Alibek Omarov
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96f7f5457d
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engine: print all supported and enabled features
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11 months ago |
Alibek Omarov
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498ec6b4f1
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engine: client: print enabled features after server connect if it's not a local game
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11 months ago |
Alibek Omarov
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607e62a1ae
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engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
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11 months ago |
Alibek Omarov
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d41a80bc2c
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engine: add mask to sanitize possible engine features bits
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11 months ago |
Alibek Omarov
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643bec4071
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engine: client: set max FPS when recording with fps_max 0
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11 months ago |
Alibek Omarov
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c96cf7e22d
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engine: expose world version through RefAPI
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11 months ago |
Alibek Omarov
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93ceb0e4ed
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engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
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11 months ago |
Alibek Omarov
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20ced857b4
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engine: client: use physents array when tracing physents =/
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11 months ago |
Alibek Omarov
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1612e2d669
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engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
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11 months ago |
Alibek Omarov
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26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
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11 months ago |
Alibek Omarov
|
9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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11 months ago |
Alibek Omarov
|
7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
Alibek Omarov
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0c2d480d89
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engine: client: unused variables cleanup
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11 months ago |
Andrey Akhmichin
|
a34c22fb10
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engine: client: add support for "mp3 playfile/loopfile" commands.
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11 months ago |
Alibek Omarov
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9fcd4baa87
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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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12 months ago |
SNMetamorph
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a87f399e68
|
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
|
12 months ago |
Alibek Omarov
|
0aa8a2891c
|
engine: client: add gles3compat to renderers list
|
1 year ago |
Alibek Omarov
|
cfc7b35927
|
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
|
1 year ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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1 year ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
1 year ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
|
1 year ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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1 year ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
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1 year ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
1 year ago |
Alibek Omarov
|
279cec5ae9
|
engine: rename cl/sv_allowdownload for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
6f6ddbce28
|
engine: add argument -timedemo that makes engine run timedemo and exit
|
1 year ago |
Alibek Omarov
|
4cb425d2bb
|
engine: console: do not draw console and do not draw notify in timedemo
|
1 year ago |
Alibek Omarov
|
3ac8ad9484
|
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
|
1 year ago |
mittorn
|
dcb3da53b0
|
engine/client: fallback to defaults in touch_reloadconfig if config not exist
|
1 year ago |
mittorn
|
e68b19ed1a
|
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
|
1 year ago |
mittorn
|
14c7a84482
|
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
|
1 year ago |
mittorn
|
1bfb6c560a
|
platform/sdl: add check for missing hint defines
|
1 year ago |
mittorn
|
fb95cc9a97
|
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
|
1 year ago |
mittorn
|
b949da291e
|
engine: fix strict aliasing issues found by an old armv7hf compiler
|
1 year ago |
Alibek Omarov
|
7d61b5317c
|
engine: client: add random key to the query, so we can validate master server response
|
1 year ago |
Alibek Omarov
|
201258dc9e
|
engine: client: allow passing additional filter through internetservers command arguments
|
1 year ago |
Alibek Omarov
|
0330569537
|
engine: client: remove master server queries from NetAPI, they are never used by mods
|
1 year ago |
Alibek Omarov
|
5501ca927a
|
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
|
1 year ago |
Alibek Omarov
|
33be1b7591
|
engine: client: let time flow in Xash demos
|
1 year ago |
Alibek Omarov
|
1e43cb734b
|
engine: client: add definitions for borderless fullscreen mode
|
1 year ago |
Alibek Omarov
|
cb19fa2f6d
|
engine: client: restore window maximized state after engine restart
|
1 year ago |
Alibek Omarov
|
73fcb84b62
|
engine: client: console: remove unneeded return from Con_DrawConsoleLen
|
1 year ago |
Alibek Omarov
|
3584d3d1a6
|
engine: client: yet another BloodStream fix, normalize input velocity vector
|
1 year ago |
Alibek Omarov
|
e95139af94
|
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
|
1 year ago |
Alibek Omarov
|
962f88d31b
|
engine: client: use physents for flashlight tracing, as GoldSrc does
|
1 year ago |
Alibek Omarov
|
bee35a1873
|
engine: client: do not check screenshots in base directory to guess the name
|
1 year ago |
Alibek Omarov
|
706ef65208
|
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
|
1 year ago |
Alibek Omarov
|
435b95fc5a
|
engine: client: don't write download notify outside of window
|
1 year ago |
Alibek Omarov
|
3168e5ccf0
|
wscript: add an option to request and accept any servers
|
1 year ago |
Alibek Omarov
|
08a2d431da
|
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
|
1 year ago |