137 Commits (13ed2742b2cd3702f0e6895c5be3b3cf272c4dab)

Author SHA1 Message Date
Alibek Omarov e1ea3387ee common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character 2 years ago
Alibek Omarov 6e179346c9
common: redefine poolhandle_t back to pointer for 32-bit systems 2 years ago
Alibek Omarov f20fddee1c common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2 2 years ago
SNMetamorph 080cd146dd common: com_model: changed common structs reserved fields type to intptr_t 2 years ago
Alibek Omarov e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2 years ago
Alibek Omarov e30c61c0e2 common: netadr: use static_assert macro 2 years ago
Alibek Omarov a52d901f25 common: add STATIC_ASSERT macro 2 years ago
Alibek Omarov 69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
Alibek Omarov cb34c23844 common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers 2 years ago
Alibek Omarov 3eb4862794 common: remove unneeded typedef for wad file type 2 years ago
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 3 years ago
Alibek Omarov 5d4f8373c4 common: fix usage of __has_builtin for old GCC releases 3 years ago
Alibek Omarov b9b8b0521b common: add unlikely()/likely() macros 3 years ago
Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 3 years ago
Alibek Omarov 2b8b3e1993 engine: server: new IP filter, rewritten with IPv6 in mind 3 years ago
Alibek Omarov b0a889d1a1 engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore 3 years ago
Alibek Omarov a1299e1dfe common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses 3 years ago
Alibek Omarov 12bfb8f795 common: another approach on netadr_t with better compatibility 3 years ago
Alibek Omarov 9ae72dbc47 common: update netadr_t structure to include IPv6 addresses 3 years ago
Alibek Omarov 6f36edfd16 engine: various const qualifier fixes 3 years ago
Alibek Omarov 9ce8edcb38 public: moved compiler attributes to xash3d_types.h 3 years ago
SNMetamorph 6473efa995 engine: added support for BC7 and BC6H compression formats of DDS textures 3 years ago
Alibek Omarov 203afda053 engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 3 years ago
Alibek Omarov ccf90beb7d public: crtlib: add Q_isspace function 3 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Alibek Omarov fb8791529e common: include build.h in xash3d_types.h 3 years ago
Alibek Omarov 764ef93984 common: add fs_size_t typedef, for read()/write() return value 3 years ago
SNMetamorph aa07dab8ab engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 3 years ago
Alibek Omarov e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 3 years ago
Alibek Omarov a3d6e7bcfe common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2) 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 3 years ago
SNMetamorph 6c9321e50c ref_gl: added multisample textures support 3 years ago
SNMetamorph e4ad8def0d engine: filesystem: fixed current directory changing for Windows 3 years ago
Alibek Omarov 88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 3 years ago
Alibek Omarov f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 4 years ago
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 4 years ago
Alibek Omarov c9f176f802 common: remove double defines 4 years ago
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Alibek Omarov 61fe9fd1fe engine: fix some left shifts on signed integers 4 years ago
Andrey Akhmichin cdcd139171 engine: studio.h: rename unused fields as "unused". 4 years ago
Andrey Akhmichin 68e10d7b53 engine: studio.h: use C99 types. 4 years ago
Andrey Akhmichin 378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 4 years ago
Alibek Omarov 2d97126baf defaults: if no crashhandler was defined, fallback to null 4 years ago
mittorn bef873e1f8 platform/android: enable dynamic dladdr, fix build 5 years ago
Alibek Omarov f59a3ca417 defaults: use appropriate Win32 check macro 5 years ago
Alibek Omarov 8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 5 years ago
Alibek Omarov c39d42cc62 avi: replace longs by ints 5 years ago
mittorn 1b4f997951 renderapi: add glcore context and gl4es wrapper 5 years ago