2460 Commits (aa4e2f0ae47e0afdeb177530c4317bec99427659)
 

Author SHA1 Message Date
Alibek Omarov 0621e365ff mainui: update 2 years ago
Alibek Omarov 8ea455def7 mainui: update 2 years ago
Alibek Omarov 8cf822c426 mainui: update 2 years ago
Alibek Omarov 4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2 years ago
Alibek Omarov 360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
Alibek Omarov ffe43e1f22 scripts: waifulib: fix error reporting in zip.py 2 years ago
Alibek Omarov a52d901f25 common: add STATIC_ASSERT macro 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
Alibek Omarov 0645402946 engine: fix crash when reading GoldSrc hashpaks 2 years ago
Владислав Сухов c59b244d04 scripts: gha: fix path to vgui_support submodule 2 years ago
Alibek Omarov 5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2 years ago
dettlaff a520d245a6
wscript: fix typo in --enable-bundled-deps configure option 2 years ago
Alibek Omarov b56f6fa330 scripts: waifulib: fix zipfile init for older Python 2 years ago
Alibek Omarov f141869ce3 wscript: disable building extras.pk3 for Android 2 years ago
Alibek Omarov 807f3852bd scripts: gha: remove building extras.pak, as it's already being built 2 years ago
Alibek Omarov 084089b919 3rdparty: extras: build ZIP archive and install to engine default gamefolder 2 years ago
Alibek Omarov f571a41cf3 wscript: allow to setup engine default gamedir during configure 2 years ago
Alibek Omarov 686a966ff7 wscript: now waf builds extras archive by itself, using Python standard library's zipfile 2 years ago
Alibek Omarov c29eb458ea 3rdparty: add xash-extras submodule 2 years ago
Alibek Omarov 234c843f60 filesystem: integrate inotify for file changes 2 years ago
Alibek Omarov 7ed0499aa9 game_launch: wscript: fix Windows build 2 years ago
Alibek Omarov 401b145040 utils: mdldec: fix wscript to build 2 years ago
Alibek Omarov 3853ff5435 3rdparty: gl4es: add wscript to build 2 years ago
Alibek Omarov 744c6b2680 vgui_support: update submodule 2 years ago
Alibek Omarov 030a17fc58 mainui: update submodule 2 years ago
Alibek Omarov b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2 years ago
Alibek Omarov 12a6088912 ref: gl: move GLES wrappers libraries to 3rdparty folder 2 years ago
Alibek Omarov fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2 years ago
Alibek Omarov 327eb330ed ref: gl: minimize dependency on internal engine headers 2 years ago
Alibek Omarov 470121512a utils: mdldec: convert to include targets usage 2 years ago
Alibek Omarov dedc144b8b ref: soft: convert to include targets usage 2 years ago
Alibek Omarov 6d37398fad ref: gl: convert to include targets usage 2 years ago
Alibek Omarov 3c8fe508f0 game_launch: convert to include targets usage 2 years ago
Alibek Omarov 8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2 years ago
Alibek Omarov 0ed9391969 filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths 2 years ago
Alibek Omarov e54289f811 public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths 2 years ago
Alibek Omarov 17b091e5a9 wscript: adapt to new folder structure 2 years ago
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2 years ago
Alibek Omarov 7e664679a0 3rdparty: move mainui and vgui_support submodules into 3rdparty folder 2 years ago
Andrey Akhmichin fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2 years ago
Alibek Omarov 0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2 years ago
Alibek Omarov 7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
Andrey Akhmichin e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2 years ago
Alibek Omarov 45cc7e5bcc 3rdparty: opus: update submodule 2 years ago
Alibek Omarov 4be4870982 engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug 2 years ago
Alibek Omarov 19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2 years ago
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2 years ago
Alibek Omarov 24763f9b07 engine: server: request client to use Opus Custom codec 2 years ago
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2 years ago