Apply 4483 update 6 years ago
Alibek Omarov fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 6 years ago
Alibek Omarov 62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 6 years ago
Alibek Omarov 743c5ca8d5 engine: make dedicated work again 6 years ago
mittorn bf2f829382 Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart) 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 4d63eb4413 sv_game: fix pfnSetModel theoretically may ignore precached models 6 years ago
Jonathan Poncelet 35869586c9 Made various log messages more informative 6 years ago
mittorn 298393b653 Initial amd64 port 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 6 years ago
Alibek Omarov a539384a76 Apply 4143 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 6 years ago
Alibek Omarov 0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
Alibek Omarov 9bab7d222a Apply 4097 update 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
Alibek Omarov e8d13cd0d5 Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions 7 years ago
mittorn ab0bcc55f8 Apply Apr20 update 7 years ago
Alibek Omarov 314a6deba9 Remove gamedir[] from engine-side gameinfo_t 7 years ago
mittorn 050d2a3d0f Apply Apr18 update 7 years ago
Alibek Omarov 5d13112e25 Dedicated build 7 years ago
Alibek Omarov 7c9b724531 Implement dynamic library loading and symbol resolving 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago