Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
3 years ago
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
3 years ago
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
3 years ago
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
3 years ago
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
3 years ago
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
3 years ago
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
...
* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
3 years ago
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
3 years ago
Andrey Akhmichin
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
3 years ago
Andrey Akhmichin
6e7653eec1
Move M_PI definition to header.
3 years ago
Andrey Akhmichin
a541a9699c
#ifdef->#if.
3 years ago
Bohdan Shulyar
fd6f48175f
Comment unused variables ( #184 )
...
* Comment unused variables
* Comment out dead code
3 years ago
Bohdan Shulyar
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
3 years ago
Bohdan Shulyar
d95080281f
Fix implicit conversion ( #180 )
3 years ago
Andrey Akhmichin
da5efc7146
Get rid of project files for MSVC 98.
4 years ago
Roman Chistokhodov
3f6ab0b2fd
Fix Goldsource build ( #176 )
4 years ago
Andrey Akhmichin
0dd90846fe
#ifdef->#if
4 years ago
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
4 years ago
Andrey Akhmichin
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
4 years ago
Alibek Omarov
e4dd9192cc
client: fix scoreboard not setting IN_SCORE bit in usercmd
4 years ago
Andrey Akhmichin
93630eae23
Fix player model angles.
...
Same as https://github.com/ValveSoftware/halflife/issues/3075 .
4 years ago
Andrey Akhmichin
5dd184da23
Fix memory leaks when parsing files.
4 years ago
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
4 years ago
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
4 years ago
Agent Agrimar
a39583f1ef
client: cmake: add winmm.lib dependency
...
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
4 years ago
Agent Agrimar
efe13c3d04
client: wscript: add winmm.lib dependency
...
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
4 years ago
Andrey Akhmichin
8e4ded4017
wscript: update yet again.
4 years ago
Andrey Akhmichin
2254a16b7b
client: wscript: update.
4 years ago
Andrey Akhmichin
f20b7259f3
wscript: reorder sources list.
4 years ago
Andrey Akhmichin
0324eb0431
Fix possible memory leak.
4 years ago
Andrey Akhmichin
0aecf06741
Remove GPL-licensed headers.
5 years ago
Andrey Akhmichin
6af5c3f472
Safe _snprintf usage.
5 years ago
Roman Chistokhodov
3e1e8961bf
Stop gauss pulse sound on overcharge
5 years ago
mittorn
c6d793231c
wscript: do not set install_path on dos target, set build task names to "server" and "client"
5 years ago
mittorn
9a08968453
fix undefined symbols and conflicts on OpenWatcom
5 years ago
mittorn
2ba9071798
check if cmath useful, remove posix defines when using owcc
5 years ago
mittorn
3a2d8ef5f9
client: remove useless defines
5 years ago
Andrey Akhmichin
b8825c2039
Fix some potential troubles.
...
Comment some useless code.
5 years ago
Alibek Omarov
b4d3b5d8be
wscript: enable library naming
5 years ago
Alibek Omarov
8622cc945d
CMakeLists: remove legacy 64 postfix
5 years ago
tyabus
446f608cf3
Remove outdated Makefiles ( #110 )
...
* Remove outdated Makefiles
* Update README.md
5 years ago
Andrey Akhmichin
b8f2d8c972
client: make some cvars archive.
5 years ago
Andrey Akhmichin
88161eac14
Add "cl_autowepswitch" cvar implementation.
5 years ago
Jonathan Poncelet
71afe6e204
Build: Added user32.lib dependency to CMake
...
Also had to add ResetThink to cbase.h, as it was missing in deug.
5 years ago
Jonathan Poncelet
aa7b5dc5ca
Build: Fixed issues on Windows
...
in_camera.o wouldn't link because of unresolved
symbols relating to getting/setting the cursor
position, so user32.lib was added as a dependency.
The gitignore was also missing ignore rules for
different waf folder name variations, and the
.vscode directory for people (like me) who use
VS Code.
5 years ago
Alibek Omarov
ae6299f636
wscript: use taskgen counter to solve problem with compiling shared code instead of hardcoding indexes
5 years ago
Andrey Akhmichin
e03f5e3c3e
Remove useless prototypes.
5 years ago
Andrey Akhmichin
11adcd5ac8
cmake: Add check for tgmath.h header.
5 years ago