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The domain form does not work properly on the dedicated server's Windows build. If you need to fix it, you can execute UseDefault() again after the program is fully loaded or use the console command "addmaster". Everything works fine on Linux.
Source Engine
Information from wikipedia:
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
Features:
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam
Current tasks
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
How to Build?
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Description
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Readme
221 MiB
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