232 Commits (873ce0ce484b4e5715bd38bd02375a35bcb5097e)

Author SHA1 Message Date
jeefo 873ce0ce48 engine: server: query: A2S_PLAYER response should contain bots and normal players 1 year ago
Alibek Omarov 278ff22ba9 engine: server: query: use common SV_GetPlayerCount, fix random styling issues 1 year ago
jeefo d9ef1d4608 server: implement correct answers to TSourceEngineQuery server queries 1 year ago
Alibek Omarov f49a2bc8f3 engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does 1 year ago
Alibek Omarov 9e0d389d9e engine: server: moved server cvars to static allocation 1 year ago
Alibek Omarov 4ce2475602 engine: common: move network cvars to static allocation 1 year ago
Alibek Omarov 214fc7e827 engine: common: move host cvars to static allocation 1 year ago
Alibek Omarov 5627dbbf34 engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string 1 year ago
Alibek Omarov 275cd73ade engine: server: do not trigger speedhack detection for fakeclients 1 year ago
Alibek Omarov fbd7d8f58a engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick 1 year ago
Alibek Omarov 3415185dde engine: server: implement simple anti-speedhack 1 year ago
Alibek Omarov 551ea71906 engine: server: make generic function to kick players with a reason 1 year ago
Alibek Omarov bd3dc71f39 engine: server: refactor banid, explicitly does not allow ban using userid for now 2 years ago
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
Alibek Omarov 8c7db8499f engine: add size argument to COM_FileBase calls 2 years ago
Alibek Omarov 8f207362a5 public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
Alibek Omarov b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
Alibek Omarov 096ee34f67 public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls 2 years ago
Alibek Omarov c24a1fafc5 engine: add missing HPAK_CheckSize/Integrity calls 2 years ago
Alibek Omarov d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
Alibek Omarov 597027277c engine: server: remove some totally unused functions 2 years ago
Alibek Omarov 01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2 years ago
Alibek Omarov 892e5c59eb engine: server: convert public_server cvar to static allocation 2 years ago
SNMetamorph eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2 years ago
SNMetamorph a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically 2 years ago
Alibek Omarov a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2 years ago
Alibek Omarov 5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2 years ago
Alibek Omarov d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
Alibek Omarov 6b62f9c1b9 engine: convert Cvar_Get with va to Cvar_Getf 2 years ago
Alibek Omarov ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
fgsfds 97a7de3377 engine: server: remove duplicate registration for sv_autosave 2 years ago
Alibek Omarov 48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2 years ago
Alibek Omarov 474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2 years ago
Alibek Omarov 602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2 years ago
Alibek Omarov 375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2 years ago
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
fgsfds 15ba932046 engine: server: add sv_autosave cvar 2 years ago
fgsfds 6557ac7fb4 server: add sv_autosave cvar 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM 2 years ago
Alibek Omarov de84df99f3 engine: fix functions returning void returning void value 2 years ago
Alibek Omarov 6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
Alibek Omarov 2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
Alibek Omarov aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago