Alibek Omarov
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ea3bfd969c
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engine: imagelib: img_wad: dirty hack to fix black holes in console background images
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2 years ago |
Alibek Omarov
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7469d6a248
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engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
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2 years ago |
Alibek Omarov
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859f36afce
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engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
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2 years ago |
Alibek Omarov
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436a788ac8
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engine: client: disable FPS counter by default
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2 years ago |
Velaron
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5098e24806
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engine: client: touch: fix empty list when opening touch buttons menu for the first time
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2 years ago |
Alibek Omarov
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1d8acc16f1
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engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
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2 years ago |
Alibek Omarov
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802c7a86a9
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engine: platform: sdl: add pause and scrolllock handlers
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2 years ago |
Alibek Omarov
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0e9106685b
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engine: imagelib: img_png: fix Mem_Free on null ptr
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2 years ago |
Alibek Omarov
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9b001987e9
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engine: imagelib: fix crash when chunk length is more than file size
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2 years ago |
Alibek Omarov
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5c2c02c317
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engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
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2 years ago |
Alibek Omarov
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21c898d796
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engine: imagelib: validate player decal image size (max 512x512)
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2 years ago |
Alibek Omarov
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e48b708fa6
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engine: imagelib: img_png: validate image size through common engine function
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2 years ago |
Alibek Omarov
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ccf7619ae5
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engine: imagelib: refactor image loading function
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2 years ago |
Alibek Omarov
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7d0d6b8e0d
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engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
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2 years ago |
SNMetamorph
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a19270a0dc
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engine: client: max fragment size test retries increased to 3
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2 years ago |
SNMetamorph
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c34ce2d9e1
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engine: client: fixed max fragment size wrong calculation
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2 years ago |
SNMetamorph
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58465c3727
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engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
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2 years ago |
Andrey Akhmichin
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177ed2c603
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engine: common: simplify strings operations.
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2 years ago |
Andrey Akhmichin
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7bb994f7bc
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engine: common: imagelib: img_png.c: fix wrong palette decoding.
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2 years ago |
Andrey Akhmichin
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3287501f97
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engine: client: simplify strings operations.
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2 years ago |
Andrey Akhmichin
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2454594a18
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engine: server: simplify strings operations.
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2 years ago |
Alibek Omarov
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51161004eb
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engine: common: simplify string operations
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2 years ago |
Alibek Omarov
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270e2a76a8
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engine: soundlib: simplify string operation
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2 years ago |
Alibek Omarov
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c61442e960
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engine: imagelib: simplify string operation
|
2 years ago |
Alibek Omarov
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ebf3877cda
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engine: common: throw an error message into log in normal mode too!
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2 years ago |
Alibek Omarov
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e97310c441
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engine: common: net_ws: fix uninitialized family in IPSocket
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2 years ago |
Alibek Omarov
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cbe3e608b6
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engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
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2 years ago |
Alibek Omarov
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f30f23ba51
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engine: common: validate and load PNG images in customization
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2 years ago |
Alibek Omarov
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1ba117a8e9
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engine: client: netgraph: fix few global-buffer-overflow errors
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2 years ago |
Alibek Omarov
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d9a245dcb5
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engine: reset cheat cvars on remote games
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2 years ago |
Alibek Omarov
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9cbf5ab6a6
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engine: client: streamline constructing master server scan request through common function
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2 years ago |
Alibek Omarov
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c9e4e62474
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engine: client: allow IPv6 in NetAPI
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2 years ago |
Alibek Omarov
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aa6a1db0a9
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engine: remove duplicate svc_strings definition
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2 years ago |
Alibek Omarov
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8b6f12418e
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engine: common: make few network cvars privileged
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2 years ago |
Alibek Omarov
|
7013d447ca
|
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
|
2 years ago |
Alibek Omarov
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93b2f535e2
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engine: client: tune max commands/max backup commands values for legacy protocol
|
2 years ago |
SNMetamorph
|
3ab749cc2e
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engine: client: cl_tent: fixed incorrect players spray textures update
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2 years ago |
SNMetamorph
|
084fac3606
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engine: common: hpak: fixed rest of bugs in HPAK_AddLump
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2 years ago |
Alibek Omarov
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f377461fdf
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engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
|
2 years ago |
SNMetamorph
|
65671d8788
|
engine: common: minor code fixes in hpak.c
|
2 years ago |
Andrey Akhmichin
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809d5f1aa8
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engine: client: in_touch.c: add spray button.
|
2 years ago |
SNMetamorph
|
49fc6143ab
|
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
|
2 years ago |
SNMetamorph
|
8717843333
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engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
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2 years ago |
SNMetamorph
|
f6d8996968
|
engine: common: imagelib: added missed BMP compression type macros
|
2 years ago |
Alibek Omarov
|
9389305072
|
engine: common: set cl_filterstuffcmd to 1 by default
|
2 years ago |
Alibek Omarov
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b6bd4bc6f8
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engine: server: precisely set client connected time after they were spawned
|
2 years ago |
SNMetamorph
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49d93c0e76
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engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
|
2 years ago |
SNMetamorph
|
707c93c32c
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engine: common: hpak: all file operations made to use gamedir only
|
2 years ago |
SNMetamorph
|
e204f05726
|
engine: client: fixed players spray textures not being updated
|
2 years ago |
Alibek Omarov
|
3da736a1eb
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engine: server: try to solve issue when server dll has no voice mgr
|
2 years ago |