Roman Chistokhodov
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237c63da30
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Disable barnacle fix and set corpsephysics to 0 by default (#307)
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2022-08-07 13:43:29 +00:00 |
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Andrey Akhmichin
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9c6c354fb5
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Merge branch 'master' into hlfixed
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2022-08-06 19:48:50 +05:00 |
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Roman Chistokhodov
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03cdf7a0e1
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Restore room sound type (#304)
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2022-08-06 14:42:50 +00:00 |
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Roman Chistokhodov
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19e5c784af
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Fix geiger sounds interrupting other sounds (#303)
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2022-08-06 14:42:21 +00:00 |
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Roman Chistokhodov
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d30986e328
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Barney checks for player to avoid friendly fire (#305)
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2022-08-06 14:42:09 +00:00 |
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Roman Chistokhodov
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e12d1aa743
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Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306)
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2022-08-06 14:40:26 +00:00 |
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Andrey Akhmichin
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d4d390422c
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Merge branch 'master' into hlfixed
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2022-08-05 18:27:39 +05:00 |
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Roman Chistokhodov
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ae4d65439c
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Don't play tripmine draw animation after placing the last tripmine (#300)
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2022-08-05 13:22:36 +00:00 |
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Roman Chistokhodov
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4053dca7a9
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Fix deploy animations sometimes not playing on weapon pickup (#299)
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2022-08-05 13:22:03 +00:00 |
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Roman Chistokhodov
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abf08e4520
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Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298)
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2022-08-05 13:21:43 +00:00 |
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Roman Chistokhodov
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8d91e9b4c0
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Use MAX_WEAPONS constant instead of magic numbers (#294)
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2022-07-27 05:24:22 +00:00 |
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Roman Chistokhodov
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b69d37e30e
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Fix scientist's voice pitch selection (#292)
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2022-07-22 12:56:02 +00:00 |
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Roman Chistokhodov
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3b0046cb3d
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Fix func_button's sparks origin when func_button has origin brush (#291)
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2022-07-22 01:12:08 +00:00 |
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Roman Chistokhodov
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ed676a5413
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Fix deploy animations on fast weapon switching (#289)
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2022-07-21 14:40:51 +00:00 |
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Roman Chistokhodov
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25ba2b4e5f
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Fix ServerActivate check for clients (#288)
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2022-07-21 14:23:22 +00:00 |
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Andrey Akhmichin
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2f7c40841f
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Turn off selfgauss.
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2022-07-20 14:24:04 +05:00 |
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Andrey Akhmichin
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59c7ccc5ab
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Turn on fixes.
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2022-07-20 13:52:49 +05:00 |
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Roman Chistokhodov
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6648265594
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compile.bat in release mode. Remove BOM from tripmine.cpp (#284)
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2022-07-19 12:29:44 +00:00 |
|
nekonomicon
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51aaeaab94
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Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
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2022-07-19 11:37:32 +00:00 |
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Roman Chistokhodov
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e51878c45b
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Fix alien controllers facing in idle state (#282)
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2022-07-19 11:35:27 +00:00 |
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Roman Chistokhodov
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74f3ec7f61
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Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
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2022-07-19 12:32:51 +03:00 |
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Roman Chistokhodov
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058626fc18
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Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
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2022-07-19 12:29:32 +03:00 |
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Roman Chistokhodov
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12a2aeb3c1
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Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
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2022-07-18 22:31:56 +03:00 |
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Roman Chistokhodov
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763af29054
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Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
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2022-07-18 13:13:58 +00:00 |
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Roman Chistokhodov
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5a68ce08bc
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Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272)
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2022-07-11 20:36:25 +00:00 |
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Roman Chistokhodov
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c01f154873
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Fix tripmine viewmodel having wrong body on first pickup (#262)
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2022-07-08 22:17:50 +05:00 |
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Andrey Akhmichin
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987ea07ce1
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cmake: add more options and show more diagnostic messages.
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2022-06-17 03:59:39 +05:00 |
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Andrey Akhmichin
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d8b05d12d5
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cmake: better tgmath.h check.
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2022-06-16 11:54:55 +05:00 |
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Roman Chistokhodov
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ab38461c33
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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2022-06-06 20:51:03 +05:00 |
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Roman Chistokhodov
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8d844a1764
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Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
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2022-06-06 20:49:48 +05:00 |
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Roman Chistokhodov
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3dc739547c
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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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2022-06-06 20:49:21 +05:00 |
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Roman Chistokhodov
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4e13400c61
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Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
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2022-06-05 21:35:04 +05:00 |
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Andrey Akhmichin
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630217f0b1
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cmake: fix wrong library naming scheme
|
2022-06-04 21:17:26 +05:00 |
|
Marc-Antoine Lortie
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1f23bff236
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Restore Hornetgun fire phase. (#238)
|
2021-12-31 22:03:05 +05:00 |
|
Marc-Antoine Lortie
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8768594509
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Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
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2021-12-21 04:00:54 +05:00 |
|
Marc-Antoine Lortie
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db95d4a1cc
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Removed duplicate field in CShotgun save data table. (#233)
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2021-12-20 19:17:49 +05:00 |
|
Marc-Antoine Lortie
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f0ed7d1bc1
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Fixed wrong base class specified. (#225)
|
2021-12-10 07:39:06 +05:00 |
|
Marc-Antoine Lortie
|
a5344eb4cc
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Fixed wrong base class specified. (#226)
|
2021-12-10 07:38:48 +05:00 |
|
Marc-Antoine Lortie
|
0df2d289bb
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Fixed wrong base class specified. (#223)
|
2021-12-09 06:03:47 +05:00 |
|
Marc-Antoine Lortie
|
ccfe0c659e
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Fixed wrong base class specified. (#224)
|
2021-12-09 06:03:12 +05:00 |
|
Marc-Antoine Lortie
|
59fe501254
|
Fixed wrong base class specified. (#222)
|
2021-12-09 06:02:49 +05:00 |
|
Marc-Antoine Lortie
|
9aff6c088d
|
Fixed wrong base class specified. (#220)
|
2021-12-08 05:50:45 +05:00 |
|
Marc-Antoine Lortie
|
dcb83a6856
|
Fixed wrong base class specified. (#221)
|
2021-12-08 05:50:25 +05:00 |
|
Marc-Antoine Lortie
|
9d65397325
|
Fixed incorrect field types. (#219)
|
2021-12-08 05:50:05 +05:00 |
|
Marc-Antoine Lortie
|
f7fa565c3f
|
Removed unused variables in ev_hldm.cpp (#218)
|
2021-12-06 00:14:52 +05:00 |
|
Marc-Antoine Lortie
|
0a0952e186
|
Use sound array macros. (#215)
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
|
2021-12-06 00:14:31 +05:00 |
|
Marc-Antoine Lortie
|
7f8f73c679
|
Remove unused source files (#212)
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
|
2021-12-01 12:14:12 +05:00 |
|
Roman Chistokhodov
|
3e2808de62
|
Fix possible bug with talkmonster facing during the script (#213)
|
2021-11-29 01:04:50 +05:00 |
|
Marc-Antoine Lortie
|
ec2826a96a
|
Fixed crossbow fire on empty sequence not playing. (#207)
|
2021-11-21 15:21:36 +05:00 |
|
Marc-Antoine Lortie
|
74b5543c83
|
Fixed beam attachment invalidated on restore. (#208)
|
2021-11-21 15:18:13 +05:00 |
|