Alibek Omarov
|
a62a9429c9
|
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
|
1 year ago |
SNMetamorph
|
e3103249f4
|
engine: platform: psvita: added developer mode button to launcher
|
2 years ago |
Alibek Omarov
|
f571a41cf3
|
wscript: allow to setup engine default gamedir during configure
|
2 years ago |
Alibek Omarov
|
e44718d531
|
engine: fix build
|
2 years ago |
Alibek Omarov
|
df83b155a1
|
game_launch: rip out execv code
|
2 years ago |
Alibek Omarov
|
f467d0c807
|
game_launch: fix Windows build (as suggested by @SNMetamorph)
|
2 years ago |
Alibek Omarov
|
a717b7fc49
|
game_launch: declare environ variable, by standard it must be declared by user program
|
2 years ago |
Alibek Omarov
|
07a9c4602d
|
game_launch: change game with execve on supported platforms
|
2 years ago |
Alibek Omarov
|
07f1f7ded1
|
engine: launcher: use our Q_strncpy instead of standard strncpy
|
3 years ago |
Alibek Omarov
|
e0dfc4c0b4
|
launcher: oops, enable NOCONHOST only for Win32
|
5 years ago |
Alibek Omarov
|
732cb925e5
|
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
|
5 years ago |
Alibek Omarov
|
82c54b1b54
|
engine: disallow zero-width strings for getenv()
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
5ca7bb5f12
|
Fix noise index for not sine beams
|
7 years ago |
Alibek Omarov
|
5d13112e25
|
Dedicated build
|
7 years ago |