Alibek Omarov
7 years ago
4 changed files with 451 additions and 11 deletions
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@@ -0,0 +1,437 @@
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/*
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library.c - custom dlls loader |
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Copyright (C) 2008 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#define _GNU_SOURCE |
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#include "common.h" |
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#include "library.h" |
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#include "filesystem.h" |
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#include "server.h" |
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char lasterror[1024] = ""; |
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const char *COM_GetLibraryError() |
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{ |
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return lasterror; |
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} |
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void COM_ResetLibraryError() |
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{ |
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lasterror[0] = 0; |
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} |
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void COM_PushLibraryError( const char *error ) |
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{ |
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Q_strncat( lasterror, error, sizeof( lasterror ) ); |
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Q_strncat( lasterror, "\n", sizeof( lasterror ) ); |
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} |
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName ) |
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{ |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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if( !Q_memcmp( pName, "ofs:",4 ) ) |
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return svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4); |
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#endif |
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return COM_FunctionFromName( hInstance, pName ); |
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} |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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char *COM_OffsetNameForFunction( void *function ) |
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{ |
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static string sname; |
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Q_snprintf( sname, MAX_STRING, "ofs:%d", (int)(void*)(function - (void*)svgame.dllFuncs.pfnGameInit) ); |
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MsgDev( D_NOTE, "COM_OffsetNameForFunction %s\n", sname ); |
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return sname; |
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} |
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#endif |
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#ifndef _WIN32 |
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#ifdef __ANDROID__ |
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#include "platform/android/dlsym-weak.h" |
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#endif |
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#ifdef NO_LIBDL |
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#ifndef DLL_LOADER |
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#error Enable at least one dll backend!!! |
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#endif |
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void *dlsym(void *handle, const char *symbol ) |
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{ |
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MsgDev( D_NOTE, "dlsym( %p, \"%s\" ): stub\n", handle, symbol ); |
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return NULL; |
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} |
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void *dlopen(const char *name, int flag ) |
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{ |
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MsgDev( D_NOTE, "dlopen( \"%s\", %d ): stub\n", name, flag ); |
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return NULL; |
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} |
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int dlclose(void *handle) |
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{ |
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MsgDev( D_NOTE, "dlsym( %p ): stub\n", handle ); |
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return 0; |
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} |
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char *dlerror( void ) |
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{ |
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return "Loading ELF libraries not supported in this build!\n"; |
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} |
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int dladdr( const void *addr, Dl_info *info ) |
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{ |
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return 0; |
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} |
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#endif |
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#ifdef XASH_SDL |
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#include <SDL_filesystem.h> |
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#endif |
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#if TARGET_OS_IPHONE |
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static void *IOS_LoadLibraryInternal( const char *dllname ) |
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{ |
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void *pHandle; |
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string errorstring = ""; |
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char path[MAX_SYSPATH]; |
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// load frameworks from Documents directory
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// frameworks should be signed with same key with application
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// Useful for debug to prevent rebuilding app on every library update
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// NOTE: Apple polices forbids loading code from shared places
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#ifdef ENABLE_FRAMEWORK_SIDELOAD |
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Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname ); |
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if( pHandle = dlopen( path, RTLD_LAZY ) ) |
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return pHandle; |
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Q_snprintf( errorstring, MAX_STRING, dlerror() ); |
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#endif |
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#ifdef DLOPEN_FRAMEWORKS |
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// load frameworks as it should be located in Xcode builds
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Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname ); |
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#else |
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// load libraries from app root to allow re-signing ipa with custom utilities
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Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname ); |
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#endif |
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pHandle = dlopen( path, RTLD_LAZY ); |
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if( !pHandle ) |
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{ |
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COM_PushLibraryError(errorstring); |
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COM_PushLibraryError(dlerror()); |
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} |
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return pHandle; |
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} |
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extern char *g_szLibrarySuffix; |
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static void *IOS_LoadLibrary( const char *dllname ) |
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{ |
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string name; |
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char *postfix = g_szLibrarySuffix; |
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char *pHandle; |
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if( !postfix ) postfix = GI->gamefolder; |
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Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix ); |
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pHandle = IOS_LoadLibraryInternal( name ); |
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if( pHandle ) |
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return pHandle; |
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return IOS_LoadLibraryInternal( dllname ); |
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} |
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#endif |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten.h> |
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#endif |
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath ) |
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{ |
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dll_user_t *hInst = NULL; |
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void *pHandle = NULL; |
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// platforms where gameinfo mechanism is impossible
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// or not implemented
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#if TARGET_OS_IPHONE |
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{ |
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return IOS_LoadLibrary( dllname ); |
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} |
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#elif defined( __EMSCRIPTEN__ ) |
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{ |
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#ifdef EMSCRIPTEN_LIB_FS |
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char path[MAX_SYSPATH]; |
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string prefix; |
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Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) ); |
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Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) ); |
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pHandle = dlopen( path, RTLD_LAZY ); |
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if( !pHandle ) |
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{ |
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COM_PushLibraryError( va("Loading %s:\n", path ) ); |
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COM_PushLibraryError( dlerror() ); |
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} |
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return pHandle; |
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#else |
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// get handle of preloaded library outside fs
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return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname ); |
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#endif |
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} |
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#elif defined( __ANDROID__ ) |
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{ |
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char path[MAX_SYSPATH]; |
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const char *libdir[2]; |
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int i; |
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libdir[0] = getenv("XASH3D_GAMELIBDIR"); |
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libdir[1] = getenv("XASH3D_ENGLIBDIR"); |
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for( i = 0; i < 2; i++ ) |
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{ |
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Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname ); |
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pHandle = dlopen( path, RTLD_LAZY ); |
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if( pHandle ) |
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return pHandle; |
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COM_PushLibraryError( dlerror() ); |
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} |
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// HACKHACK: keep old behaviour for compability
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pHandle = dlopen( dllname, RTLD_LAZY ); |
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if( pHandle ) |
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return pHandle; |
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COM_PushLibraryError( dlerror() ); |
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} |
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#endif |
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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hInst = FS_FindLibrary( dllname, false ); |
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if( !hInst ) |
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{ |
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// HACKHACK: direct load dll
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#ifdef DLL_LOADER |
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if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) ) |
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{ |
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return pHandle; |
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} |
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#endif |
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
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if( !pHandle ) |
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{ |
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pHandle = dlopen( dllname, RTLD_LAZY ); |
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if( pHandle ) |
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return pHandle; |
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COM_PushLibraryError( va( "Failed to find library %s", dllname )); |
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COM_PushLibraryError( dlerror() ); |
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return NULL; |
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} |
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} |
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if( hInst->custom_loader ) |
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{ |
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COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath )); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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#ifdef DLL_LOADER |
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if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) ) |
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{ |
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if( hInst->encrypted ) |
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{ |
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COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) ) |
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{ |
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COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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} |
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else |
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#endif |
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{ |
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) ) |
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{ |
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COM_PushLibraryError( dlerror() ); |
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Mem_Free( hInst ); |
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return NULL; |
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} |
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} |
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pHandle = hInst->hInstance; |
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Mem_Free( hInst ); |
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return pHandle; |
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} |
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void COM_FreeLibrary( void *hInstance ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_FreeLibrary( hInstance ); |
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else |
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#endif |
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#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS |
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dlclose( hInstance ); |
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#endif |
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} |
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void *COM_GetProcAddress( void *hInstance, const char *name ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_GetProcAddress(hInstance, name); |
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else |
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#endif |
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return dlsym( hInstance, name ); |
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} |
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void *COM_FunctionFromName( void *hInstance, const char *pName ) |
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{ |
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void *function; |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_GetProcAddress(hInstance, pName); |
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else |
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#endif |
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if( !( function = dlsym( hInstance, pName ) ) ) |
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{ |
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#ifdef __ANDROID__ |
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// Shitty Android's dlsym don't resolve weak symbols
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if( !( function = dlsym_weak( hInstance, pName ) ) ) |
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#endif |
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{ |
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MsgDev(D_ERROR, "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror()); |
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} |
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} |
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return function; |
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} |
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#ifdef XASH_DYNAMIC_DLADDR |
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int d_dladdr( void *sym, Dl_info *info ) |
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{ |
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static int (*dladdr_real) ( void *sym, Dl_info *info ); |
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if( !dladdr_real ) |
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dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" ); |
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Q_memset( info, 0, sizeof( *info ) ); |
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if( !dladdr_real ) |
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return -1; |
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return dladdr_real( sym, info ); |
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} |
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#endif |
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const char *COM_NameForFunction( void *hInstance, void *function ) |
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{ |
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#ifdef DLL_LOADER |
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void *wm; |
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) ) |
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return Loader_GetFuncName_int(wm, function); |
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else |
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#endif |
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// Note: dladdr() is a glibc extension
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{ |
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Dl_info info = {0}; |
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dladdr((void*)function, &info); |
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if(info.dli_sname) |
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return info.dli_sname; |
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} |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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return COM_OffsetNameForFunction( function ); |
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#else |
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return NULL; |
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#endif |
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} |
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#elif defined XASH_64BIT |
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#include <dbghelp.h> |
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table ) |
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{ |
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return LoadLibraryA( dllname ); |
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} |
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void COM_FreeLibrary( void *hInstance ) |
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{ |
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FreeLibrary( hInstance ); |
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} |
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void *COM_GetProcAddress( void *hInstance, const char *name ) |
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{ |
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return GetProcAddress( hInstance, name ); |
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} |
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void *COM_FunctionFromName( void *hInstance, const char *name ) |
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{ |
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return GetProcAddress( hInstance, name ); |
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} |
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const char *COM_NameForFunction( void *hInstance, void *function ) |
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{ |
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#if 0 |
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static qboolean initialized = false; |
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if( initialized ) |
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{ |
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char message[1024]; |
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int len = 0; |
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size_t i; |
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HANDLE process = GetCurrentProcess(); |
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HANDLE thread = GetCurrentThread(); |
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IMAGEHLP_LINE64 line; |
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DWORD dline = 0; |
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DWORD options; |
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CONTEXT context; |
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STACKFRAME64 stackframe; |
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DWORD image; |
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char buffer[sizeof( IMAGEHLP_SYMBOL64) + MAX_SYM_NAME * sizeof(TCHAR)]; |
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PIMAGEHLP_SYMBOL64 symbol = ( PIMAGEHLP_SYMBOL64)buffer; |
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memset( symbol, 0, sizeof(IMAGEHLP_SYMBOL64) + MAX_SYM_NAME ); |
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symbol->SizeOfStruct = sizeof( IMAGEHLP_SYMBOL64); |
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symbol->MaxNameLength = MAX_SYM_NAME; |
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DWORD displacement = 0; |
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options = SymGetOptions(); |
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SymSetOptions( options ); |
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SymInitialize( process, NULL, TRUE ); |
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if( SymGetSymFromAddr64( process, function, &displacement, symbol ) ) |
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{ |
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Msg( "%s\n", symbol->Name ); |
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return copystring( symbol->Name ); |
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} |
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} |
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#endif |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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return COM_OffsetNameForFunction( function ); |
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#endif |
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return NULL; |
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} |
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#endif |
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