mittorn
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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5 years ago |
Alibek Omarov
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8be58bcd21
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engine: android: fix EGL context create error condition
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5 years ago |
Alibek Omarov
|
06e38b45c8
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engine: android: don't throw host error when initializing software renderer on Android
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5 years ago |
Alibek Omarov
|
d3dd671759
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engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
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5 years ago |
Alibek Omarov
|
fa622168a0
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engine: fix style, disable XASH_USE_SELECT
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5 years ago |
Alibek Omarov
|
6e2dbd4e1c
|
engine: android: get rid of VLA
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5 years ago |
Alibek Omarov
|
fbb88a55cb
|
engine: linux: fix C89
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5 years ago |
Alibek Omarov
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
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5 years ago |
mittorn
|
da11da97ad
|
android: enable touch support
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5 years ago |
mittorn
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0afc3d83c6
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android: add stub for Platform_PreCreateMove
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5 years ago |
Alibek Omarov
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5040cb83d0
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engine: win32: lib: oops, fix wrong sizeof
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5 years ago |
Alibek Omarov
|
2b385ff1f4
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engine: win32: lib: try to fix crash when checking dependencies
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5 years ago |
mittorn
|
7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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5 years ago |
Alibek Omarov
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4049c54511
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engine: android: fix video backend not compiled
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5 years ago |
Alibek Omarov
|
07aa9595c0
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engine: android: allow building dedicated on Android
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5 years ago |
Alibek Omarov
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3032ce3bee
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engine: android: fix building dlsym_weak on latest NDK
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5 years ago |
Alibek Omarov
|
56938344b8
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engine: win32: include shellapi.h
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5 years ago |
Alibek Omarov
|
00b9ac676e
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engine: win32: fix inconsistent dll linkage
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5 years ago |
Alibek Omarov
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
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5 years ago |
Alibek Omarov
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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5 years ago |
Alibek Omarov
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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6 years ago |
Alibek Omarov
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4beba75159
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engine: fix various compiler warnings
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6 years ago |
Alibek Omarov
|
b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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6 years ago |
Alibek Omarov
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1f7dfecf89
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platform: posix: library: properly use directpath argument
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6 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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6 years ago |
Alibek Omarov
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a8f7b4fc5c
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win32: lib: remove unused variable, fix error message may be not printed
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6 years ago |
Alibek Omarov
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f2d588574c
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sdl: vid: fix engine window being restored immediately after being maximized
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6 years ago |
Alibek Omarov
|
b5d9bf5dc8
|
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
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6 years ago |
Alibek Omarov
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413882a8d5
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sdl: fix typos
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6 years ago |
Alibek Omarov
|
c92f8f71a7
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sdl: vid: allow to build with earlier versions of SDL2
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6 years ago |
Alibek Omarov
|
eb22ff53c4
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sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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6 years ago |
Alibek Omarov
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90ff7f24b3
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sdl: vid: fix building with older SDL2
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6 years ago |
Alibek Omarov
|
db72378806
|
engine: android: fix building custom dlsym with NDK r19c, clean-up
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6 years ago |
Alibek Omarov
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d596f4ea52
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engine: android: vid: fix building with NDK r19c
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6 years ago |
Alibek Omarov
|
2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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6 years ago |
Alibek Omarov
|
57f9e7dda6
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sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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6 years ago |
Alibek Omarov
|
e9e4a1296d
|
engine: android: fix possible crash in custom dlsym
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6 years ago |
Alibek Omarov
|
85c2126775
|
engine: android: implement egl context management
|
6 years ago |
Alibek Omarov
|
fe14a360b4
|
engine: fix fs_offset_t/size_t conversion, const qualifiers
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6 years ago |
Alibek Omarov
|
29a48cb34c
|
sdl: vid: fix disabling vsync when loading a level
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6 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
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6 years ago |
Alibek Omarov
|
1a700fd06b
|
platform: move MSGBOX implementation to platform backends
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6 years ago |
Alibek Omarov
|
e3e2f3afe5
|
platform: move Sys_ShellExecute implementation to platform backends
|
6 years ago |
Alibek Omarov
|
99478ba9bd
|
sdl: vid: fix unitialized variables, better warning report
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6 years ago |
Alibek Omarov
|
211d3c5213
|
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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6 years ago |
mittorn
|
d5911b33b1
|
msvc8 support
|
6 years ago |
mittorn
|
d5b6ccb3e2
|
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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6 years ago |
Alibek Omarov
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a9cf3357c7
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ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
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6 years ago |
Alibek Omarov
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
mittorn
|
57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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6 years ago |