Alibek Omarov
|
0eb1d4c7c0
|
engine: build: fix armhf compiling
|
5 years ago |
Alibek Omarov
|
d790292829
|
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
|
5 years ago |
Alibek Omarov
|
f9269dcc1c
|
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
|
5 years ago |
Alibek Omarov
|
4b163e6d30
|
engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
|
5 years ago |
Alibek Omarov
|
b1f23f9ff6
|
engine: patch dedicated to build
|
5 years ago |
Alibek Omarov
|
8f9800eb3c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
5 years ago |
Alibek Omarov
|
e308281b0b
|
engine: fix buffer overflow in COM_ParseFile
|
5 years ago |
Alibek Omarov
|
938a9f372f
|
engine: add stub function for new undocumented function in clientdll api
|
5 years ago |
Alibek Omarov
|
d9545e5e78
|
cl_game: fix missing }
|
6 years ago |
Alibek Omarov
|
2f8fec6b70
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
6 years ago |
Alibek Omarov
|
b539ed5a3d
|
engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this
|
6 years ago |
Alibek Omarov
|
4eab7d6503
|
engine: fix build
|
6 years ago |
Alibek Omarov
|
cedc1e0eb2
|
engine: soundlib: show mpg123 errors in console
|
6 years ago |
Alibek Omarov
|
4beba75159
|
engine: fix various compiler warnings
|
6 years ago |
Alibek Omarov
|
a0cbac4fc7
|
engine: server: use generic SV_RejectConnection instead of directly sending errormsg
|
6 years ago |
Alibek Omarov
|
9662ab106f
|
engine: client: implement errormsg, secure client by checking server IP address we're connected to
|
6 years ago |
Alibek Omarov
|
04ee7c3a55
|
engine: fix build
|
6 years ago |
Alibek Omarov
|
a85a856215
|
engine: implement connection warning dialog showing up, update menu
|
6 years ago |
Alibek Omarov
|
9e30fc253f
|
engine: gameui: add new extended API and declare old engine menu extensions deprecated
|
6 years ago |
Alibek Omarov
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
|
6 years ago |
Jonathan Poncelet
|
37255354d4
|
Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
|
6 years ago |
Alibek Omarov
|
1f7dfecf89
|
platform: posix: library: properly use directpath argument
|
6 years ago |
Alibek Omarov
|
3bf5f19446
|
keys: fix default binding of ESC button after unbindall command
|
6 years ago |
Alibek Omarov
|
da4062ede9
|
engine: cmd: add apropos command from old engine
|
6 years ago |
Alibek Omarov
|
e700a7498e
|
engine: move matchpattern from old engine
|
6 years ago |
Alibek Omarov
|
7dda1c28f4
|
engine: console: add missing hpk commands autocomplete
|
6 years ago |
Alibek Omarov
|
364c96f45c
|
engine: console: sort output in commmand autocomplete for bind
|
6 years ago |
Alibek Omarov
|
7aa163f713
|
engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands
|
6 years ago |
Alibek Omarov
|
62fb743a20
|
engine: sound: clear leftovers from previous commit
|
6 years ago |
Alibek Omarov
|
40211efa9a
|
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
|
6 years ago |
Alibek Omarov
|
3e4bd20919
|
engine: client: implement sending input devices list to server, using protinfo
|
6 years ago |
Alibek Omarov
|
7d10660b87
|
engine: keys: give gamepad keys names
|
6 years ago |
Alibek Omarov
|
6aa4765c3e
|
engine: input: implement input devices collecting
|
6 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
|
6 years ago |
Andrey Akhmichin
|
83953c7fb3
|
Port ip filter and partially useragent from old engine.
|
6 years ago |
Alibek Omarov
|
5e8d3acc51
|
engine: build: fix ARM64 macro
|
6 years ago |
Alibek Omarov
|
d347096396
|
engine: sound: allow cubic sound interpolation
|
6 years ago |
Alibek Omarov
|
54920f13df
|
engine: rename library naming function, as it returns a full path and not just library name
|
6 years ago |
Alibek Omarov
|
efd2e434b4
|
engine: fix build on non-x86 archs
|
6 years ago |
Alibek Omarov
|
2e2949b180
|
Apply 4529 update
|
6 years ago |
Alibek Omarov
|
6197ba8af6
|
engine: ref: remove redutant LoadLibrary call
|
6 years ago |
Alibek Omarov
|
89a3fd6323
|
engine: make use of platform-unique library naming scheme
|
6 years ago |
Alibek Omarov
|
ec18dd9535
|
engine: implement platform-unique library naming
|
6 years ago |
Alibek Omarov
|
bb4c73b25c
|
engine: build: lower case operating system names
|
6 years ago |
Alibek Omarov
|
90e0c070ac
|
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
|
6 years ago |
Alibek Omarov
|
a8f7b4fc5c
|
win32: lib: remove unused variable, fix error message may be not printed
|
6 years ago |
Alibek Omarov
|
f2d588574c
|
sdl: vid: fix engine window being restored immediately after being maximized
|
6 years ago |
Alibek Omarov
|
0579ecd30f
|
engine: check if client.dll linked to SDL2.dll (#37)
|
6 years ago |
Alibek Omarov
|
b5d9bf5dc8
|
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
|
6 years ago |
Alibek Omarov
|
413882a8d5
|
sdl: fix typos
|
6 years ago |