Commit Graph

28 Commits

Author SHA1 Message Date
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
Alibek Omarov
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
Alibek Omarov
585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
Alibek Omarov
fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Andrey Akhmichin
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
mittorn
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
Alibek Omarov
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
Alibek Omarov
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
Alibek Omarov
62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 2019-03-22 18:41:57 +03:00
Alibek Omarov
743c5ca8d5 engine: make dedicated work again 2019-03-22 16:47:52 +03:00
Alibek Omarov
97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
Alibek Omarov
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
Jonathan Poncelet
35869586c9 Made various log messages more informative 2019-01-28 18:32:29 +00:00
mittorn
298393b653 Initial amd64 port 2018-12-05 23:57:05 +07:00
mittorn
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
mittorn
5c738b3402 Apply 4253 update 2018-10-04 13:08:48 +07:00
Alibek Omarov
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
Alibek Omarov
1e7f9d00c3 Apply 4150 update 2018-06-19 16:22:30 +03:00
Alibek Omarov
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
Alibek Omarov
814b7eda07 Apply 4140 update 2018-06-09 01:28:35 +03:00
Alibek Omarov
0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 2018-05-01 17:30:33 +03:00
Alibek Omarov
efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
mittorn
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
mittorn
050d2a3d0f Apply Apr18 update 2018-04-19 20:11:24 +00:00
Alibek Omarov
5d13112e25 Dedicated build 2018-04-18 18:32:30 +03:00
Alibek Omarov
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00