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filesystem: remove unused argument from FS_CheckNastyPath

pull/2/head
Alibek Omarov 1 year ago
parent
commit
152f6d154c
  1. 6
      filesystem/filesystem.c

6
filesystem/filesystem.c

@ -403,7 +403,7 @@ Return true if the path should be rejected due to one of the following: @@ -403,7 +403,7 @@ Return true if the path should be rejected due to one of the following:
or are just not a good idea for a mod to be using.
====================
*/
int FS_CheckNastyPath (const char *path, qboolean isgamedir)
static int FS_CheckNastyPath( const char *path )
{
// all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
if( !COM_CheckString( path )) return 2;
@ -425,8 +425,10 @@ int FS_CheckNastyPath (const char *path, qboolean isgamedir) @@ -425,8 +425,10 @@ int FS_CheckNastyPath (const char *path, qboolean isgamedir)
// Windows and UNIXes: don't allow absolute paths
if( path[0] == '/') return 2; // attempt to go outside the game directory
#if 0
// all: forbid trailing slash on gamedir
if( isgamedir && path[Q_strlen(path)-1] == '/' ) return 2;
#endif
// all: forbid leading dot on any filename for any reason
if( Q_strstr(path, "/.")) return 2; // attempt to go outside the game directory
@ -1851,7 +1853,7 @@ file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ) @@ -1851,7 +1853,7 @@ file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
if( filepath[0] == '/' || filepath[0] == '\\' )
filepath++;
if( FS_CheckNastyPath( filepath, false ))
if( FS_CheckNastyPath( filepath ))
return NULL;
// if the file is opened in "write", "append", or "read/write" mode

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