Alibek Omarov
|
4acd0e5304
|
engine: platform: sdl: grab input only in true fullscreen mode
|
1 year ago |
Alibek Omarov
|
cb1063c305
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engine: platform: sdl: fix qboolean to window_mode_t conversions
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1 year ago |
Alibek Omarov
|
59bfc8c32f
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engine: platform: sdl: fix qboolean to window_mode_t conversions
|
1 year ago |
Alibek Omarov
|
99f290b622
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engine: platform: sdl: support borderless mode, slight refactoring
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1 year ago |
Alibek Omarov
|
cb19fa2f6d
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engine: client: restore window maximized state after engine restart
|
1 year ago |
Alibek Omarov
|
7e05562c14
|
engine: platform: sdl: check SDL version in Platform_Vibrate
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1 year ago |
Alibek Omarov
|
c16a10e6f3
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engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
|
1 year ago |
Alibek Omarov
|
1fdf6180e6
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engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
|
1 year ago |
Alibek Omarov
|
a23e17c6d7
|
engine: platform: sdl: set QtWayland hints
|
1 year ago |
Alibek Omarov
|
f19ed1c1c2
|
engine: client: move joystick cvars to static allocation
|
1 year ago |
Alibek Omarov
|
b1d60c248d
|
engine: client: move main client cvars to static allocation
|
1 year ago |
Alibek Omarov
|
d9cbf1fa89
|
engine: client: move input cvars to static allocation
|
1 year ago |
Alibek Omarov
|
5d7d5319fd
|
engine: move ref cvars to static allocation
|
1 year ago |
Alibek Omarov
|
d4470402ee
|
engine: move vid cvars to static allocation
|
1 year ago |
Alibek Omarov
|
05560c7607
|
engine: always read and set vid_fullscreen value directly with it's object
|
1 year ago |
Alibek Omarov
|
356f78ee81
|
engine: platform: sdl: fix possible buffer overrun in SDL port audio code
|
1 year ago |
Velaron
|
e27ac6b092
|
platform: win32: properly change icon
|
1 year ago |
Alibek Omarov
|
7dcddc559c
|
engine: platform: sdl: set PulseAudio role only on POSIX systems
|
1 year ago |
Alibek Omarov
|
323626c308
|
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
|
1 year ago |
Alibek Omarov
|
19582cdf11
|
engine: simplify force version drawing logic
|
2 years ago |
Alibek Omarov
|
ec2951cf45
|
engine: add size argument to COM_Default/ReplaceExtension calls
|
2 years ago |
Alibek Omarov
|
a8de11643c
|
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
|
2 years ago |
Alibek Omarov
|
098c4c009b
|
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
|
2 years ago |
SNMetamorph
|
f9205825b6
|
engine: platform: sdl: fixed psvita & nswitch platform initializing
|
2 years ago |
Andrey Akhmichin
|
573781b45d
|
engine: platform: sdl: replace va function calls.
|
2 years ago |
fgsfds
|
fe3f15ad33
|
engine: input: psvita: reimplement OSK manually
|
2 years ago |
fgsfds
|
6304b51f32
|
psvita: fno-short-enums, make ref_gl function somewhat
|
2 years ago |
fgsfds
|
7424b29e56
|
engine: initial psvita build support
|
2 years ago |
Alibek Omarov
|
21b9f07323
|
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
|
2 years ago |
Alibek Omarov
|
33c9f7118b
|
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
|
2 years ago |
Alibek Omarov
|
d6d98bd297
|
engine: platform: sdl: minor style changes
|
2 years ago |
Alibek Omarov
|
634574f249
|
engine: platform: sdl: don't enable text mode with cursor???
|
2 years ago |
fgsfds
|
25a1cb8ce7
|
Nintendo Switch support (again)
|
2 years ago |
Alibek Omarov
|
402a0f129d
|
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
|
2 years ago |
Alibek Omarov
|
b946ed4625
|
engine: platform: sdl: don't flood about closest display mode in case of no changes
|
2 years ago |
Alibek Omarov
|
dd1d86c289
|
engine: platform: sdl: check usable display rect before creating window
|
2 years ago |
Alibek Omarov
|
802c7a86a9
|
engine: platform: sdl: add pause and scrolllock handlers
|
2 years ago |
SNMetamorph
|
b35cf6e30c
|
engine: platform: update VGUI cursor state in Platform_SetCursorType
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
d45e6e0ad1
|
engine: platform: sdl: SetCursorType shouldn't know about current game state
|
2 years ago |
Alibek Omarov
|
2d2523df4a
|
engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
|
2 years ago |
Alibek Omarov
|
5bae2f06ad
|
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
|
2 years ago |
Alibek Omarov
|
3a8c58d192
|
engine: platform: sdl: fix parentheses around IsAudioError macro
|
2 years ago |
Alibek Omarov
|
0d7a2e7bad
|
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
|
2 years ago |
SNMetamorph
|
9f9141823a
|
engine: added audio backend print to s_info command
|
2 years ago |
Alibek Omarov
|
22ff45f5d0
|
engine: platform: add audio capture shutdown functions
|
2 years ago |
SNMetamorph
|
9bcd36cc24
|
engine: voice code minor refactoring
|
2 years ago |
Velaron
|
2b9e050f57
|
engine: voice support
|
2 years ago |
Alibek Omarov
|
7157c3b441
|
engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
|
2 years ago |
SNMetamorph
|
fbdfed84be
|
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
|
2 years ago |