Alibek Omarov
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1ee01163b7
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engine: client: move scrn cvars to static allocation
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2 years ago |
Alibek Omarov
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b1d60c248d
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engine: client: move main client cvars to static allocation
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2 years ago |
Alibek Omarov
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d9cbf1fa89
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engine: client: move input cvars to static allocation
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2 years ago |
Alibek Omarov
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cd022bdac7
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engine: client: move keys cvars to static allocation
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2 years ago |
Alibek Omarov
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5d7d5319fd
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engine: move ref cvars to static allocation
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2 years ago |
Alibek Omarov
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d4470402ee
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engine: move vid cvars to static allocation
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2 years ago |
Alibek Omarov
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05560c7607
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engine: always read and set vid_fullscreen value directly with it's object
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2 years ago |
Alibek Omarov
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81c752da2b
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filesystem: wad: static-ize WAD functions
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2 years ago |
Alibek Omarov
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fd2ad447a8
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filesystem: zip: static-ize ZIP functions
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2 years ago |
Alibek Omarov
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18d55c1de2
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filesystem: zip: adapt to new interface
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2 years ago |
Alibek Omarov
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d0d09c878f
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filesystem: wad: adapt to new interface
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2 years ago |
Alibek Omarov
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e791d44dd8
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filesystem: properly support compressed archives in FS_LoadFile
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2 years ago |
Alibek Omarov
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152f6d154c
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filesystem: remove unused argument from FS_CheckNastyPath
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2 years ago |
Alibek Omarov
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5627dbbf34
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engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
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2 years ago |
Alibek Omarov
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9cd9744407
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filesystem: fix Windows build
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2 years ago |
Alibek Omarov
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f13c285287
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filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
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2 years ago |
Alibek Omarov
|
cca7744f1c
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filesystem: make some calls from API safe to use without initialize
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2 years ago |
Alibek Omarov
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31ae22961b
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filesystem: add base test case to call ShutdownStdio without calling Init prior
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2 years ago |
Alibek Omarov
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a3603f497d
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scripts: waifulib: compiler_optimizations: fix -march applying on x86_64 toolchains forced to compile in 32-bit mode
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2 years ago |
Alibek Omarov
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d36cb62a2e
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mainui: update
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2 years ago |
Alibek Omarov
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2ca6029e03
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Revert "github: don't wait for flatpak build finish, it's broken for us anyway"
This reverts commit eb61bcf76a .
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2 years ago |
Alibek Omarov
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dee5cae5f3
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scripts: waifulib: compiler_optimizations: set pentium-m minimum cpu requirement for Intel 32-bits, like HLSDK
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2 years ago |
Alibek Omarov
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ef4bc2acf2
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scripts: flatpak: try to fix flatpak build on GitHub Actions
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2 years ago |
Alibek Omarov
|
eb61bcf76a
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github: don't wait for flatpak build finish, it's broken for us anyway
|
2 years ago |
Alibek Omarov
|
cb43df43ef
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engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
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2 years ago |
Alibek Omarov
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356f78ee81
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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2 years ago |
Alibek Omarov
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275cd73ade
|
engine: server: do not trigger speedhack detection for fakeclients
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2 years ago |
Velaron
|
bb1b9dad23
|
ref: gl: Goldsrc compatible fog implementation
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2 years ago |
Velaron
|
e27ac6b092
|
platform: win32: properly change icon
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2 years ago |
Alibek Omarov
|
7333ddc1d9
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engine: client: move some RenderAPI GetParm queries to engine
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2 years ago |
Alibek Omarov
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fbd7d8f58a
|
engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
|
2 years ago |
Alibek Omarov
|
3415185dde
|
engine: server: implement simple anti-speedhack
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2 years ago |
Alibek Omarov
|
551ea71906
|
engine: server: make generic function to kick players with a reason
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2 years ago |
Alibek Omarov
|
1d965d7543
|
ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
|
2 years ago |
Alibek Omarov
|
1d62df0e2d
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ref: gl: turn magic skybox numbers into defined macros
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2 years ago |
Alibek Omarov
|
b0f52236bc
|
engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
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2 years ago |
Alibek Omarov
|
7dcddc559c
|
engine: platform: sdl: set PulseAudio role only on POSIX systems
|
2 years ago |
Alibek Omarov
|
277bead9b7
|
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
|
2 years ago |
Alibek Omarov
|
d8093ec587
|
engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
|
2 years ago |
Alibek Omarov
|
323626c308
|
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
|
2 years ago |
Alibek Omarov
|
68ff265e8d
|
ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
|
2 years ago |
Alibek Omarov
|
a3ab04e0cb
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ref: gl: track current bound texture index in gl_textures array in separate glState field
|
2 years ago |
Alibek Omarov
|
7d2bf93c72
|
engine: client: voice: do not reinitialize voice with same parameters
|
2 years ago |
Alibek Omarov
|
04107d384e
|
engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE
|
2 years ago |
Alibek Omarov
|
3a0f1763fb
|
engine: whereami: update from our downstream fork (only cosmetic changes)
|
2 years ago |
Alibek Omarov
|
377dd9a255
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engine: client: bring back NetAPI infostring options, as they conform to the API definitions
|
2 years ago |
Alibek Omarov
|
8961e37d7c
|
github: update flatpak-builder action to latest version
|
2 years ago |
Alibek Omarov
|
de1e53311a
|
engine: client: cl_game: static-ize engine functions in client API
|
2 years ago |
Alibek Omarov
|
19582cdf11
|
engine: simplify force version drawing logic
|
2 years ago |
Alibek Omarov
|
fa0e7e4369
|
scripts: enable LTO for Linux builds too
|
2 years ago |