Alibek Omarov
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d22bbb4213
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ref: gl: remove usage of PARM_WORLD_VERSION
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2023-12-30 16:36:13 +03:00 |
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Alibek Omarov
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0e3b14e9a5
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ref: gl: remove usage of PARM_NUMMODELS
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2023-12-30 16:36:13 +03:00 |
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Alibek Omarov
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4d802d8901
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ref: gl: convert to usage of ref_client_t to get client time
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2023-12-30 16:36:13 +03:00 |
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mittorn
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a488f79852
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ref_gl: workaround freezes on adreno with vbo on dlighted decals
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2023-12-25 14:21:21 +03:00 |
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Alibek Omarov
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b290046503
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ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
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2023-12-19 17:55:10 +03:00 |
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Dmitry Toroshchin
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e8409cee8b
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ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
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2023-12-19 17:55:10 +03:00 |
|
mittorn
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1d4d355b38
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ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter
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2023-12-19 17:55:10 +03:00 |
|
mittorn
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dfe12535a5
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ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed
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2023-12-19 17:55:10 +03:00 |
|
mittorn
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74946100f1
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ref_gl: fix not restoring static lightmap after decals
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
9a1717915c
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ref_gl: vbo: apply a1batross's patch for uint index switch
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2023-12-19 17:55:10 +03:00 |
|
mittorn
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3691eb6e48
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ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
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2023-12-19 17:55:10 +03:00 |
|
mittorn
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3bb7471fd3
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ref_gl: vbo: fix lightmap0 processing, remove ilightmap
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
74e09ddb12
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ref_gl: change state management in vbo renderer
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
6b73d056b2
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ref_gl: vbo dlights refactiring
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
3e7847551a
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ref_gl: add ability to skip uploading unused data (disabled)
|
2023-12-19 17:55:10 +03:00 |
|
mittorn
|
91d92935fa
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ref_gl: try avoid gpu locking on dlights in vbo renderer
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
eff033298a
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ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
3a8f4961bc
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ref_gl: fix rarely broken texturechain on some big maps
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2023-12-19 17:55:10 +03:00 |
|
mittorn
|
b81f94518a
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ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix
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2023-12-19 17:55:10 +03:00 |
|
Alibek Omarov
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a7e84230c3
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ref: gl: use world version to enable large lightmaps for BSP2 automatically
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2023-12-15 07:38:25 +03:00 |
|
Alibek Omarov
|
7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
|
Alibek Omarov
|
08dbfc45d3
|
ref: gl: refactor getting edge position, texture and lightmap coords
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2023-12-02 18:02:18 +03:00 |
|
Alibek Omarov
|
a6af32dafd
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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2023-10-31 21:52:00 +03:00 |
|
Alibek Omarov
|
ea55e78855
|
ref: _inline -> static
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2023-10-29 23:38:43 +03:00 |
|
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
2023-10-28 15:22:21 +03:00 |
|
mittorn
|
287381d5ca
|
ref_gl: remove complete useless macro, enable VBO under option
|
2023-10-14 08:04:17 +03:00 |
|
Alibek Omarov
|
3a57f26351
|
ref: gl: move ref_gl cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
|
Alibek Omarov
|
a3ab04e0cb
|
ref: gl: track current bound texture index in gl_textures array in separate glState field
|
2023-05-16 23:44:52 +03:00 |
|
Alibek Omarov
|
fd3c5e8384
|
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
|
2022-12-08 06:50:12 +03:00 |
|
SNMetamorph
|
3bd8ad50d2
|
ref: gl: fixed crash when opening "Customize" menu
|
2022-11-21 22:52:27 +03:00 |
|
Alibek Omarov
|
61c142e2db
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ref: move renderers into ref subdirectory
|
2022-09-10 22:52:52 +03:00 |
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