SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2 years ago
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2 years ago
Alibek Omarov
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
3 years ago
Alibek Omarov
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
3 years ago
Alibek Omarov
64eb0a694d
engine: client: also drop loading plaque on toggleconsole, in case if it's stuck
3 years ago
Alibek Omarov
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
3 years ago
Alibek Omarov
95ed044fee
engine: common: disable cl_filterstuffcmd by default
3 years ago
Alibek Omarov
2905f951bd
engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag
3 years ago
Alibek Omarov
79dc090aae
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
3 years ago
Alibek Omarov
af8febabd1
engine: client: make temp entity buffer larger in case of long textmessages
3 years ago
Alibek Omarov
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
3 years ago
Alibek Omarov
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
3 years ago
Alibek Omarov
c076f4ff8e
engine: common: add generic trace_t initialize function
3 years ago
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
3 years ago
Alibek Omarov
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
3 years ago
Alibek Omarov
3e23634369
engine: platform: sdl: enable ICO support on Win64
3 years ago
Alibek Omarov
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4
.
3 years ago
Alibek Omarov
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9
.
3 years ago
Alibek Omarov
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630
.
3 years ago
Alibek Omarov
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
3 years ago
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
3 years ago
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
3 years ago
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
3 years ago
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
3 years ago
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
3 years ago
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
3 years ago
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
3 years ago
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
3 years ago
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
3 years ago
Alibek Omarov
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
3 years ago
Alibek Omarov
463997da51
engine: common: delete unused Mod_Handle function
3 years ago
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
3 years ago
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
3 years ago
Alibek Omarov
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
3 years ago
Alibek Omarov
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
3 years ago
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
3 years ago
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
3 years ago
Velaron
402b38951d
engine: better color code stripping
3 years ago
Velaron
6807cf5849
engine: fix build on android
3 years ago
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
3 years ago
Velaron
568c7fd917
engine: strip color codes when writing to log
3 years ago
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
3 years ago
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
3 years ago
Alibek Omarov
e44718d531
engine: fix build
3 years ago
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
3 years ago
Alibek Omarov
df83b155a1
game_launch: rip out execv code
3 years ago
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
3 years ago
Alibek Omarov
5524aaae1e
engine: server: fix server dll leak when no map was loaded
3 years ago
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
3 years ago
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
3 years ago