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scripts: waflib: introduce new waf plugin -- subproject, which makes easier use of standalone envs for each subdirectory

pull/2/head
Alibek Omarov 6 years ago
parent
commit
459f4a9788
  1. 9
      ref_gl/wscript
  2. 26
      scripts/waflib/msdev.py
  3. 127
      scripts/waflib/subproject.py
  4. 43
      wscript

9
ref_gl/wscript

@ -33,9 +33,10 @@ def configure(conf): @@ -33,9 +33,10 @@ def configure(conf):
conf.env.NANOGL = conf.options.NANOGL
conf.env.GLWES = conf.options.GLWES
if conf.env.NANOGL: conf.recurse('nanogl')
if conf.env.NANOGL:
conf.add_subproject('nanogl')
if conf.env.GLWES:
conf.recurse('gl-wes-v2')
conf.add_subproject('gl-wes-v2')
conf.env.GL_STATIC = conf.options.GL_STATIC
if conf.env.GL_STATIC:
@ -77,7 +78,7 @@ def build(bld): @@ -77,7 +78,7 @@ def build(bld):
)
if bld.env.NANOGL:
bld.recurse('nanogl')
bld.add_subproject('nanogl')
bld.shlib(
source = source,
target = 'ref_gles1',
@ -89,7 +90,7 @@ def build(bld): @@ -89,7 +90,7 @@ def build(bld):
subsystem = bld.env.MSVC_SUBSYSTEM)
if bld.env.GLWES:
bld.recurse('gl-wes-v2')
bld.add_subproject('gl-wes-v2')
bld.shlib(
source = source,
target = 'ref_gles2',

26
scripts/waflib/msdev.py

@ -107,6 +107,7 @@ from waflib.Build import BuildContext @@ -107,6 +107,7 @@ from waflib.Build import BuildContext
# import waftools
# from waftools import deps
from deps import get_targets
from subproject import get_subproject_env
def options(opt):
@ -161,27 +162,6 @@ class MsDevContext(BuildContext): @@ -161,27 +162,6 @@ class MsDevContext(BuildContext):
export(self)
self.timer = Utils.Timer()
def get_subproject_env(bld, path):
# remove top dir path
path = str(path)
if path.startswith(bld.top_dir):
if bld.top_dir[-1] != os.pathsep:
path = path[len(bld.top_dir) + 1:]
else: path = path[len(bld.top_dir):]
# iterate through possible subprojects names
folders = os.path.normpath(path).split(os.sep)
# print(folders)
for i in range(1, len(folders)+1):
name = folders[-i]
# print(name)
if name in bld.all_envs:
Logs.pprint('YELLOW', 'env: changed to %s' % name)
return bld.all_envs[name]
Logs.pprint('YELLOW', 'env: changed to default env')
raise IndexError('top env')
def export(bld):
'''Exports all C and C++ task generators as **Visual Studio** projects
and creates a **Visual Studio** solution containing references to
@ -206,7 +186,7 @@ Don't use it for release builds, as it doesn't enables WinXP compatibility for n @@ -206,7 +186,7 @@ Don't use it for release builds, as it doesn't enables WinXP compatibility for n
if getattr(tgen, 'msdev_skipme', False):
continue
try:
bld.env = get_subproject_env(bld, tgen.path)
bld.env = get_subproject_env(bld, tgen.path, True)
except IndexError:
bld.env = saveenv
if set(('c', 'cxx')) & set(getattr(tgen, 'features', [])):
@ -791,4 +771,4 @@ MSDEV_SOLUTION = [ @@ -791,4 +771,4 @@ MSDEV_SOLUTION = [
'HideSolutionNode = FALSE\n',
'EndGlobalSection\n',
'EndGlobal\n',
'\n']
'\n']

127
scripts/waflib/subproject.py

@ -0,0 +1,127 @@ @@ -0,0 +1,127 @@
#!/usr/bin/env python
# encoding: utf-8
# Copyright (c) 2019 a1batross
'''
Subproject tool
Helps you have standalone environment for each subproject(subdirectory)
Usage::
def configure(conf):
conf.add_subproject('folder1 folder2')
def build(bld):
bld.add_subproject('folder1 folder2')
'''
from waflib import Configure, Logs, Options, Utils
import os
IGNORED_SUBDIRS = []
DEPTH = ''
def depth_push(path):
global DEPTH
DEPTH = os.path.join(DEPTH, path)
# print DEPTH
def depth_pop():
global DEPTH
DEPTH = os.path.dirname(DEPTH)
# print DEPTH
def depth():
global DEPTH
return DEPTH
def opt(f):
"""
Decorator: attach new option functions to :py:class:`waflib.Options.OptionsContext`.
:param f: method to bind
:type f: function
"""
setattr(Options.OptionsContext, f.__name__, f)
return f
@opt
def add_subproject(ctx, names):
names_lst = Utils.to_list(names)
for name in names_lst:
depth_push(name)
wscript_path = os.path.join(depth(), 'wscript')
if not os.path.isfile(wscript_path):
# HACKHACK: this way we get warning message right in the help
# so this just becomes more noticeable
ctx.add_option_group('Cannot find wscript in ' + name + '. You probably missed submodule update')
else:
ctx.recurse(name)
depth_pop()
def options(opt):
grp = opt.add_option_group('Subproject options')
grp.add_option('-S', '--skip-subprojects', action='store', dest = 'SKIP_SUBDIRS', default=None,
help = 'don\'t recurse into specified subprojects. Use only directory name.')
def get_subproject_env(ctx, path, log=False):
# remove top dir path
path = str(path)
if path.startswith(ctx.top_dir):
if ctx.top_dir[-1] != os.pathsep:
path = path[len(ctx.top_dir) + 1:]
else: path = path[len(ctx.top_dir):]
# iterate through possible subprojects names
folders = os.path.normpath(path).split(os.sep)
# print(folders)
for i in range(1, len(folders)+1):
name = folders[-i]
# print(name)
if name in ctx.all_envs:
if log: Logs.pprint('YELLOW', 'env: changed to %s' % name)
return ctx.all_envs[name]
if log: Logs.pprint('YELLOW', 'env: changed to default env')
raise IndexError('top env')
def configure(conf):
if conf.options.SKIP_SUBDIRS:
global IGNORED_SUBDIRS
IGNORED_SUBDIRS += conf.options.SKIP_SUBDIRS.split(',')
print IGNORED_SUBDIRS
@Configure.conf
def add_subproject(ctx, names):
global IGNORED_SUBDIRS
names_lst = Utils.to_list(names)
if isinstance(ctx, Configure.ConfigurationContext):
for name in names_lst:
depth_push(name)
if name in IGNORED_SUBDIRS:
ctx.msg(msg='--X %s' % depth(), result='ignored', color='YELLOW')
depth_pop()
return
ctx.setenv(name, ctx.env) # derive new env from
ctx.env.ENVNAME = name
ctx.msg(msg='--> %s' % depth(), result='in progress', color='BLUE')
ctx.recurse(name)
ctx.msg(msg='<-- %s' % depth(), result='done', color='BLUE')
ctx.setenv('')
depth_pop()
else:
if not ctx.all_envs:
ctx.load_envs()
for name in names_lst:
if name in IGNORED_SUBDIRS:
return
ctx.env = ctx.all_envs[name]
ctx.recurse(name)

43
wscript

@ -58,29 +58,15 @@ def options(opt): @@ -58,29 +58,15 @@ def options(opt):
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)')
opt.load('subproject')
grp.add_option('-S', '--skip-subprojects', action='store', dest = 'SKIP_SUBDIRS', default=None,
help = 'don\'t recurse into specified subprojects. Current subdirs: ' + str(subdirs()))
for i in SUBDIRS:
if not os.path.isfile(os.path.join(i.name, 'wscript')):
# HACKHACK: this way we get warning message right in the help
# so this just becomes more noticeable
opt.add_option_group('Cannot find wscript in ' + i.name + '. You probably missed submodule update')
else: opt.recurse(i.name)
opt.add_subproject(subdirs())
opt.load('xcompile compiler_cxx compiler_c sdl2')
if sys.platform == 'win32':
opt.load('msvc msdev msvs')
def set_ignored_subdirs(subdirs):
for i in SUBDIRS:
if i.ignore:
continue
if i.name in subdirs:
i.ignore = True
def configure(conf):
conf.start_msg('Build type')
if conf.options.BUILD_TYPE == None:
@ -91,10 +77,7 @@ def configure(conf): @@ -91,10 +77,7 @@ def configure(conf):
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
conf.end_msg(conf.options.BUILD_TYPE)
# skip some subdirectories, if requested
if conf.options.SKIP_SUBDIRS:
skip_subdirs = conf.options.SKIP_SUBDIRS.split(',')
set_ignored_subdirs(skip_subdirs)
conf.load('subproject')
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
@ -186,19 +169,9 @@ def configure(conf): @@ -186,19 +169,9 @@ def configure(conf):
if conf.env.DEDICATED and i.dedicated:
continue
if i.ignore:
continue
conf.setenv(i.name, conf.env) # derive new env from global one
conf.env.ENVNAME = i.name
conf.msg(msg='--> ' + i.name, result='in progress', color='BLUE')
# configure in standalone env
conf.recurse(i.name)
conf.msg(msg='<-- ' + i.name, result='done', color='BLUE')
conf.setenv('')
conf.add_subproject(i.name)
def build(bld):
bld.load_envs()
for i in SUBDIRS:
if bld.env.SINGLE_BINARY and i.singlebin:
continue
@ -206,8 +179,4 @@ def build(bld): @@ -206,8 +179,4 @@ def build(bld):
if bld.env.DEDICATED and i.dedicated:
continue
if i.ignore:
continue
bld.env = bld.all_envs[i.name]
bld.recurse(i.name)
bld.add_subproject(i.name)

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