686 Commits (393e4a7eeb7248e59a33ae911dd230c50cd85b69)
 

Author SHA1 Message Date
Alibek Omarov 8a43dfbaab waifulib: migrate to compiler_optimizations waf tool 3 years ago
Alibek Omarov 46d642b72b waifulib: update xcompile 3 years ago
James Davies a754219217 Add PowerPC support 3 years ago
James Davies b776a2b4fc Add PowerPC support 3 years ago
Marc-Antoine Lortie f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 3 years ago
Marc-Antoine Lortie 0a0952e186
Use sound array macros. (#215) 3 years ago
Marc-Antoine Lortie ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. (#216) 3 years ago
Roman Chistokhodov 4596f19734
Update windows and visual studio version (#214) 3 years ago
Marc-Antoine Lortie 7f8f73c679
Remove unused source files (#212) 3 years ago
Roman Chistokhodov 3e2808de62
Fix possible bug with talkmonster facing during the script (#213) 3 years ago
Marc-Antoine Lortie 4e7111e434
Removed identical line in conditional statement. (#209) 3 years ago
Marc-Antoine Lortie ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
Marc-Antoine Lortie 3674e3f154
Fixed RPG client prediction results stored in wrong pointer. (#206) 3 years ago
Marc-Antoine Lortie 74b5543c83
Fixed beam attachment invalidated on restore. (#208) 3 years ago
Roman Chistokhodov 0c46e1b5bd
Fix graphs directory being created with strange permissions (#205) 3 years ago
Aydar Zarifullin 6802cda932
premake5.lua: update (#196) 3 years ago
Roman Chistokhodov b3804d5ad8
Remove redundant dependency on ws2_32 (#204) 3 years ago
Roman Chistokhodov db4cd7846d
Support cmake older than 3.7 (#203) 3 years ago
Alibek Omarov da7322ba38 public: sync build.h with engine 3 years ago
Alibek Omarov 9fde15075b cmake: fix minor 64BIT checks 3 years ago
Alibek Omarov d7123abd50 Update library naming for RISC-V and MIPS64 support 3 years ago
Alibek Omarov 5c6b660e94 public: sync build.h with engine 3 years ago
Alibek Omarov 548fb6e82c gitignore: ignore cmake artifacts 3 years ago
Roman Chistokhodov 504e8b19d5
Handle key input in vgui (#198) 3 years ago
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194) 3 years ago
Vale the Violet Mote 302e2d7a2a
Realtime cheats (#197) 3 years ago
Roman Chistokhodov 1737b8a878
Add apt update to github workflow (#193) 3 years ago
Aydar Zarifullin 9e93646e06
add premake5 build script (#192) 3 years ago
Velaron 219fb37f44 Fix CMake build when included from other project 3 years ago
Andrey Akhmichin 8a954374ec Merge branch 'sohl1.2' into echoes 3 years ago
Andrey Akhmichin db8ac8f2f0 Merge branch 'master' into sohl1.2 3 years ago
Andrey Akhmichin 060a6c3269 Update README.md. 3 years ago
Roman Chistokhodov 136ee78cfd
Make msvc builds in release mode with static runtime (#185) 3 years ago
Andrey Akhmichin 3503619bdd Merge https://github.com/ValveSoftware/halflife/pull/3099. 3 years ago
Roman Chistokhodov d86b0bf480 Change ideal monster state in MonsterUse only if monster is idle 3 years ago
Roman Chistokhodov 201206ccfd Fix potential conflict of monster states in scripted_sequence 3 years ago
Alibek Omarov cc4aebd61a wscript: remove dead option 3 years ago
Alibek Omarov f0d53af66d waifulib: xcompile: upgrade again from engine tree, fix motomagx build 3 years ago
Alibek Omarov dd470d6700 waifulib: xcompile: upgrade tool 3 years ago
Andrey Akhmichin 6e7653eec1 Move M_PI definition to header. 3 years ago
Andrey Akhmichin 97399f70b2 Merge branch 'sohl1.2' into echoes 3 years ago
Andrey Akhmichin 50f6cf4a40 Fix compilation. 3 years ago
Andrey Akhmichin 5c5232119e Merge branch 'sohl1.2' into echoes 3 years ago
Andrey Akhmichin 314d096c1f Merge branch 'master' into sohl1.2 3 years ago
Andrey Akhmichin a541a9699c #ifdef->#if. 3 years ago
Bohdan Shulyar fd6f48175f
Comment unused variables (#184) 4 years ago
Bohdan Shulyar 7552c1df5e
Silence useless warning on Windows (#183) 4 years ago
Bohdan Shulyar 662af50306
Bump minimum CMake version (lower versions are deprecated) (#182) 4 years ago
Bohdan Shulyar d95080281f
Fix implicit conversion (#180) 4 years ago
Roman Chistokhodov 5f56ed6816
Build linux version in Steam runtime. Add building with msvc into workflow and upload artifacts. (#181) 4 years ago