|
|
|
@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
@@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
|
|
|
|
|
SDL_WarpMouseInWindow( host.hWnd, host.window_center_x, host.window_center_y ); |
|
|
|
|
SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
|
|
|
|
if( clgame.dllFuncs.pfnLookEvent ) |
|
|
|
|
SDL_SetRelativeMouseMode( SDL_FALSE ); |
|
|
|
|
SDL_SetRelativeMouseMode( SDL_TRUE ); |
|
|
|
|
} |
|
|
|
|
#endif // XASH_SDL
|
|
|
|
|
if( cls.initialized ) |
|
|
|
@ -493,15 +493,15 @@ void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove )
@@ -493,15 +493,15 @@ void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove )
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeSdlMouse ) |
|
|
|
|
void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse ) |
|
|
|
|
{ |
|
|
|
|
if( !m_ignore->value ) |
|
|
|
|
if( !m_ignore->value || includeMouse ) |
|
|
|
|
{ |
|
|
|
|
#if XASH_INPUT == INPUT_SDL |
|
|
|
|
if( includeSdlMouse ) |
|
|
|
|
{ |
|
|
|
|
int x, y; |
|
|
|
|
SDL_GetMouseState( &x, &y ); |
|
|
|
|
SDL_GetRelativeMouseState( &x, &y ); |
|
|
|
|
*pitch += y * m_pitch->value; |
|
|
|
|
*yaw -= x * m_yaw->value; |
|
|
|
|
} |
|
|
|
@ -557,7 +557,7 @@ void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
@@ -557,7 +557,7 @@ void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
|
|
|
|
|
{ |
|
|
|
|
float sensitivity = ( (float)RI.fov_x / (float)90.0f ); |
|
|
|
|
|
|
|
|
|
IN_CollectInput( &forward, &side, &yaw, &pitch, m_enginemouse->value ); |
|
|
|
|
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized, m_enginemouse->value ); |
|
|
|
|
|
|
|
|
|
IN_JoyAppendMove( cmd, forward, side ); |
|
|
|
|
|
|
|
|
@ -587,7 +587,7 @@ void Host_InputFrame( void )
@@ -587,7 +587,7 @@ void Host_InputFrame( void )
|
|
|
|
|
|
|
|
|
|
if( clgame.dllFuncs.pfnLookEvent ) |
|
|
|
|
{ |
|
|
|
|
IN_CollectInput( &forward, &side, &yaw, &pitch, in_mouseinitialized ); |
|
|
|
|
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized, true ); |
|
|
|
|
|
|
|
|
|
if( cls.key_dest == key_game ) |
|
|
|
|
{ |
|
|
|
|