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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from __future__ import print_function
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from waflib import Logs, Context, Configure
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import sys
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import os
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VERSION = '0.99'
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APPNAME = 'xash3d-fwgs'
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top = '.'
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Context.Context.line_just = 55 # should fit for everything on 80x26
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class Subproject:
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name = ''
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dedicated = True # if true will be ignored when building dedicated server
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singlebin = False # if true will be ignored when singlebinary is set
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ignore = False # if true will be ignored, set by user request
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mandatory = False
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def __init__(self, name, dedicated=True, singlebin=False, mandatory = False):
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self.name = name
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self.dedicated = dedicated
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self.singlebin = singlebin
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self.mandatory = mandatory
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def is_enabled(self, ctx):
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if not self.mandatory:
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if self.name in ctx.env.IGNORE_PROJECTS:
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self.ignore = True
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if self.ignore:
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return False
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if ctx.env.SINGLE_BINARY and self.singlebin:
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return False
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if ctx.env.DEST_OS == 'android' and self.singlebin:
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return False
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if ctx.env.DEDICATED and self.dedicated:
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return False
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return True
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SUBDIRS = [
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Subproject('public', dedicated=False, mandatory = True),
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Subproject('game_launch', singlebin=True),
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Subproject('ref_gl',),
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Subproject('ref_soft'),
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Subproject('mainui'),
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Subproject('vgui_support'),
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Subproject('stub/server', dedicated=False),
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Subproject('stub/client'),
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Subproject('dllemu'),
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Subproject('engine', dedicated=False),
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]
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def subdirs():
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return map(lambda x: x.name, SUBDIRS)
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def options(opt):
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grp = opt.add_option_group('Common options')
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grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build Xash Dedicated Server [default: %default]')
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grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False,
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help = 'build single "xash" binary (always enabled for dedicated) [default: %default]')
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
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grp.add_option('-W', '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
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help = 'install like Windows build, ignore prefix, useful for development [default: %default]')
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %default]')
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grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int',
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help = 'enable low memory mode (only for devices have <128 ram)')
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grp.add_option('--ignore-projects', action = 'store', dest = 'IGNORE_PROJECTS', default = None,
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help = 'disable selected projects from build [default: %default]')
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opt.load('compiler_optimizations subproject')
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for i in SUBDIRS:
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if not i.mandatory and not opt.path.find_node(i.name+'/wscript'):
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i.ignore = True
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continue
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opt.add_subproject(i.name)
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opt.load('xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test')
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if sys.platform == 'win32':
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opt.load('msvc msdev msvs')
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opt.load('reconfigure')
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def configure(conf):
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conf.load('fwgslib reconfigure compiler_optimizations')
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if conf.options.IGNORE_PROJECTS:
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conf.env.IGNORE_PROJECTS = conf.options.IGNORE_PROJECTS.split(',')
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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if sys.platform == 'win32':
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conf.load('msvc msvc_pdb msdev msvs')
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conf.load('xshlib subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
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enforce_pic = True # modern defaults
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# modify options dictionary early
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if conf.env.DEST_OS == 'android':
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conf.options.NO_VGUI= True # skip vgui
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conf.options.NANOGL = True
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conf.options.GLWES = True
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conf.options.GL = False
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elif conf.env.MAGX:
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conf.options.USE_SELECT = True
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conf.options.SDL12 = True
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conf.options.NO_VGUI = True
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conf.options.GL = False
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conf.options.LOW_MEMORY = 1
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conf.options.SINGLE_BINARY = True
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conf.options.NO_ASYNC_RESOLVE = True
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conf.define('XASH_SDLMAIN', 1)
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enforce_pic = False
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if conf.env.STATIC_LINKING:
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enforce_pic = False # PIC may break full static builds
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conf.check_pic(enforce_pic)
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# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
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# Because compatibility with original GoldSrc
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if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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if not conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build engine for 32-bit target')
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else:
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conf.env.BIT32_MANDATORY = False
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conf.load('force_32bit')
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compiler_optional_flags = [
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# '-Wall', '-Wextra', '-Wpedantic',
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'-fdiagnostics-color=always',
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'-Werror=return-type',
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'-Werror=parentheses',
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'-Werror=vla',
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'-Werror=tautological-compare',
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'-Werror=duplicated-cond',
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'-Werror=duplicated-branches', # BEWARE: buggy
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'-Werror=bool-compare',
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'-Werror=bool-operation',
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'-Wcast-align',
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'-Werror=cast-align=strict', # =strict is for GCC >=8
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'-Werror=packed',
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'-Werror=packed-not-aligned',
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'-Wuninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate
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# so just warn, not error
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'-Winit-self',
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'-Werror=implicit-fallthrough=2', # clang incompatible without "=2"
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# '-Wdouble-promotion', # disable warning flood
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'-Wstrict-aliasing',
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]
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c_compiler_optional_flags = [
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'-Werror=incompatible-pointer-types',
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'-Werror=implicit-function-declaration',
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'-Werror=int-conversion',
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'-Werror=implicit-int',
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'-Werror=strict-prototypes',
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'-Werror=old-style-declaration',
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'-Werror=old-style-definition',
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'-Werror=declaration-after-statement',
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'-Werror=enum-conversion',
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'-fnonconst-initializers' # owcc
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]
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cflags, linkflags = conf.get_optimization_flags()
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# And here C++ flags starts to be treated separately
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cxxflags = list(cflags)
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if conf.env.COMPILER_CC != 'msvc':
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conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
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conf.check_cxx(cxxflags=cflags, linkflags=linkflags, msg='Checking for required C++ flags')
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cxxflags)
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conf.env.append_unique('LINKFLAGS', linkflags)
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cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
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cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cxxflags)
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conf.env.append_unique('LINKFLAGS', linkflags)
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# check if we can use C99 tgmath
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if conf.check_cc(header_name='tgmath.h', mandatory=False):
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if conf.env.COMPILER_CC == 'msvc':
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conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1)
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tgmath_usable = conf.check_cc(fragment='''#include<tgmath.h>
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int main(void){ return (int)sin(2.0f); }''',
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msg='Checking if tgmath.h is usable', mandatory=False)
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conf.define_cond('HAVE_TGMATH_H', tgmath_usable)
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else:
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conf.undefine('HAVE_TGMATH_H')
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# check if we can use C99 stdint
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if conf.check_cc(header_name='stdint.h', mandatory=False):
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# use system
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conf.define('STDINT_H', 'stdint.h')
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else:
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# include portable stdint by Paul Hsich
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conf.define('STDINT_H', 'pstdint.h')
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED
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if conf.env.DEST_OS == 'dos':
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conf.env.SINGLE_BINARY = True
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if conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl', mandatory=False)
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if not conf.env.LIB_M: # HACK: already added in xcompile!
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conf.check_cc(lib='m')
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else:
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# Common Win32 libraries
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# Don't check them more than once, to save time
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# Usually, they are always available
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# but we need them in uselib
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a = map(lambda x: {
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# 'features': 'c',
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# 'message': '...' + x,
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'lib': x,
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# 'uselib_store': x.upper(),
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# 'global_define': False,
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}, [
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'user32',
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'shell32',
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'gdi32',
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'advapi32',
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'dbghelp',
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'psapi',
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'ws2_32'
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])
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for i in a:
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conf.check_cc(**i)
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# conf.multicheck(*a, run_all_tests = True, mandatory = True)
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# indicate if we are packaging for Linux/BSD
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if not conf.options.WIN_INSTALL and conf.env.DEST_OS not in ['win32', 'darwin', 'android']:
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
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else:
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
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conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
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conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
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for i in SUBDIRS:
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if not i.is_enabled(conf):
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continue
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conf.add_subproject(i.name)
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def build(bld):
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bld.load('xshlib')
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for i in SUBDIRS:
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if not i.is_enabled(bld):
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continue
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bld.add_subproject(i.name)
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