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input: various fixes: fix mistyped pitch/yaw, replace SDL_GetMouseState by SDL_GetRelativeMouseState, fix disabling mouse with -nomouse argument

pull/2/head
Alibek Omarov 6 years ago
parent
commit
6ba7781a61
  1. 12
      engine/client/input.c

12
engine/client/input.c

@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) @@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
SDL_WarpMouseInWindow( host.hWnd, host.window_center_x, host.window_center_y );
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
if( clgame.dllFuncs.pfnLookEvent )
SDL_SetRelativeMouseMode( SDL_FALSE );
SDL_SetRelativeMouseMode( SDL_TRUE );
}
#endif // XASH_SDL
if( cls.initialized )
@ -493,15 +493,15 @@ void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove ) @@ -493,15 +493,15 @@ void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove )
}
}
void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeSdlMouse )
void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse )
{
if( !m_ignore->value )
if( !m_ignore->value || includeMouse )
{
#if XASH_INPUT == INPUT_SDL
if( includeSdlMouse )
{
int x, y;
SDL_GetMouseState( &x, &y );
SDL_GetRelativeMouseState( &x, &y );
*pitch += y * m_pitch->value;
*yaw -= x * m_yaw->value;
}
@ -557,7 +557,7 @@ void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active ) @@ -557,7 +557,7 @@ void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float sensitivity = ( (float)RI.fov_x / (float)90.0f );
IN_CollectInput( &forward, &side, &yaw, &pitch, m_enginemouse->value );
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized, m_enginemouse->value );
IN_JoyAppendMove( cmd, forward, side );
@ -587,7 +587,7 @@ void Host_InputFrame( void ) @@ -587,7 +587,7 @@ void Host_InputFrame( void )
if( clgame.dllFuncs.pfnLookEvent )
{
IN_CollectInput( &forward, &side, &yaw, &pitch, in_mouseinitialized );
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized, true );
if( cls.key_dest == key_game )
{

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