Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from __future__ import print_function
from waflib import Logs, Options
import os
import sys
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ]
top = '.'
def get_git_version():
# try grab the current version number from git
version = 'notset'
if os.path.exists('.git'):
try:
version = os.popen('git describe --dirty --always').read().strip()
except Exception as e:
pass
if(len(version) == 0):
version = 'notset'
return version
def options(opt):
opt.load('compiler_cxx compiler_c')
if sys.platform == 'win32':
opt.load('msvc msvs')
opt.add_option(
'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server(XashDS)')
opt.add_option(
'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine')
opt.add_option(
'--release', action = 'store_true', dest = 'RELEASE', default = False,
help = 'strip debug info from binary and enable optimizations')
opt.add_option(
'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development')
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opt.add_option(
'--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True,
help = 'do not enable gcc colors')
opt.add_option(
'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
help = 'SDL2 path to build(required for Windows)')
opt.recurse(SUBDIRS)
def configure(conf):
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
conf.load('compiler_cxx compiler_c')
if sys.platform == 'win32':
conf.load('msvc msvs')
# Check if we have 64-bit toolchain
conf.env.DEST_64BIT = False # predict state
try:
conf.check_cc(
fragment='''int main( void )
{
int check[sizeof(void*) == 4 ? 1: -1];
return 0;
}''',
msg = 'Checking if compiler create 32 bit code')
except conf.errors.ConfigurationError:
# Program not compiled, we have 64 bit
conf.env.DEST_64BIT = True
if(conf.env.DEST_64BIT):
if(not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', ['-m32'])
conf.env.append_value('CFLAGS', ['-m32'])
conf.env.append_value('CXXFLAGS', ['-m32'])
Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
else:
Logs.warn('WARNING: 64-bit engine may be unstable')
if(conf.env.COMPILER_CC != 'msvc'):
if(conf.env.COMPILER_CC == 'gcc'):
conf.env.append_unique('LINKFLAGS', ['-Wl,--no-undefined'])
if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', ['-O2'])
conf.env.append_unique('CXXFLAGS', ['-O2'])
else:
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conf.env.append_unique('CFLAGS', ['-Og', '-g'])
conf.env.append_unique('CXXFLAGS', ['-Og', '-g'])
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if conf.options.GCC_COLORS:
conf.env.append_unique('CFLAGS', ['-fdiagnostics-color=always'])
conf.env.append_unique('CXXFLAGS', ['-fdiagnostics-color=always'])
else:
if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', ['/O2'])
conf.env.append_unique('CXXFLAGS', ['/O2'])
else:
conf.env.append_unique('CFLAGS', ['/Z7'])
conf.env.append_unique('CXXFLAGS', ['/Z7'])
conf.env.append_unique('LINKFLAGS', ['/DEBUG'])
conf.env.append_unique('DEFINES', '_USING_V110_SDK71_') # Force XP compability
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
if(conf.env.DEST_OS != 'win32'):
conf.check( lib='dl' )
conf.check( lib='m' )
conf.check( lib='pthread' )
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
# indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and
conf.env.DEST_OS != 'darwin'):
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
conf.start_msg('Checking git hash')
git_version = get_git_version()
conf.end_msg(git_version)
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"')
for i in SUBDIRS:
conf.setenv(i, conf.env) # derive new env from global one
conf.env.ENVNAME = i
conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE')
# configure in standalone env
conf.recurse(i)
conf.msg(msg='Configuring ' + i, result='done', color='BLUE')
conf.setenv('')
def build(bld):
for i in SUBDIRS:
bld.recurse(SUBDIRS)