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#include "common.h"
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#include "client.h"
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#include "library.h"
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#include "cl_tent.h"
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#include "platform/platform.h"
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#include "vid_common.h"
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struct ref_state_s ref;
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ref_globals_t refState;
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CVAR_DEFINE_AUTO( gl_vsync, "0", FCVAR_ARCHIVE, "enable vertical syncronization" );
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CVAR_DEFINE_AUTO( r_showtextures, "0", FCVAR_CHEAT, "show all uploaded textures" );
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CVAR_DEFINE_AUTO( r_adjust_fov, "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
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CVAR_DEFINE_AUTO( r_decals, "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );
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CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
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CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
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CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
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static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
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void R_GetTextureParms( int *w, int *h, int texnum )
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{
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if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum );
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if( h ) *h = REF_GET_PARM( PARM_TEX_HEIGHT, texnum );
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}
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/*
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================
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GL_FreeImage
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Frees image by name
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================
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*/
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void GAME_EXPORT GL_FreeImage( const char *name )
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{
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int texnum;
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if( !ref.initialized )
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return;
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if(( texnum = ref.dllFuncs.GL_FindTexture( name )) != 0 )
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ref.dllFuncs.GL_FreeTexture( texnum );
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}
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void R_UpdateRefState( void )
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{
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refState.time = cl.time;
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refState.oldtime = cl.oldtime;
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refState.realtime = host.realtime;
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refState.frametime = host.frametime;
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}
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void GL_RenderFrame( const ref_viewpass_t *rvp )
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{
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R_UpdateRefState();
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VectorCopy( rvp->vieworigin, refState.vieworg );
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VectorCopy( rvp->viewangles, refState.viewangles );
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ref.dllFuncs.GL_RenderFrame( rvp );
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}
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static intptr_t pfnEngineGetParm( int parm, int arg )
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{
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return CL_RenderGetParm( parm, arg, false ); // prevent recursion
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}
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static world_static_t *pfnGetWorld( void )
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{
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return &world;
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}
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static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
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{
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clgame.dllFuncs.pfnStudioEvent( event, e );
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}
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static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr )
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{
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switch( spr )
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{
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case REF_DOT_SPRITE: return cl_sprite_dot;
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case REF_CHROME_SPRITE: return cl_sprite_shell;
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default: Host_Error( "GetDefaultSprite: unknown sprite %d\n", spr );
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}
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return NULL;
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}
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static void *pfnMod_Extradata( int type, model_t *m )
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{
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switch( type )
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{
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case mod_alias: return Mod_AliasExtradata( m );
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case mod_studio: return Mod_StudioExtradata( m );
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case mod_sprite: // fallthrough
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case mod_brush: return NULL;
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default: Host_Error( "Mod_Extradata: unknown type %d\n", type );
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}
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return NULL;
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}
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static void pfnGetPredictedOrigin( vec3_t v )
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{
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VectorCopy( cl.simorg, v );
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}
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static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
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{
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return &clgame.palette[color];
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}
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static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
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{
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if( width ) *width = clgame.scrInfo.iWidth;
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if( height ) *height = clgame.scrInfo.iHeight;
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}
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static void pfnSetLocalLightLevel( int level )
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{
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cl.local.light_level = level;
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}
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/*
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===============
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pfnPlayerInfo
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===============
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*/
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static player_info_t *pfnPlayerInfo( int index )
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{
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if( index == -1 ) // special index for menu
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return &gameui.playerinfo;
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if( index < 0 || index >= cl.maxclients )
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return NULL;
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return &cl.players[index];
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}
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/*
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===============
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pfnGetPlayerState
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===============
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*/
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static entity_state_t *R_StudioGetPlayerState( int index )
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{
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if( index < 0 || index >= cl.maxclients )
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return NULL;
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return &cl.frames[cl.parsecountmod].playerstate[index];
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}
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static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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return clgame.dllFuncs.pfnGetStudioModelInterface ?
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clgame.dllFuncs.pfnGetStudioModelInterface( version, ppinterface, pstudio ) :
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0;
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}
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static poolhandle_t pfnImage_GetPool( void )
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{
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return host.imagepool;
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}
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static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
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{
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return &PFDesc[idx];
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}
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static void pfnDrawNormalTriangles( void )
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{
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clgame.dllFuncs.pfnDrawNormalTriangles();
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}
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static void pfnDrawTransparentTriangles( void )
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{
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clgame.dllFuncs.pfnDrawTransparentTriangles();
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}
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static screenfade_t *pfnRefGetScreenFade( void )
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{
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return &clgame.fade;
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}
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/*
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===============
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R_DoResetGamma
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gamma will be reset for
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some type of screenshots
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===============
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*/
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static qboolean R_DoResetGamma( void )
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{
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switch( cls.scrshot_action )
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{
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case scrshot_envshot:
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case scrshot_skyshot:
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return true;
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default:
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return false;
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}
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}
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static qboolean R_Init_Video_( const int type )
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{
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host.apply_opengl_config = true;
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Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName());
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Cbuf_Execute();
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host.apply_opengl_config = false;
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return R_Init_Video( type );
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}
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static ref_api_t gEngfuncs =
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{
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pfnEngineGetParm,
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(void*)Cvar_Get,
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(void*)Cvar_FindVarExt,
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Cvar_VariableValue,
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Cvar_VariableString,
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Cvar_SetValue,
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Cvar_Set,
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Cvar_RegisterVariable,
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Cvar_FullSet,
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Cmd_AddRefCommand,
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Cmd_RemoveCommand,
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Cmd_Argc,
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Cmd_Argv,
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Cmd_Args,
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Cbuf_AddText,
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Cbuf_InsertText,
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Cbuf_Execute,
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Con_Printf,
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Con_DPrintf,
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Con_Reportf,
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Con_NPrintf,
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Con_NXPrintf,
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CL_CenterPrint,
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Con_DrawStringLen,
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Con_DrawString,
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CL_DrawCenterPrint,
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CL_GetLocalPlayer,
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CL_GetViewModel,
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CL_GetEntityByIndex,
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R_BeamGetEntity,
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CL_GetWaterEntity,
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CL_AddVisibleEntity,
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Mod_SampleSizeForFace,
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Mod_BoxVisible,
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pfnGetWorld,
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Mod_PointInLeaf,
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Mod_CreatePolygonsForHull,
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R_StudioGetAnim,
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pfnStudioEvent,
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CL_DrawEFX,
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CL_ThinkParticle,
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R_FreeDeadParticles,
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CL_AllocParticleFast,
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CL_AllocElight,
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pfnGetDefaultSprite,
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R_StoreEfrags,
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Mod_ForName,
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pfnMod_Extradata,
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CL_ModelHandle,
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CL_GetRemapInfoForEntity,
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CL_AllocRemapInfo,
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CL_FreeRemapInfo,
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CL_UpdateRemapInfo,
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CL_ExtraUpdate,
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Host_Error,
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COM_SetRandomSeed,
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COM_RandomFloat,
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COM_RandomLong,
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pfnRefGetScreenFade,
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CL_TextMessageGet,
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pfnGetPredictedOrigin,
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pfnCL_GetPaletteColor,
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pfnCL_GetScreenInfo,
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pfnSetLocalLightLevel,
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Sys_CheckParm,
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pfnPlayerInfo,
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R_StudioGetPlayerState,
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Mod_CacheCheck,
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Mod_LoadCacheFile,
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Mod_Calloc,
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pfnGetStudioModelInterface,
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_Mem_AllocPool,
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_Mem_FreePool,
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_Mem_Alloc,
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_Mem_Realloc,
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_Mem_Free,
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COM_LoadLibrary,
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COM_FreeLibrary,
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COM_GetProcAddress,
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R_Init_Video_,
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R_Free_Video,
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GL_SetAttribute,
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GL_GetAttribute,
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GL_GetProcAddress,
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GL_SwapBuffers,
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SW_CreateBuffer,
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SW_LockBuffer,
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SW_UnlockBuffer,
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BuildGammaTable,
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LightToTexGamma,
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R_DoResetGamma,
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CL_GetLightStyle,
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CL_GetDynamicLight,
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CL_GetEntityLight,
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R_FatPVS,
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GL_GetOverviewParms,
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Sys_DoubleTime,
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pfnGetPhysent,
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pfnTraceSurface,
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PM_CL_TraceLine,
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CL_VisTraceLine,
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CL_TraceLine,
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pfnGetMoveVars,
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Image_AddCmdFlags,
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Image_SetForceFlags,
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Image_ClearForceFlags,
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Image_CustomPalette,
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Image_Process,
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FS_LoadImage,
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FS_SaveImage,
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FS_CopyImage,
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FS_FreeImage,
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Image_SetMDLPointer,
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pfnImage_GetPool,
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pfnImage_GetPFDesc,
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pfnDrawNormalTriangles,
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pfnDrawTransparentTriangles,
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&clgame.drawFuncs,
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&g_fsapi,
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};
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static void R_UnloadProgs( void )
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{
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if( !ref.hInstance ) return;
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// deinitialize renderer
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ref.dllFuncs.R_Shutdown();
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Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY );
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Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG );
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Cmd_Unlink( CMD_REFDLL );
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COM_FreeLibrary( ref.hInstance );
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ref.hInstance = NULL;
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memset( &refState, 0, sizeof( refState ));
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memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
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}
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static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
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{
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dst->version = TRI_API_VERSION;
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dst->Begin = src->Begin;
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dst->RenderMode = TriRenderMode;
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dst->End = src->End;
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dst->Color4f = TriColor4f;
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dst->Color4ub = TriColor4ub;
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dst->TexCoord2f = src->TexCoord2f;
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dst->Vertex3f = src->Vertex3f;
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dst->Vertex3fv = src->Vertex3fv;
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dst->Brightness = TriBrightness;
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dst->CullFace = TriCullFace;
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dst->SpriteTexture = TriSpriteTexture;
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dst->WorldToScreen = TriWorldToScreen;
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dst->Fog = src->Fog;
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dst->ScreenToWorld = src->ScreenToWorld;
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dst->GetMatrix = src->GetMatrix;
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dst->BoxInPVS = TriBoxInPVS;
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dst->LightAtPoint = TriLightAtPoint;
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dst->Color4fRendermode = TriColor4fRendermode;
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dst->FogParams = src->FogParams;
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}
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static qboolean R_LoadProgs( const char *name )
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{
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extern triangleapi_t gTriApi;
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static ref_api_t gpEngfuncs;
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REFAPI GetRefAPI; // single export
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if( ref.hInstance ) R_UnloadProgs();
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FS_AllowDirectPaths( true );
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if( !(ref.hInstance = COM_LoadLibrary( name, false, true ) ))
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{
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FS_AllowDirectPaths( false );
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Con_Reportf( "R_LoadProgs: can't load renderer library %s: %s\n", name, COM_GetLibraryError() );
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return false;
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}
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FS_AllowDirectPaths( false );
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if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )) )
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{
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COM_FreeLibrary( ref.hInstance );
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Con_Reportf( "R_LoadProgs: can't find GetRefAPI entry point in %s\n", name );
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ref.hInstance = NULL;
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return false;
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}
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
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if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
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{
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COM_FreeLibrary( ref.hInstance );
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Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
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ref.hInstance = NULL;
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return false;
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}
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refState.developer = host_developer.value;
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if( !ref.dllFuncs.R_Init( ) )
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{
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COM_FreeLibrary( ref.hInstance );
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Con_Reportf( "R_LoadProgs: can't init renderer!\n" ); //, ref.dllFuncs.R_GetInitError() );
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ref.hInstance = NULL;
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return false;
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}
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Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY );
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ref.initialized = true;
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// initialize TriAPI callbacks
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CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
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return true;
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}
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void R_Shutdown( void )
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{
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int i;
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model_t *mod;
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// release SpriteTextures
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for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
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{
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if( !mod->name[0] ) continue;
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Mod_FreeModel( mod );
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}
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memset( clgame.sprites, 0, sizeof( clgame.sprites ));
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// correctly free all models before render unload
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// change this if need add online render changing
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Mod_FreeAll();
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R_UnloadProgs();
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ref.initialized = false;
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}
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static void R_GetRendererName( char *dest, size_t size, const char *opt )
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{
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if( !Q_strstr( opt, "." OS_LIB_EXT ))
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{
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const char *format;
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#ifdef XASH_INTERNAL_GAMELIBS
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if( !Q_strcmp( opt, "ref_" ))
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format = "%s";
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else
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format = "ref_%s";
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#else
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if( !Q_strcmp( opt, "ref_" ))
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format = OS_LIB_PREFIX "%s." OS_LIB_EXT;
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else
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format = OS_LIB_PREFIX "ref_%s." OS_LIB_EXT;
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#endif
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Q_snprintf( dest, size, format, opt );
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}
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else
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{
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// full path
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Q_strncpy( dest, opt, size );
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|
}
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|
}
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static qboolean R_LoadRenderer( const char *refopt )
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|
|
{
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|
string refdll;
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|
R_GetRendererName( refdll, sizeof( refdll ), refopt );
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Con_Printf( "Loading renderer: %s -> %s\n", refopt, refdll );
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|
if( !R_LoadProgs( refdll ))
|
|
|
|
{
|
|
|
|
R_Shutdown();
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|
|
Sys_Warn( S_ERROR "Can't initialize %s renderer!\n", refdll );
|
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|
|
return false;
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|
|
|
}
|
|
|
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|
|
Con_Reportf( "Renderer %s initialized\n", refdll );
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|
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|
return true;
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|
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|
}
|
|
|
|
|
|
|
|
static void SetWidthAndHeightFromCommandLine( void )
|
|
|
|
{
|
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|
|
int width, height;
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|
Sys_GetIntFromCmdLine( "-width", &width );
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|
Sys_GetIntFromCmdLine( "-height", &height );
|
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|
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|
if( width < 1 || height < 1 )
|
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|
|
{
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|
|
|
// Not specified or invalid, so don't bother.
|
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|
|
return;
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|
|
}
|
|
|
|
|
|
|
|
R_SaveVideoMode( width, height, width, height, false );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetFullscreenModeFromCommandLine( void )
|
|
|
|
{
|
|
|
|
if( Sys_CheckParm( "-borderless" ))
|
|
|
|
Cvar_DirectSet( &vid_fullscreen, "2" );
|
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|
|
else if( Sys_CheckParm( "-fullscreen" ))
|
|
|
|
Cvar_DirectSet( &vid_fullscreen, "1" );
|
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|
|
else if( Sys_CheckParm( "-windowed" ))
|
|
|
|
Cvar_DirectSet( &vid_fullscreen, "0" );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void R_CollectRendererNames( void )
|
|
|
|
{
|
|
|
|
// ordering is important!
|
|
|
|
static const char *shortNames[] =
|
|
|
|
{
|
|
|
|
#if XASH_REF_GL_ENABLED
|
|
|
|
"gl",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_NANOGL_ENABLED
|
|
|
|
"gles1",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_GLWES_ENABLED
|
|
|
|
"gles2",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_GL4ES_ENABLED
|
|
|
|
"gl4es",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_SOFT_ENABLED
|
|
|
|
"soft",
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
// ordering is important here too!
|
|
|
|
static const char *readableNames[ARRAYSIZE( shortNames )] =
|
|
|
|
{
|
|
|
|
#if XASH_REF_GL_ENABLED
|
|
|
|
"OpenGL",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_NANOGL_ENABLED
|
|
|
|
"GLES1 (NanoGL)",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_GLWES_ENABLED
|
|
|
|
"GLES2 (gl-wes-v2)",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_GL4ES_ENABLED
|
|
|
|
"GL4ES",
|
|
|
|
#endif
|
|
|
|
#if XASH_REF_SOFT_ENABLED
|
|
|
|
"Software",
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
ref.numRenderers = ARRAYSIZE( shortNames );
|
|
|
|
ref.shortNames = shortNames;
|
|
|
|
ref.readableNames = readableNames;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean R_Init( void )
|
|
|
|
{
|
|
|
|
qboolean success = false;
|
|
|
|
string requested;
|
|
|
|
|
|
|
|
Cvar_RegisterVariable( &gl_vsync );
|
|
|
|
Cvar_RegisterVariable( &r_showtextures );
|
|
|
|
Cvar_RegisterVariable( &r_adjust_fov );
|
|
|
|
Cvar_RegisterVariable( &r_decals );
|
|
|
|
Cvar_RegisterVariable( &gl_msaa_samples );
|
|
|
|
Cvar_RegisterVariable( &gl_clear );
|
|
|
|
Cvar_RegisterVariable( &r_showtree );
|
|
|
|
Cvar_RegisterVariable( &r_refdll );
|
|
|
|
|
|
|
|
// cvars that are expected to exist
|
|
|
|
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
|
|
|
|
Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
|
|
|
|
Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
|
|
|
|
Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
|
|
|
|
Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
|
|
|
|
Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" );
|
|
|
|
Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" );
|
|
|
|
Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" );
|
|
|
|
Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" );
|
|
|
|
|
|
|
|
Cvar_Get( "r_sprite_lerping", "1", FCVAR_ARCHIVE, "enables sprite animation lerping" );
|
|
|
|
Cvar_Get( "r_sprite_lighting", "1", FCVAR_ARCHIVE, "enables sprite lighting (blood etc)" );
|
|
|
|
|
|
|
|
Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" );
|
|
|
|
Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" );
|
|
|
|
|
|
|
|
// cvars that are expected to exist by client.dll
|
|
|
|
// refdll should just get pointer to them
|
|
|
|
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
|
|
|
|
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );
|
|
|
|
|
|
|
|
// cvars are created, execute video config
|
|
|
|
Cbuf_AddText( "exec video.cfg" );
|
|
|
|
Cbuf_Execute();
|
|
|
|
|
|
|
|
// Set screen resolution and fullscreen mode if passed in on command line.
|
|
|
|
// this is done after executing video.cfg, as the command line values should take priority.
|
|
|
|
SetWidthAndHeightFromCommandLine();
|
|
|
|
SetFullscreenModeFromCommandLine();
|
|
|
|
|
|
|
|
R_CollectRendererNames();
|
|
|
|
|
|
|
|
// Priority:
|
|
|
|
// 1. Command line `-ref` argument.
|
|
|
|
// 2. `ref_dll` cvar.
|
|
|
|
// 3. Detected renderers in `DEFAULT_RENDERERS` order.
|
|
|
|
requested[0] = 0;
|
|
|
|
|
|
|
|
if( !success && Sys_GetParmFromCmdLine( "-ref", requested ))
|
|
|
|
success = R_LoadRenderer( requested );
|
|
|
|
|
|
|
|
if( !success && COM_CheckString( r_refdll.string ))
|
|
|
|
{
|
|
|
|
Q_strncpy( requested, r_refdll.string, sizeof( requested ));
|
|
|
|
success = R_LoadRenderer( requested );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !success )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < ref.numRenderers && !success; i++ )
|
|
|
|
{
|
|
|
|
// skip renderer that was requested but failed to load
|
|
|
|
if( !Q_strcmp( requested, ref.shortNames[i] ))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
success = R_LoadRenderer( ref.shortNames[i] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !success )
|
|
|
|
{
|
|
|
|
Host_Error( "Can't initialize any renderer. Check your video drivers!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
SCR_Init();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|