36 Commits (0f2bb5720bc2a4fe20d4a3659dc011d34b64d5a0)

Author SHA1 Message Date
a1batross ab43486ee0
engine: client: don't segfault when client wasn't loaded 2 years ago
Alibek Omarov c3513b1615 engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 3 years ago
Alibek Omarov abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 3 years ago
Alibek Omarov a2f741fe8a engine: platform: sdl: try to fix 1.2 build 3 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
Alibek Omarov 284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 3 years ago
Alibek Omarov f2a9f805b8 engine: client: redefine some cvars as filterable 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 3 years ago
Alibek Omarov 5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Velaron 09ae961221 remove platform-specific macros 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago
Velaron b4aecfbf23 engine: move some input code 4 years ago
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 5 years ago
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 5 years ago
Alibek Omarov 9e99a2bc37 engine: dirty sdl1.2 port 5 years ago
mittorn 2897e5f17e input: fix evdev macro 5 years ago
mittorn 803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 5 years ago
Alibek Omarov c67f065d90 engine: client: explicitly cast literals to floats 5 years ago
mittorn 7770b1a82b input: improve touch emulation 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov 8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 5 years ago
Alibek Omarov 6aa4765c3e engine: input: implement input devices collecting 5 years ago
Alibek Omarov 8385563bef engine: fix possible crash during exit 6 years ago
Alibek Omarov f48335f2f2 ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Alibek Omarov 96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 6 years ago
Alibek Omarov 6ba7781a61 input: various fixes: fix mistyped pitch/yaw, replace SDL_GetMouseState by SDL_GetRelativeMouseState, fix disabling mouse with -nomouse argument 6 years ago
Alibek Omarov 880d3de53a input: move evdev under m_ignore 6 years ago
Alibek Omarov da094fa04e input: provide a common function for collecting input from different sources 6 years ago
Alibek Omarov 40094f2867 Move client-only parts to client 7 years ago
Alibek Omarov 4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 7 years ago
Alibek Omarov 5a1b03ac20 Integrate FWGS vgui_support 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago