Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph )
2 years ago
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2 years ago
Alibek Omarov
b1ee27a3f3
filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems)
2 years ago
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2 years ago
Alibek Omarov
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2 years ago
Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
Alibek Omarov
f469b56b93
engine: host: only sleep once between frames
2 years ago
Alibek Omarov
ef74f86ce2
Documentation: restore enttools docs from old engine wiki
2 years ago
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2 years ago
Alibek Omarov
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2 years ago
Alibek Omarov
adb8ec1da8
filesystem: try to normalize linux gamedll path for liblist.gam
2 years ago
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2 years ago
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2 years ago
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2 years ago
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2 years ago
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2 years ago
Andrey Akhmichin
c1fe547925
public: update miniz to version 3.0.0 from upstream.
2 years ago
Andrey Akhmichin
1064b41ab2
readme: update.
2 years ago
Andrey Akhmichin
2a6c2e5db4
.github: workflows: update github actions.
2 years ago
Bien Pham
816337a7bb
filesystem: set root directory as static
...
Counter-Strike uses COM_ExpandFileName to get
full path to filesystem_stdio. When reading liblist.gam,
the engine will clear the search path and the root search path
will be cleared. Set it as static so it will be excluded from clearing.
2 years ago
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2 years ago
Andrey Akhmichin
c1ca2c1a95
Documentation: opensource-mods.md: add "Oz Deathmatch".
2 years ago
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2 years ago
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2 years ago
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2 years ago
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2 years ago
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2 years ago
Alibek Omarov
5a0fcfffb0
mainui: update
2 years ago
Alibek Omarov
f252161d90
readme: fix typo and wording
2 years ago
Alibek Omarov
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
...
Cleanup imports
2 years ago
Alibek Omarov
0f2bb5720b
wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
2 years ago
Alibek Omarov
0621e365ff
mainui: update
2 years ago
Alibek Omarov
8ea455def7
mainui: update
2 years ago
Alibek Omarov
8cf822c426
mainui: update
2 years ago
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2 years ago
Alibek Omarov
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2 years ago
Alibek Omarov
ffe43e1f22
scripts: waifulib: fix error reporting in zip.py
2 years ago
Alibek Omarov
a52d901f25
common: add STATIC_ASSERT macro
...
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2 years ago
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2 years ago
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
Alibek Omarov
0645402946
engine: fix crash when reading GoldSrc hashpaks
2 years ago
Владислав Сухов
c59b244d04
scripts: gha: fix path to vgui_support submodule
2 years ago
Alibek Omarov
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2 years ago
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option
2 years ago
Alibek Omarov
b56f6fa330
scripts: waifulib: fix zipfile init for older Python
2 years ago
Alibek Omarov
f141869ce3
wscript: disable building extras.pk3 for Android
2 years ago
Alibek Omarov
807f3852bd
scripts: gha: remove building extras.pak, as it's already being built
2 years ago
Alibek Omarov
084089b919
3rdparty: extras: build ZIP archive and install to engine default gamefolder
2 years ago
Alibek Omarov
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2 years ago