SNMetamorph
e204f05726
engine: client: fixed players spray textures not being updated
2 years ago
SNMetamorph
3bd8ad50d2
ref: gl: fixed crash when opening "Customize" menu
2 years ago
Andrey Akhmichin
3488d4e65f
public: simplified strings operations.
2 years ago
Alibek Omarov
3da736a1eb
engine: server: try to solve issue when server dll has no voice mgr
2 years ago
Alibek Omarov
e30c61c0e2
common: netadr: use static_assert macro
2 years ago
Alibek Omarov
64e97124c3
Merge master to ipv6
2 years ago
Alibek Omarov
46979419ae
wscript: check Android's log library globally
2 years ago
Alibek Omarov
30d9b6d844
engine: platform: win32: fix compile
2 years ago
Alibek Omarov
88045ce3be
ref: gl: link liblog for Android
2 years ago
Alibek Omarov
dd881d3da9
engine: server: remove duplicate function
2 years ago
Alibek Omarov
76d0608ee1
ref: fix beams end point
2 years ago
Alibek Omarov
a894ca60c6
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2 years ago
Alibek Omarov
023f6712f9
engine: client: always toggle mouse on when in console, menu or typing chat message
2 years ago
Alibek Omarov
42740149ac
engine: client: fix mouse cursor being hidden in background map
2 years ago
Alibek Omarov
7b74015c4d
engine: server: check if player can hear other before sending voicedata
2 years ago
Alibek Omarov
57c71efe53
Documentation: fix wrong envvar in windows xcompile instructions, better wording
2 years ago
Alibek Omarov
45de874598
wscript: always load msvc options
2 years ago
Alibek Omarov
aa702f0678
scripts: waifulib: xcompile: add msvc-wine support in cross-compile helper script
2 years ago
Alibek Omarov
927dccc71d
Documentation: add simple instructions on how to cross-compile for Windows from normal operating systems
2 years ago
Alibek Omarov
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2 years ago
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2 years ago
Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph )
2 years ago
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2 years ago
Alibek Omarov
b1ee27a3f3
filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems)
2 years ago
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2 years ago
Alibek Omarov
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2 years ago
Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
Alibek Omarov
f469b56b93
engine: host: only sleep once between frames
2 years ago
Alibek Omarov
ef74f86ce2
Documentation: restore enttools docs from old engine wiki
2 years ago
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2 years ago
Alibek Omarov
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2 years ago
Alibek Omarov
adb8ec1da8
filesystem: try to normalize linux gamedll path for liblist.gam
2 years ago
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2 years ago
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2 years ago
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2 years ago
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2 years ago
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2 years ago
Andrey Akhmichin
c1fe547925
public: update miniz to version 3.0.0 from upstream.
2 years ago
Andrey Akhmichin
1064b41ab2
readme: update.
2 years ago
Andrey Akhmichin
2a6c2e5db4
.github: workflows: update github actions.
2 years ago
Bien Pham
816337a7bb
filesystem: set root directory as static
...
Counter-Strike uses COM_ExpandFileName to get
full path to filesystem_stdio. When reading liblist.gam,
the engine will clear the search path and the root search path
will be cleared. Set it as static so it will be excluded from clearing.
2 years ago
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2 years ago
Andrey Akhmichin
c1ca2c1a95
Documentation: opensource-mods.md: add "Oz Deathmatch".
2 years ago
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2 years ago
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2 years ago
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2 years ago
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2 years ago
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2 years ago
Alibek Omarov
5a0fcfffb0
mainui: update
2 years ago