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https://github.com/YGGverse/xash3d-fwgs.git
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public: build: don't confuse other libcs with built with glibc game libraries by specifying them into separate platform, like Android
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@ -89,6 +89,8 @@ const char *Q_PlatformStringByID( const int platform )
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return "win32";
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case PLATFORM_ANDROID:
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return "android";
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case PLATFORM_LINUX_UNKNOWN:
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return "linuxunkabi";
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case PLATFORM_LINUX:
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return "linux";
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case PLATFORM_APPLE:
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@ -69,6 +69,7 @@ Then you can use another oneliner to query all variables:
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#undef XASH_IRIX
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#undef XASH_JS
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#undef XASH_LINUX
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#undef XASH_LINUX_UNKNOWN
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#undef XASH_LITTLE_ENDIAN
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#undef XASH_MIPS
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#undef XASH_MOBILE_PLATFORM
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@ -98,10 +99,17 @@ Then you can use another oneliner to query all variables:
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#else // POSIX compatible
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#define XASH_POSIX 1
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#if defined __linux__
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#define XASH_LINUX 1
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#if defined __ANDROID__
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#define XASH_ANDROID 1
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#else
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#include <features.h>
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// if our system libc has features.h header
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// try to detect it to not confuse other libcs with built with glibc game libraries
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#if !defined __GLIBC__
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#define XASH_LINUX_UNKNOWN 1
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#endif
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#endif
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#define XASH_LINUX 1
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#elif defined __FreeBSD__
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#define XASH_FREEBSD 1
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#elif defined __NetBSD__
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@ -40,11 +40,14 @@ GNU General Public License for more details.
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#define PLATFORM_SERENITY 11
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#define PLATFORM_IRIX 12
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#define PLATFORM_NSWITCH 13
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#define PLATFORM_LINUX_UNKNOWN 14
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#if XASH_WIN32
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#define XASH_PLATFORM PLATFORM_WIN32
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#elif XASH_ANDROID
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#define XASH_PLATFORM PLATFORM_ANDROID
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#elif XASH_LINUX_UNKNOWN
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#define XASH_PLATFORM PLATFORM_LINUX_UNKNOWN
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#elif XASH_LINUX
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#define XASH_PLATFORM PLATFORM_LINUX
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#elif XASH_APPLE
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