SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2 years ago
Alibek Omarov
238162bb79
wscript: move system opus detection to main wscript, so we can avoid including subproject
2 years ago
Alibek Omarov
1fda8753bd
wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead
2 years ago
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2 years ago
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2 years ago
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2 years ago
SNMetamorph
a520af42e8
wscript: opus subproject set as mandatory
2 years ago
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2 years ago
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2 years ago
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2 years ago
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2 years ago
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2 years ago
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2 years ago
SNMetamorph
c6881a425f
engine: client: added support for variable voice chat quality
2 years ago
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2 years ago
SNMetamorph
279894cfd4
engine: client: added console command voice_codecinfo
2 years ago
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2 years ago
SNMetamorph
8866d5cfd6
engine: wscript: added Opus headers to include directories
2 years ago
SNMetamorph
3b9a7910d0
opus: fixed path to submodule
2 years ago
SNMetamorph
b5885d4107
3rdparty: opus: wscript: removed Opus demo sources from build
2 years ago
SNMetamorph
a254a342b1
engine: voice: minor code fixes
2 years ago
SNMetamorph
0db95d76a8
engine: wscript: removed opus from opt.load()
2 years ago
Alibek Omarov
69a9211fc9
engine: include voice.h globally
2 years ago
Alibek Omarov
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2 years ago
Velaron
9242a0a510
engine: update voice
2 years ago
Velaron
2b9e050f57
engine: voice support
2 years ago
Alibek Omarov
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2 years ago
Alibek Omarov
0d2552c3f6
engine: server: prevent DoS through master server query
2 years ago
Alibek Omarov
b3c9637422
engine: server: send server info to all master servers
2 years ago
Alibek Omarov
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2 years ago
Alibek Omarov
5a5e72c424
engine: print current bug-compatibility level, if enabled
2 years ago
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2 years ago
Alibek Omarov
532cd779a7
Documentation: document bug compatibility mode
2 years ago
Alibek Omarov
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2 years ago
Alibek Omarov
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2 years ago
Alibek Omarov
6ef76fe665
engine: server: fix bots are counted as real players
2 years ago
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2 years ago
Alibek Omarov
1d558b33d6
engine: client: don't let set unsupported con_charset
2 years ago
Alibek Omarov
911385d019
engine: client: fix memory leak on player disconnect
2 years ago
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2 years ago
Alibek Omarov
365f24e1fe
waf.bat: use unicode charset
...
Fixes compiler messages in Russian
2 years ago
Alibek Omarov
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2 years ago
Andrey Akhmichin
28d7f2eaa2
Documentation: not-supported-mod-list-and-reasons-why.md: update.
2 years ago
Alibek Omarov
0d449370e0
filesystem: fixes for GCC 3
2 years ago
Alibek Omarov
10ad1c3b38
filesystem: use correct flushing function for file descriptors on Win32
2 years ago
Alibek Omarov
90c566dde3
wscript: enable GCC's -Wmisleading-indentation
2 years ago
Alibek Omarov
33cbead4a4
filesystem: wscript: fix library name on Android
2 years ago
Alibek Omarov
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2 years ago
Alibek Omarov
bc00c6c54b
vgui_support: update
2 years ago
Alibek Omarov
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2 years ago