Commit Graph

31 Commits

Author SHA1 Message Date
Alibek Omarov
d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov
0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov
4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
mittorn
a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov
b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin
e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn
1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn
dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn
74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn
9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn
3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn
3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn
74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn
3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn
91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn
3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn
b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov
a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
mittorn
287381d5ca ref_gl: remove complete useless macro, enable VBO under option 2023-10-14 08:04:17 +03:00
Alibek Omarov
3a57f26351 ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov
a3ab04e0cb ref: gl: track current bound texture index in gl_textures array in separate glState field 2023-05-16 23:44:52 +03:00
Alibek Omarov
fd3c5e8384 ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs 2022-12-08 06:50:12 +03:00
SNMetamorph
3bd8ad50d2 ref: gl: fixed crash when opening "Customize" menu 2022-11-21 22:52:27 +03:00
Alibek Omarov
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00