Andrey Akhmichin
6c40b4d329
Merge branch 'master' into opfor
3 years ago
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
3 years ago
Andrey Akhmichin
c4d55a4428
Merge branch 'master' into opfor
3 years ago
Andrey Akhmichin
3db3772bff
cmake: add a missing brackets
3 years ago
Andrey Akhmichin
c3f77a2ea5
cmake: disable 64BIT flag by default only for 32-bit archs and 64-bit windows and linux
3 years ago
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme
3 years ago
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
...
Same as ffe736252c
3 years ago
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
3 years ago
M.Millar
81dce2f203
Apply CROWBAR_FIX_RAPID_CROWBAR to knife ( #251 )
...
This will apply the crowbar swing delay fix to the knife, preventing rapid melee.
3 years ago
a1batross
808be9442f
Use filtered command buffer when string came from network ( #241 )
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* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
3 years ago
Roman Chistokhodov
2ffa0261e3
Fix sniperrifle dropping when massn is gibbed ( #244 )
3 years ago
Roman Chistokhodov
40a16fb167
Fix nvg effect rendering on 5k resolutions ( #243 )
3 years ago
Roman Chistokhodov
a32bec7904
Opfor fixes ( #242 )
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* Update displacer. Play displacer sounds in player entity
* Detach player from a rope when they get teleported with displacer
* Make snarks enemies to shock troopers
* Don't explicitly set Touch as touch function for displacer ball
* Fix possible null pointer reference is desert eagle
3 years ago
a1batross
e7ef84c83d
engine: delete obsolete engine VC6 project
3 years ago
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. ( #238 )
3 years ago
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. ( #234 )
...
In addition, make smoke effect and swap sides only if rocket was successfully created.
3 years ago
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. ( #233 )
3 years ago
Alibek Omarov
215ac04f70
waifulib: update xcompile from engine branch
3 years ago
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
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* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
3 years ago
Roman Chistokhodov
f4f83ca6c0
Fix m249 tape when reloading the empty clip ( #232 )
3 years ago
Roman Chistokhodov
d862abafd7
Fix m249 reload ( #230 )
3 years ago
Roman Chistokhodov
310493aaeb
Make spore behavior match original. Remove redundant declarations ( #229 )
3 years ago
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. ( #225 )
3 years ago
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. ( #226 )
3 years ago
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. ( #223 )
3 years ago
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. ( #224 )
3 years ago
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. ( #222 )
3 years ago
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. ( #220 )
3 years ago
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. ( #221 )
3 years ago
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. ( #219 )
3 years ago
Alibek Omarov
8a43dfbaab
waifulib: migrate to compiler_optimizations waf tool
3 years ago
Alibek Omarov
46d642b72b
waifulib: update xcompile
3 years ago
James Davies
a754219217
Add PowerPC support
3 years ago
James Davies
b776a2b4fc
Add PowerPC support
3 years ago
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
Marc-Antoine Lortie
0a0952e186
Use sound array macros. ( #215 )
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* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
3 years ago
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
3 years ago
Roman Chistokhodov
4596f19734
Update windows and visual studio version ( #214 )
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* Update windows and visual studio versions in CI
* Try without XP toolchain
* Revert "Try without XP toolchain"
This reverts commit d80321a81880c4200d2e4e14f7bbed3bf9346ab0.
* Force 32-bit
3 years ago
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
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* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
3 years ago
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script ( #213 )
3 years ago
Владислав Сухов
31f428b299
Fixed wrong path to rune pickup sounds ( #210 )
3 years ago
Владислав Сухов
ef2abde74e
client: fix build ( #211 )
3 years ago
Andrey Akhmichin
af5eed12c1
Merge branch 'master' into opfor
3 years ago
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
3 years ago
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
3 years ago
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. ( #208 )
3 years ago
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions ( #205 )
3 years ago
Aydar Zarifullin
6802cda932
premake5.lua: update ( #196 )
...
add arch suffix to library names
change mechanism of checking header files existence
add vgui-related options
3 years ago
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
3 years ago