Alibek Omarov
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661e60720d
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ref: gl: fix -Wmissing-prototypes
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10 months ago |
Andrey Akhmichin
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16cc0ca0fe
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ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
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1 year ago |
mittorn
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f2c080e736
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gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
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1 year ago |
mittorn
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bf5fd40d64
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gl2shim: workaround empty rgb5/rgb8 textures
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1 year ago |
mittorn
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ddf3f2ffdb
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gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow
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1 year ago |
Alibek Omarov
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2454e87509
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ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros
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1 year ago |
mittorn
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fbc312b6cf
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gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
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1 year ago |
mittorn
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342e0d3e2e
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gl2shim: add glsl100 support
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1 year ago |
mittorn
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202b228691
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gl2shim: correct allocation/cleanup
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1 year ago |
mittorn
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c9c1286803
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ref_gl: fix typo
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1 year ago |
mittorn
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eab98b0eda
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gl2shim: dynamic extension checking and autoconfiguration
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1 year ago |
mittorn
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d378878c91
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gl2shim: try fix getting program link log
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1 year ago |
mittorn
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4a2f8cafcd
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gl2shim: try fix errors in ViZual ZtudiO
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1 year ago |
mittorn
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d254bac16b
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ref_gl: integrate gl2shim extensions
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1 year ago |
mittorn
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e23b632ce5
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ref_gl: add missing non-arb shader functions
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1 year ago |
mittorn
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0265e88d8f
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gl2shim: fix wrong color vertex
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1 year ago |
mittorn
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4114d2f24d
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gl2shim: more refactoring
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1 year ago |
mittorn
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96127c6eb0
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gl2shim: make shaders code more portable
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1 year ago |
mittorn
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cf65a39b83
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gl2shim: refactoring
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1 year ago |
mittorn
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0341f96b70
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gl2shim: use IBO for quads
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1 year ago |
mittorn
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c95d91cfe3
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gl2shim: limit begin-end chain length, cycle incremental buffers
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1 year ago |
mittorn
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cbd10c6279
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gl2shim: improve shader version handling, fix particle issues
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1 year ago |
mittorn
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5df9e57743
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gl2shim: support incremental non-persistent buffers for arrays
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1 year ago |
mittorn
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c178022fb5
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gl2shim: persistent incremental streaming buffers, buffer cycling support
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1 year ago |
mittorn
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724c29d711
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gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts
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1 year ago |
mittorn
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74a2dbeb91
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gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
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1 year ago |
mittorn
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5d20d24ebc
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gl2shim: simple matrix invalidation, do not calculate MVP every drawcall
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1 year ago |
mittorn
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0e2fc277c8
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gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
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1 year ago |
mittorn
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1505740b73
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ref_gl: fix enabling multitexturing on GLES
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1 year ago |
mittorn
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6bad07b39d
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gl2shim: support low (<130) shaders
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1 year ago |
mittorn
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f85437dfc5
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gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work
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1 year ago |
mittorn
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8c88e82709
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gl2shim: support more GLSL versions
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1 year ago |
mittorn
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40dd6e0234
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gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions
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1 year ago |
mittorn
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676526a518
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ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
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1 year ago |
mittorn
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7e0bd86b65
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ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
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1 year ago |
mittorn
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97489635af
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gl2shim: limited matrix support
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1 year ago |
mittorn
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a9ea3976a7
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ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
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1 year ago |