mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-22 21:04:14 +00:00
scripts: waflib: introduce new waf plugin -- subproject, which makes easier use of standalone envs for each subdirectory
This commit is contained in:
parent
d17fdea884
commit
459f4a9788
@ -33,9 +33,10 @@ def configure(conf):
|
||||
conf.env.NANOGL = conf.options.NANOGL
|
||||
conf.env.GLWES = conf.options.GLWES
|
||||
|
||||
if conf.env.NANOGL: conf.recurse('nanogl')
|
||||
if conf.env.NANOGL:
|
||||
conf.add_subproject('nanogl')
|
||||
if conf.env.GLWES:
|
||||
conf.recurse('gl-wes-v2')
|
||||
conf.add_subproject('gl-wes-v2')
|
||||
|
||||
conf.env.GL_STATIC = conf.options.GL_STATIC
|
||||
if conf.env.GL_STATIC:
|
||||
@ -77,7 +78,7 @@ def build(bld):
|
||||
)
|
||||
|
||||
if bld.env.NANOGL:
|
||||
bld.recurse('nanogl')
|
||||
bld.add_subproject('nanogl')
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = 'ref_gles1',
|
||||
@ -89,7 +90,7 @@ def build(bld):
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM)
|
||||
|
||||
if bld.env.GLWES:
|
||||
bld.recurse('gl-wes-v2')
|
||||
bld.add_subproject('gl-wes-v2')
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = 'ref_gles2',
|
||||
|
@ -107,6 +107,7 @@ from waflib.Build import BuildContext
|
||||
# import waftools
|
||||
# from waftools import deps
|
||||
from deps import get_targets
|
||||
from subproject import get_subproject_env
|
||||
|
||||
|
||||
def options(opt):
|
||||
@ -161,27 +162,6 @@ class MsDevContext(BuildContext):
|
||||
export(self)
|
||||
self.timer = Utils.Timer()
|
||||
|
||||
def get_subproject_env(bld, path):
|
||||
# remove top dir path
|
||||
path = str(path)
|
||||
if path.startswith(bld.top_dir):
|
||||
if bld.top_dir[-1] != os.pathsep:
|
||||
path = path[len(bld.top_dir) + 1:]
|
||||
else: path = path[len(bld.top_dir):]
|
||||
|
||||
# iterate through possible subprojects names
|
||||
folders = os.path.normpath(path).split(os.sep)
|
||||
# print(folders)
|
||||
for i in range(1, len(folders)+1):
|
||||
name = folders[-i]
|
||||
# print(name)
|
||||
if name in bld.all_envs:
|
||||
Logs.pprint('YELLOW', 'env: changed to %s' % name)
|
||||
return bld.all_envs[name]
|
||||
Logs.pprint('YELLOW', 'env: changed to default env')
|
||||
raise IndexError('top env')
|
||||
|
||||
|
||||
def export(bld):
|
||||
'''Exports all C and C++ task generators as **Visual Studio** projects
|
||||
and creates a **Visual Studio** solution containing references to
|
||||
@ -206,7 +186,7 @@ Don't use it for release builds, as it doesn't enables WinXP compatibility for n
|
||||
if getattr(tgen, 'msdev_skipme', False):
|
||||
continue
|
||||
try:
|
||||
bld.env = get_subproject_env(bld, tgen.path)
|
||||
bld.env = get_subproject_env(bld, tgen.path, True)
|
||||
except IndexError:
|
||||
bld.env = saveenv
|
||||
if set(('c', 'cxx')) & set(getattr(tgen, 'features', [])):
|
||||
@ -791,4 +771,4 @@ MSDEV_SOLUTION = [
|
||||
'HideSolutionNode = FALSE\n',
|
||||
'EndGlobalSection\n',
|
||||
'EndGlobal\n',
|
||||
'\n']
|
||||
'\n']
|
||||
|
127
scripts/waflib/subproject.py
Normal file
127
scripts/waflib/subproject.py
Normal file
@ -0,0 +1,127 @@
|
||||
#!/usr/bin/env python
|
||||
# encoding: utf-8
|
||||
# Copyright (c) 2019 a1batross
|
||||
|
||||
'''
|
||||
Subproject tool
|
||||
|
||||
Helps you have standalone environment for each subproject(subdirectory)
|
||||
|
||||
Usage::
|
||||
def configure(conf):
|
||||
conf.add_subproject('folder1 folder2')
|
||||
|
||||
def build(bld):
|
||||
bld.add_subproject('folder1 folder2')
|
||||
'''
|
||||
|
||||
from waflib import Configure, Logs, Options, Utils
|
||||
import os
|
||||
|
||||
IGNORED_SUBDIRS = []
|
||||
DEPTH = ''
|
||||
|
||||
def depth_push(path):
|
||||
global DEPTH
|
||||
|
||||
DEPTH = os.path.join(DEPTH, path)
|
||||
# print DEPTH
|
||||
|
||||
def depth_pop():
|
||||
global DEPTH
|
||||
|
||||
DEPTH = os.path.dirname(DEPTH)
|
||||
# print DEPTH
|
||||
|
||||
def depth():
|
||||
global DEPTH
|
||||
return DEPTH
|
||||
|
||||
def opt(f):
|
||||
"""
|
||||
Decorator: attach new option functions to :py:class:`waflib.Options.OptionsContext`.
|
||||
|
||||
:param f: method to bind
|
||||
:type f: function
|
||||
"""
|
||||
setattr(Options.OptionsContext, f.__name__, f)
|
||||
return f
|
||||
|
||||
@opt
|
||||
def add_subproject(ctx, names):
|
||||
names_lst = Utils.to_list(names)
|
||||
|
||||
for name in names_lst:
|
||||
depth_push(name)
|
||||
|
||||
wscript_path = os.path.join(depth(), 'wscript')
|
||||
|
||||
if not os.path.isfile(wscript_path):
|
||||
# HACKHACK: this way we get warning message right in the help
|
||||
# so this just becomes more noticeable
|
||||
ctx.add_option_group('Cannot find wscript in ' + name + '. You probably missed submodule update')
|
||||
else:
|
||||
ctx.recurse(name)
|
||||
|
||||
depth_pop()
|
||||
|
||||
def options(opt):
|
||||
grp = opt.add_option_group('Subproject options')
|
||||
|
||||
grp.add_option('-S', '--skip-subprojects', action='store', dest = 'SKIP_SUBDIRS', default=None,
|
||||
help = 'don\'t recurse into specified subprojects. Use only directory name.')
|
||||
|
||||
def get_subproject_env(ctx, path, log=False):
|
||||
# remove top dir path
|
||||
path = str(path)
|
||||
if path.startswith(ctx.top_dir):
|
||||
if ctx.top_dir[-1] != os.pathsep:
|
||||
path = path[len(ctx.top_dir) + 1:]
|
||||
else: path = path[len(ctx.top_dir):]
|
||||
|
||||
# iterate through possible subprojects names
|
||||
folders = os.path.normpath(path).split(os.sep)
|
||||
# print(folders)
|
||||
for i in range(1, len(folders)+1):
|
||||
name = folders[-i]
|
||||
# print(name)
|
||||
if name in ctx.all_envs:
|
||||
if log: Logs.pprint('YELLOW', 'env: changed to %s' % name)
|
||||
return ctx.all_envs[name]
|
||||
if log: Logs.pprint('YELLOW', 'env: changed to default env')
|
||||
raise IndexError('top env')
|
||||
|
||||
|
||||
def configure(conf):
|
||||
if conf.options.SKIP_SUBDIRS:
|
||||
global IGNORED_SUBDIRS
|
||||
IGNORED_SUBDIRS += conf.options.SKIP_SUBDIRS.split(',')
|
||||
print IGNORED_SUBDIRS
|
||||
|
||||
@Configure.conf
|
||||
def add_subproject(ctx, names):
|
||||
global IGNORED_SUBDIRS
|
||||
names_lst = Utils.to_list(names)
|
||||
|
||||
if isinstance(ctx, Configure.ConfigurationContext):
|
||||
for name in names_lst:
|
||||
depth_push(name)
|
||||
if name in IGNORED_SUBDIRS:
|
||||
ctx.msg(msg='--X %s' % depth(), result='ignored', color='YELLOW')
|
||||
depth_pop()
|
||||
return
|
||||
ctx.setenv(name, ctx.env) # derive new env from
|
||||
ctx.env.ENVNAME = name
|
||||
ctx.msg(msg='--> %s' % depth(), result='in progress', color='BLUE')
|
||||
ctx.recurse(name)
|
||||
ctx.msg(msg='<-- %s' % depth(), result='done', color='BLUE')
|
||||
ctx.setenv('')
|
||||
depth_pop()
|
||||
else:
|
||||
if not ctx.all_envs:
|
||||
ctx.load_envs()
|
||||
for name in names_lst:
|
||||
if name in IGNORED_SUBDIRS:
|
||||
return
|
||||
ctx.env = ctx.all_envs[name]
|
||||
ctx.recurse(name)
|
43
wscript
43
wscript
@ -58,29 +58,15 @@ def options(opt):
|
||||
|
||||
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
|
||||
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)')
|
||||
|
||||
opt.load('subproject')
|
||||
|
||||
grp.add_option('-S', '--skip-subprojects', action='store', dest = 'SKIP_SUBDIRS', default=None,
|
||||
help = 'don\'t recurse into specified subprojects. Current subdirs: ' + str(subdirs()))
|
||||
|
||||
for i in SUBDIRS:
|
||||
if not os.path.isfile(os.path.join(i.name, 'wscript')):
|
||||
# HACKHACK: this way we get warning message right in the help
|
||||
# so this just becomes more noticeable
|
||||
opt.add_option_group('Cannot find wscript in ' + i.name + '. You probably missed submodule update')
|
||||
else: opt.recurse(i.name)
|
||||
opt.add_subproject(subdirs())
|
||||
|
||||
opt.load('xcompile compiler_cxx compiler_c sdl2')
|
||||
if sys.platform == 'win32':
|
||||
opt.load('msvc msdev msvs')
|
||||
|
||||
def set_ignored_subdirs(subdirs):
|
||||
for i in SUBDIRS:
|
||||
if i.ignore:
|
||||
continue
|
||||
|
||||
if i.name in subdirs:
|
||||
i.ignore = True
|
||||
|
||||
def configure(conf):
|
||||
conf.start_msg('Build type')
|
||||
if conf.options.BUILD_TYPE == None:
|
||||
@ -91,10 +77,7 @@ def configure(conf):
|
||||
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
|
||||
conf.end_msg(conf.options.BUILD_TYPE)
|
||||
|
||||
# skip some subdirectories, if requested
|
||||
if conf.options.SKIP_SUBDIRS:
|
||||
skip_subdirs = conf.options.SKIP_SUBDIRS.split(',')
|
||||
set_ignored_subdirs(skip_subdirs)
|
||||
conf.load('subproject')
|
||||
|
||||
# Force XP compability, all build targets should add
|
||||
# subsystem=bld.env.MSVC_SUBSYSTEM
|
||||
@ -186,19 +169,9 @@ def configure(conf):
|
||||
if conf.env.DEDICATED and i.dedicated:
|
||||
continue
|
||||
|
||||
if i.ignore:
|
||||
continue
|
||||
|
||||
conf.setenv(i.name, conf.env) # derive new env from global one
|
||||
conf.env.ENVNAME = i.name
|
||||
conf.msg(msg='--> ' + i.name, result='in progress', color='BLUE')
|
||||
# configure in standalone env
|
||||
conf.recurse(i.name)
|
||||
conf.msg(msg='<-- ' + i.name, result='done', color='BLUE')
|
||||
conf.setenv('')
|
||||
conf.add_subproject(i.name)
|
||||
|
||||
def build(bld):
|
||||
bld.load_envs()
|
||||
for i in SUBDIRS:
|
||||
if bld.env.SINGLE_BINARY and i.singlebin:
|
||||
continue
|
||||
@ -206,8 +179,4 @@ def build(bld):
|
||||
if bld.env.DEDICATED and i.dedicated:
|
||||
continue
|
||||
|
||||
if i.ignore:
|
||||
continue
|
||||
|
||||
bld.env = bld.all_envs[i.name]
|
||||
bld.recurse(i.name)
|
||||
bld.add_subproject(i.name)
|
||||
|
Loading…
x
Reference in New Issue
Block a user