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filesystem: remove unused argument from FS_CheckNastyPath
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@ -403,7 +403,7 @@ Return true if the path should be rejected due to one of the following:
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or are just not a good idea for a mod to be using.
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====================
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*/
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int FS_CheckNastyPath (const char *path, qboolean isgamedir)
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static int FS_CheckNastyPath( const char *path )
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{
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// all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
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if( !COM_CheckString( path )) return 2;
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@ -425,8 +425,10 @@ int FS_CheckNastyPath (const char *path, qboolean isgamedir)
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// Windows and UNIXes: don't allow absolute paths
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if( path[0] == '/') return 2; // attempt to go outside the game directory
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#if 0
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// all: forbid trailing slash on gamedir
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if( isgamedir && path[Q_strlen(path)-1] == '/' ) return 2;
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#endif
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// all: forbid leading dot on any filename for any reason
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if( Q_strstr(path, "/.")) return 2; // attempt to go outside the game directory
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@ -1851,7 +1853,7 @@ file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
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if( filepath[0] == '/' || filepath[0] == '\\' )
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filepath++;
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if( FS_CheckNastyPath( filepath, false ))
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if( FS_CheckNastyPath( filepath ))
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return NULL;
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// if the file is opened in "write", "append", or "read/write" mode
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