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@ -1206,12 +1206,12 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
@@ -1206,12 +1206,12 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
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searchpath_t *search; |
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int index, start = 0, i, len; |
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fs_ext_path = directpath; |
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// check for bad exports
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if( !COM_CheckString( dllname )) |
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return false; |
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fs_ext_path = directpath; |
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// HACKHACK remove absoulte path to valve folder
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if( !Q_strnicmp( dllname, "..\\valve\\", 9 ) || !Q_strnicmp( dllname, "../valve/", 9 )) |
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start += 9; |
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@ -1419,6 +1419,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
@@ -1419,6 +1419,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
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} |
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stringlistfreecontents( &dirs ); |
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Con_Reportf( "FS_Init: done\n" ); |
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return true; |
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@ -1821,6 +1822,9 @@ Open a file. The syntax is the same as fopen
@@ -1821,6 +1822,9 @@ Open a file. The syntax is the same as fopen
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*/ |
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file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ) |
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{ |
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if( !fs_searchpaths ) |
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return NULL; |
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// some stupid mappers used leading '/' or '\' in path to models or sounds
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if( filepath[0] == '/' || filepath[0] == '\\' ) |
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filepath++; |
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@ -2348,9 +2352,7 @@ byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
@@ -2348,9 +2352,7 @@ byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
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file = FS_SysOpen( path, "rb" ); |
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if( !file ) |
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{ |
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return NULL; |
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} |
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// Try to load
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filesize = file->real_length; |
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@ -2531,6 +2533,9 @@ qboolean FS_Rename( const char *oldname, const char *newname )
@@ -2531,6 +2533,9 @@ qboolean FS_Rename( const char *oldname, const char *newname )
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char oldname2[MAX_SYSPATH], newname2[MAX_SYSPATH], oldpath[MAX_SYSPATH], newpath[MAX_SYSPATH]; |
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int ret; |
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if( !fs_writepath ) |
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return false; |
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if( !COM_CheckString( oldname ) || !COM_CheckString( newname )) |
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return false; |
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@ -2576,7 +2581,7 @@ qboolean GAME_EXPORT FS_Delete( const char *path )
@@ -2576,7 +2581,7 @@ qboolean GAME_EXPORT FS_Delete( const char *path )
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char path2[MAX_SYSPATH], real_path[MAX_SYSPATH]; |
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int ret; |
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if( !COM_CheckString( path )) |
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if( !fs_writepath || !COM_CheckString( path )) |
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return false; |
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Q_strncpy( path2, path, sizeof( path2 )); |
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