Alibek Omarov
|
3c64d2ad80
|
public: build: don't confuse other libcs with built with glibc game libraries by specifying them into separate platform, like Android
|
2 years ago |
Alibek Omarov
|
1274fa13c8
|
engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols
|
2 years ago |
Alibek Omarov
|
3765686077
|
public: make va() buffer size public
|
2 years ago |
SNMetamorph
|
9fffd7a270
|
Documentation: added page about debugging mods using minidump files
|
2 years ago |
SNMetamorph
|
e37c07f44f
|
engine: crashhandler: added support for minidumps generation
|
2 years ago |
SNMetamorph
|
214a3cce73
|
engine: host: added -minidumps startup parameter for win32 platform
|
2 years ago |
Andrey Akhmichin
|
d738b07660
|
Documentation: mod-porting-guide.md: Update.
|
2 years ago |
Alibek Omarov
|
48ca8f9a70
|
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
|
2 years ago |
Alibek Omarov
|
c565b0a505
|
mainui: update
|
2 years ago |
Alibek Omarov
|
474833a3bf
|
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
|
2 years ago |
Alibek Omarov
|
602f23fbdf
|
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
|
2 years ago |
Alibek Omarov
|
7e9d46689c
|
engine: client: fix multiline CenterPrint
|
2 years ago |
Alibek Omarov
|
b6347d17c9
|
engine: client: sound: don't print sound/ twice in soundlist command
|
2 years ago |
Alibek Omarov
|
8293bc91d4
|
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
|
2 years ago |
Alibek Omarov
|
fb0f184d6b
|
engine: common: lib_common: fix offset by one UB
|
2 years ago |
Alibek Omarov
|
58e95c7d6f
|
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
|
2 years ago |
Alibek Omarov
|
7a5381e658
|
engine: common: mod_studio: fix uninitialized adj array
|
2 years ago |
Alibek Omarov
|
375c06400c
|
engine: server: avoid unaligned access in pfnMessageEnd
|
2 years ago |
Alibek Omarov
|
e481c86ba2
|
engine: client: console: fix NXPrintf newlines, small refactoring
|
2 years ago |
Alibek Omarov
|
21b9f07323
|
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
|
2 years ago |
Alibek Omarov
|
0bff62e696
|
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
|
2 years ago |
Alibek Omarov
|
858597832d
|
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
|
2 years ago |
Alibek Omarov
|
9b0ac7cb32
|
common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
|
2 years ago |
Alibek Omarov
|
3c27384b6b
|
filesystem: speedup fs_ext_path case in FS_FindFile
|
2 years ago |
Alibek Omarov
|
1e8c26a527
|
filesystem: wad: fix loading WADs by absolute paths
|
2 years ago |
Alibek Omarov
|
f4069de7f2
|
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
|
2 years ago |
Alibek Omarov
|
e95161aa14
|
filesystem: fix ClearSearchPath
|
2 years ago |
Alibek Omarov
|
0984368a31
|
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
|
2 years ago |
Alibek Omarov
|
f4961d9da7
|
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
|
2 years ago |
Alibek Omarov
|
f42a174482
|
engine: client: empty current map name in CL_ClearState
|
2 years ago |
Alibek Omarov
|
13bf607031
|
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
|
2 years ago |
Alibek Omarov
|
3cfdb1213b
|
engine: client: consolidate modern and legacy protocol parsing functions, if possible
|
2 years ago |
Alibek Omarov
|
d58105d64d
|
scripts: flatpak: fix Half-Life directory detection
|
2 years ago |
Alibek Omarov
|
1bdd844860
|
scripts: flatpak: minimize filesystem permissions, add Steam Flatpak data directory
|
2 years ago |
Alibek Omarov
|
11f3d97cd7
|
scripts: flatpak: respect XDG data home in launcher script, add Steam Flatpak data directory
|
2 years ago |
Alibek Omarov
|
fccf044976
|
engine: initialize network buffers used on player connect and after
|
2 years ago |
Alibek Omarov
|
c23396f533
|
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
|
2 years ago |
Alibek Omarov
|
33c9f7118b
|
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
|
2 years ago |
Alibek Omarov
|
c741ec223f
|
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
|
2 years ago |
Alibek Omarov
|
d6d98bd297
|
engine: platform: sdl: minor style changes
|
2 years ago |
Alibek Omarov
|
5e1b5d89f7
|
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
|
2 years ago |
Alibek Omarov
|
a0edfd28b2
|
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
|
2 years ago |
Alibek Omarov
|
555fd02407
|
defaults: reorganize platform default overrides, disable touch for nswitch
|
2 years ago |
Alibek Omarov
|
f7f9cfecfc
|
ci: nswitch: use waf install to copy build artifacts
|
2 years ago |
Alibek Omarov
|
2aeee59a31
|
Merge remote-tracking branch 'fgsfds/switch_newer'
|
2 years ago |
Alibek Omarov
|
12b8965a8c
|
mainui: update
|
2 years ago |
Alibek Omarov
|
b5b6b8b785
|
engine: network: fix some unitialized sockaddr_storage's
|
2 years ago |
fgsfds
|
35e073ceff
|
ci: nswitch: don't forget filesystem_stdio
|
2 years ago |
fgsfds
|
b2cc96cf0d
|
scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
|
2 years ago |
fgsfds
|
f7489a3747
|
scripts: nswitch: it's arm64, not aarch64
|
2 years ago |