.. |
NextBot
|
arm64 : fix mempool align
|
2 years ago |
cstrike
|
add csrike source code
|
3 years ago |
dod
|
add hl1,portal,dod source code
|
3 years ago |
episodic
|
fix windows build scripts, add windows opus support
|
2 years ago |
hl1
|
game(hl1): fix bigmomma decal
|
2 years ago |
hl2
|
Replace empty constructors with default constructors #88
|
2 years ago |
hl2mp
|
game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0fbe732396be37cd65144dd3a9a943c3)
|
2 years ago |
portal
|
game: fix compilation problems for clang
|
2 years ago |
sdk
|
1
|
5 years ago |
AI_Criteria.cpp
|
add source-sdk-2013
|
3 years ago |
AI_Criteria.h
|
misaligment fixes
|
3 years ago |
AI_Interest_Target.cpp
|
1
|
5 years ago |
AI_Interest_Target.h
|
1
|
5 years ago |
AI_ResponseSystem.cpp
|
misaligment fixes
|
3 years ago |
AI_ResponseSystem.h
|
add source-sdk-2013
|
3 years ago |
BaseAnimatingOverlay.cpp
|
add source-sdk-2013
|
3 years ago |
BaseAnimatingOverlay.h
|
add source-sdk-2013
|
3 years ago |
BasePropDoor.h
|
1
|
5 years ago |
CRagdollMagnet.cpp
|
1
|
5 years ago |
CRagdollMagnet.h
|
1
|
5 years ago |
CommentarySystem.cpp
|
add source-sdk-2013
|
3 years ago |
EffectsServer.cpp
|
1
|
5 years ago |
EntityDissolve.cpp
|
1
|
5 years ago |
EntityDissolve.h
|
1
|
5 years ago |
EntityFlame.cpp
|
1
|
5 years ago |
EntityFlame.h
|
1
|
5 years ago |
EntityParticleTrail.cpp
|
1
|
5 years ago |
EntityParticleTrail.h
|
1
|
5 years ago |
EnvBeam.cpp
|
1
|
5 years ago |
EnvFade.cpp
|
1
|
5 years ago |
EnvHudHint.cpp
|
1
|
5 years ago |
EnvLaser.cpp
|
1
|
5 years ago |
EnvLaser.h
|
1
|
5 years ago |
EnvMessage.cpp
|
1
|
5 years ago |
EnvMessage.h
|
1
|
5 years ago |
EnvShake.cpp
|
1
|
5 years ago |
EnvSpark.cpp
|
1
|
5 years ago |
EventLog.cpp
|
1
|
5 years ago |
EventLog.h
|
1
|
5 years ago |
GameStats.cpp
|
1
|
5 years ago |
GameStats_BasicStatsFunctions.cpp
|
add source-sdk-2013
|
3 years ago |
MaterialModifyControl.cpp
|
add source-sdk-2013
|
3 years ago |
PointAngularVelocitySensor.cpp
|
1
|
5 years ago |
RagdollBoogie.cpp
|
1
|
5 years ago |
RagdollBoogie.h
|
1
|
5 years ago |
ServerNetworkProperty.cpp
|
add source-sdk-2013
|
3 years ago |
ServerNetworkProperty.h
|
1
|
5 years ago |
SkyCamera.cpp
|
1
|
5 years ago |
SkyCamera.h
|
1
|
5 years ago |
TemplateEntities.cpp
|
fix address sanitizer issues
|
3 years ago |
TemplateEntities.h
|
1
|
5 years ago |
WaterLODControl.cpp
|
1
|
5 years ago |
actanimating.cpp
|
1
|
5 years ago |
actanimating.h
|
1
|
5 years ago |
ai_activity.cpp
|
add source-sdk-2013
|
3 years ago |
ai_baseactor.cpp
|
1
|
5 years ago |
ai_baseactor.h
|
1
|
5 years ago |
ai_basehumanoid.cpp
|
1
|
5 years ago |
ai_basehumanoid.h
|
1
|
5 years ago |
ai_basenpc.cpp
|
game(hl1): fix UTIL_DropToFloor
|
2 years ago |
ai_basenpc.h
|
add source-sdk-2013
|
3 years ago |
ai_basenpc_flyer.cpp
|
1
|
5 years ago |
ai_basenpc_flyer.h
|
1
|
5 years ago |
ai_basenpc_flyer_new.cpp
|
1
|
5 years ago |
ai_basenpc_flyer_new.h
|
1
|
5 years ago |
ai_basenpc_movement.cpp
|
1
|
5 years ago |
ai_basenpc_physicsflyer.cpp
|
1
|
5 years ago |
ai_basenpc_physicsflyer.h
|
1
|
5 years ago |
ai_basenpc_schedule.cpp
|
1
|
5 years ago |
ai_basenpc_squad.cpp
|
1
|
5 years ago |
ai_behavior.cpp
|
1
|
5 years ago |
ai_behavior.h
|
1
|
5 years ago |
ai_behavior_assault.cpp
|
game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502)
|
2 years ago |
ai_behavior_assault.h
|
1
|
5 years ago |
ai_behavior_fear.cpp
|
1
|
5 years ago |
ai_behavior_fear.h
|
1
|
5 years ago |
ai_behavior_follow.cpp
|
game/server: fix some Asan issues
|
2 years ago |
ai_behavior_follow.h
|
fix some AddressSanitizer issues
|
2 years ago |
ai_behavior_lead.cpp
|
game: init uninitialized variables
|
3 years ago |
ai_behavior_lead.h
|
1
|
5 years ago |
ai_behavior_passenger.cpp
|
1
|
5 years ago |
ai_behavior_passenger.h
|
1
|
5 years ago |
ai_behavior_rappel.cpp
|
1
|
5 years ago |
ai_behavior_rappel.h
|
1
|
5 years ago |
ai_behavior_standoff.cpp
|
add source-sdk-2013
|
3 years ago |
ai_behavior_standoff.h
|
1
|
5 years ago |
ai_blended_movement.cpp
|
add source-sdk-2013
|
3 years ago |
ai_blended_movement.h
|
1
|
5 years ago |
ai_component.h
|
game/server: fix AI_TaskFailureCode_t size
|
2 years ago |
ai_concommands.cpp
|
1
|
5 years ago |
ai_condition.cpp
|
1
|
5 years ago |
ai_condition.h
|
1
|
5 years ago |
ai_debug.h
|
add source-sdk-2013
|
3 years ago |
ai_default.cpp
|
1
|
5 years ago |
ai_default.h
|
1
|
5 years ago |
ai_dynamiclink.cpp
|
1
|
5 years ago |
ai_dynamiclink.h
|
1
|
5 years ago |
ai_event.cpp
|
1
|
5 years ago |
ai_eventresponse.cpp
|
1
|
5 years ago |
ai_eventresponse.h
|
1
|
5 years ago |
ai_goalentity.cpp
|
1
|
5 years ago |
ai_goalentity.h
|
1
|
5 years ago |
ai_hint.cpp
|
fpersmissive fixes
|
2 years ago |
ai_hint.h
|
1
|
5 years ago |
ai_hull.cpp
|
1
|
5 years ago |
ai_hull.h
|
1
|
5 years ago |
ai_initutils.cpp
|
1
|
5 years ago |
ai_initutils.h
|
1
|
5 years ago |
ai_link.cpp
|
1
|
5 years ago |
ai_link.h
|
1
|
5 years ago |
ai_localnavigator.cpp
|
1
|
5 years ago |
ai_localnavigator.h
|
1
|
5 years ago |
ai_looktarget.cpp
|
1
|
5 years ago |
ai_looktarget.h
|
1
|
5 years ago |
ai_memory.cpp
|
fpersmissive fixes
|
2 years ago |
ai_memory.h
|
1
|
5 years ago |
ai_motor.cpp
|
1
|
5 years ago |
ai_motor.h
|
1
|
5 years ago |
ai_moveprobe.cpp
|
1
|
5 years ago |
ai_moveprobe.h
|
1
|
5 years ago |
ai_moveshoot.cpp
|
1
|
5 years ago |
ai_moveshoot.h
|
1
|
5 years ago |
ai_movesolver.cpp
|
add source-sdk-2013
|
3 years ago |
ai_movesolver.h
|
1
|
5 years ago |
ai_movetypes.h
|
1
|
5 years ago |
ai_namespaces.cpp
|
1
|
5 years ago |
ai_namespaces.h
|
1
|
5 years ago |
ai_navgoaltype.h
|
1
|
5 years ago |
ai_navigator.cpp
|
fpersmissive fixes
|
2 years ago |
ai_navigator.h
|
game/server: fix AI_TaskFailureCode_t size
|
2 years ago |
ai_navtype.h
|
1
|
5 years ago |
ai_network.cpp
|
game/server: fix some Asan issues
|
2 years ago |
ai_network.h
|
Replace empty constructors with default constructors #88
|
2 years ago |
ai_networkmanager.cpp
|
1
|
5 years ago |
ai_networkmanager.h
|
1
|
5 years ago |
ai_node.cpp
|
1
|
5 years ago |
ai_node.h
|
1
|
5 years ago |
ai_npcstate.h
|
1
|
5 years ago |
ai_obstacle_type.h
|
1
|
5 years ago |
ai_pathfinder.cpp
|
1
|
5 years ago |
ai_pathfinder.h
|
1
|
5 years ago |
ai_planesolver.cpp
|
1
|
5 years ago |
ai_planesolver.h
|
1
|
5 years ago |
ai_playerally.cpp
|
game/server: fix build
|
3 years ago |
ai_playerally.h
|
add source-sdk-2013
|
3 years ago |
ai_relationship.cpp
|
1
|
5 years ago |
ai_route.cpp
|
1
|
5 years ago |
ai_route.h
|
1
|
5 years ago |
ai_routedist.h
|
1
|
5 years ago |
ai_saverestore.cpp
|
1
|
5 years ago |
ai_saverestore.h
|
1
|
5 years ago |
ai_schedule.cpp
|
1
|
5 years ago |
ai_schedule.h
|
1
|
5 years ago |
ai_scriptconditions.cpp
|
1
|
5 years ago |
ai_scriptconditions.h
|
1
|
5 years ago |
ai_senses.cpp
|
fpersmissive fixes
|
2 years ago |
ai_senses.h
|
1
|
5 years ago |
ai_sentence.cpp
|
1
|
5 years ago |
ai_sentence.h
|
1
|
5 years ago |
ai_speech.cpp
|
game: fix string vulnerabilities
|
2 years ago |
ai_speech.h
|
add source-sdk-2013
|
3 years ago |
ai_speechfilter.cpp
|
1
|
5 years ago |
ai_speechfilter.h
|
1
|
5 years ago |
ai_squad.cpp
|
fpersmissive fixes
|
2 years ago |
ai_squad.h
|
1
|
5 years ago |
ai_squadslot.cpp
|
1
|
5 years ago |
ai_squadslot.h
|
1
|
5 years ago |
ai_tacticalservices.cpp
|
1
|
5 years ago |
ai_tacticalservices.h
|
1
|
5 years ago |
ai_task.cpp
|
fpersmissive fixes
|
2 years ago |
ai_task.h
|
game/server: fix AI_TaskFailureCode_t size
|
2 years ago |
ai_trackpather.cpp
|
add source-sdk-2013
|
3 years ago |
ai_trackpather.h
|
1
|
5 years ago |
ai_utils.cpp
|
1
|
5 years ago |
ai_utils.h
|
1
|
5 years ago |
ai_waypoint.cpp
|
1
|
5 years ago |
ai_waypoint.h
|
1
|
5 years ago |
base_gameinterface.cpp
|
1
|
5 years ago |
base_transmit_proxy.cpp
|
1
|
5 years ago |
base_transmit_proxy.h
|
1
|
5 years ago |
baseanimating.cpp
|
game(hl1): fix SetBoneController
|
2 years ago |
baseanimating.h
|
add source-sdk-2013
|
3 years ago |
basebludgeonweapon.cpp
|
1
|
5 years ago |
basebludgeonweapon.h
|
1
|
5 years ago |
basecombatcharacter.cpp
|
amd64: fix multithread, fix vgui, fix physmodels
|
2 years ago |
basecombatcharacter.h
|
amd64: fix multithread, fix vgui, fix physmodels
|
2 years ago |
basecombatweapon.cpp
|
1
|
5 years ago |
basecombatweapon.h
|
1
|
5 years ago |
baseentity.cpp
|
game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300)
|
2 years ago |
baseentity.h
|
copy correct check
|
2 years ago |
baseflex.cpp
|
add source-sdk-2013
|
3 years ago |
baseflex.h
|
1
|
5 years ago |
basegrenade_concussion.cpp
|
1
|
5 years ago |
basegrenade_contact.cpp
|
1
|
5 years ago |
basegrenade_timed.cpp
|
1
|
5 years ago |
basemultiplayerplayer.cpp
|
add source-sdk-2013
|
3 years ago |
basemultiplayerplayer.h
|
add source-sdk-2013
|
3 years ago |
basetempentity.cpp
|
1
|
5 years ago |
basetempentity.h
|
1
|
5 years ago |
basetoggle.h
|
1
|
5 years ago |
baseviewmodel.cpp
|
1
|
5 years ago |
baseviewmodel.h
|
1
|
5 years ago |
bitstring.cpp
|
1
|
5 years ago |
bitstring.h
|
1
|
5 years ago |
bmodels.cpp
|
1
|
5 years ago |
buttons.cpp
|
1
|
5 years ago |
buttons.h
|
1
|
5 years ago |
cbase.cpp
|
arm64 : fix intptr_t size
|
2 years ago |
cbase.h
|
1
|
5 years ago |
client.cpp
|
add source-sdk-2013
|
3 years ago |
client.h
|
1
|
5 years ago |
colorcorrection.cpp
|
1
|
5 years ago |
colorcorrectionvolume.cpp
|
1
|
5 years ago |
controlentities.cpp
|
1
|
5 years ago |
cplane.cpp
|
1
|
5 years ago |
cplane.h
|
1
|
5 years ago |
damagemodifier.cpp
|
1
|
5 years ago |
damagemodifier.h
|
1
|
5 years ago |
data_collector.cpp
|
1
|
5 years ago |
data_collector.h
|
1
|
5 years ago |
doors.cpp
|
1
|
5 years ago |
doors.h
|
add source-sdk-2013
|
3 years ago |
dynamiclight.cpp
|
1
|
5 years ago |
effects.cpp
|
game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle
|
2 years ago |
effects.h
|
1
|
5 years ago |
enginecallback.h
|
1
|
5 years ago |
entity_tools_server.cpp
|
1
|
5 years ago |
entityapi.h
|
1
|
5 years ago |
entityblocker.cpp
|
1
|
5 years ago |
entityblocker.h
|
1
|
5 years ago |
entityinput.h
|
1
|
5 years ago |
entitylist.cpp
|
add source-sdk-2013
|
3 years ago |
entitylist.h
|
add source-sdk-2013
|
3 years ago |
entityoutput.h
|
Replace empty constructors with default constructors #88
|
2 years ago |
env_debughistory.cpp
|
1
|
5 years ago |
env_debughistory.h
|
1
|
5 years ago |
env_effectsscript.cpp
|
1
|
5 years ago |
env_entity_maker.cpp
|
1
|
5 years ago |
env_particlescript.cpp
|
1
|
5 years ago |
env_player_surface_trigger.cpp
|
1
|
5 years ago |
env_player_surface_trigger.h
|
1
|
5 years ago |
env_projectedtexture.cpp
|
1
|
5 years ago |
env_screenoverlay.cpp
|
1
|
5 years ago |
env_texturetoggle.cpp
|
1
|
5 years ago |
env_tonemap_controller.cpp
|
1
|
5 years ago |
env_zoom.cpp
|
1
|
5 years ago |
env_zoom.h
|
1
|
5 years ago |
envmicrophone.cpp
|
1
|
5 years ago |
envmicrophone.h
|
1
|
5 years ago |
envspark.h
|
1
|
5 years ago |
event_tempentity_tester.cpp
|
1
|
5 years ago |
event_tempentity_tester.h
|
1
|
5 years ago |
eventqueue.h
|
1
|
5 years ago |
explode.cpp
|
1
|
5 years ago |
explode.h
|
1
|
5 years ago |
filters.cpp
|
1
|
5 years ago |
filters.h
|
1
|
5 years ago |
fire.cpp
|
add source-sdk-2013
|
3 years ago |
fire.h
|
1
|
5 years ago |
fire_smoke.cpp
|
1
|
5 years ago |
fire_smoke.h
|
1
|
5 years ago |
fish.cpp
|
1
|
5 years ago |
fish.h
|
1
|
5 years ago |
fogcontroller.cpp
|
1
|
5 years ago |
fogcontroller.h
|
1
|
5 years ago |
forcefeedback.cpp
|
1
|
5 years ago |
fourwheelvehiclephysics.cpp
|
1
|
5 years ago |
fourwheelvehiclephysics.h
|
1
|
5 years ago |
func_areaportal.cpp
|
fix address sanitizer issues
|
3 years ago |
func_areaportalbase.cpp
|
1
|
5 years ago |
func_areaportalbase.h
|
1
|
5 years ago |
func_areaportalwindow.cpp
|
1
|
5 years ago |
func_areaportalwindow.h
|
1
|
5 years ago |
func_break.cpp
|
game(hl1): fix UTIL_DropToFloor
|
2 years ago |
func_break.h
|
1
|
5 years ago |
func_breakablesurf.cpp
|
add source-sdk-2013
|
3 years ago |
func_breakablesurf.h
|
1
|
5 years ago |
func_dust.cpp
|
game: init uninitialized variables
|
3 years ago |
func_ladder_endpoint.cpp
|
1
|
5 years ago |
func_lod.cpp
|
1
|
5 years ago |
func_movelinear.cpp
|
1
|
5 years ago |
func_movelinear.h
|
1
|
5 years ago |
func_occluder.cpp
|
1
|
5 years ago |
func_reflective_glass.cpp
|
1
|
5 years ago |
func_smokevolume.cpp
|
1
|
5 years ago |
functorutils.h
|
1
|
5 years ago |
game.cpp
|
1
|
5 years ago |
game.h
|
1
|
5 years ago |
game_ui.cpp
|
1
|
5 years ago |
gamedll_replay.cpp
|
1
|
5 years ago |
gamehandle.cpp
|
1
|
5 years ago |
gameinterface.cpp
|
add source-sdk-2013
|
3 years ago |
gameinterface.h
|
1
|
5 years ago |
gametrace_dll.cpp
|
1
|
5 years ago |
gameweaponmanager.cpp
|
1
|
5 years ago |
gameweaponmanager.h
|
1
|
5 years ago |
genericactor.cpp
|
add source-sdk-2013
|
3 years ago |
genericmonster.cpp
|
1
|
5 years ago |
gib.cpp
|
1
|
5 years ago |
gib.h
|
1
|
5 years ago |
globals.cpp
|
1
|
5 years ago |
globals.h
|
1
|
5 years ago |
globalstate.cpp
|
add source-sdk-2013
|
3 years ago |
globalstate.h
|
1
|
5 years ago |
globalstate_private.h
|
1
|
5 years ago |
grenadethrown.cpp
|
1
|
5 years ago |
grenadethrown.h
|
1
|
5 years ago |
guntarget.cpp
|
1
|
5 years ago |
h_ai.cpp
|
1
|
5 years ago |
h_cycler.cpp
|
1
|
5 years ago |
h_cycler.h
|
1
|
5 years ago |
h_export.cpp
|
fix windows build scripts, add windows opus support
|
2 years ago |
hierarchy.cpp
|
1
|
5 years ago |
hierarchy.h
|
1
|
5 years ago |
hl1_CBaseHelicopter.h
|
1
|
5 years ago |
hltvdirector.cpp
|
1
|
5 years ago |
hltvdirector.h
|
1
|
5 years ago |
ilagcompensationmanager.h
|
add source-sdk-2013
|
3 years ago |
info_camera_link.cpp
|
amd64: fix multithread, fix vgui, fix physmodels
|
2 years ago |
info_camera_link.h
|
1
|
5 years ago |
info_overlay_accessor.cpp
|
1
|
5 years ago |
init_factory.cpp
|
1
|
5 years ago |
init_factory.h
|
1
|
5 years ago |
intermission.cpp
|
1
|
5 years ago |
iscorer.h
|
1
|
5 years ago |
iservervehicle.h
|
1
|
5 years ago |
item_world.cpp
|
add source-sdk-2013
|
3 years ago |
items.h
|
add source-sdk-2013
|
3 years ago |
lightglow.cpp
|
1
|
5 years ago |
lights.cpp
|
1
|
5 years ago |
lights.h
|
1
|
5 years ago |
locksounds.h
|
1
|
5 years ago |
logic_achievement.cpp
|
1
|
5 years ago |
logic_measure_movement.cpp
|
1
|
5 years ago |
logic_mirror_movement.cpp
|
1
|
5 years ago |
logic_navigation.cpp
|
1
|
5 years ago |
logicauto.cpp
|
1
|
5 years ago |
logicentities.cpp
|
1
|
5 years ago |
logicrelay.cpp
|
1
|
5 years ago |
logicrelay.h
|
1
|
5 years ago |
mapentities.cpp
|
add source-sdk-2013
|
3 years ago |
mapentities.h
|
add source-sdk-2013
|
3 years ago |
maprules.cpp
|
add source-sdk-2013
|
3 years ago |
maprules.h
|
1
|
5 years ago |
message_entity.cpp
|
1
|
5 years ago |
modelentities.cpp
|
add source-sdk-2013
|
3 years ago |
modelentities.h
|
add source-sdk-2013
|
3 years ago |
monstermaker.cpp
|
game(hl1): fix stupid mp5 recoil
|
2 years ago |
monstermaker.h
|
1
|
5 years ago |
movehelper_server.cpp
|
1
|
5 years ago |
movehelper_server.h
|
1
|
5 years ago |
movement.cpp
|
1
|
5 years ago |
movie_explosion.cpp
|
1
|
5 years ago |
movie_explosion.h
|
1
|
5 years ago |
nav.h
|
add source-sdk-2013
|
3 years ago |
nav_area.cpp
|
add source-sdk-2013
|
3 years ago |
nav_area.h
|
add source-sdk-2013
|
3 years ago |
nav_colors.cpp
|
1
|
5 years ago |
nav_colors.h
|
1
|
5 years ago |
nav_edit.cpp
|
1
|
5 years ago |
nav_entities.cpp
|
add source-sdk-2013
|
3 years ago |
nav_entities.h
|
1
|
5 years ago |
nav_file.cpp
|
add source-sdk-2013
|
3 years ago |
nav_generate.cpp
|
add source-sdk-2013
|
3 years ago |
nav_ladder.cpp
|
1
|
5 years ago |
nav_ladder.h
|
1
|
5 years ago |
nav_merge.cpp
|
1
|
5 years ago |
nav_mesh.cpp
|
add source-sdk-2013
|
3 years ago |
nav_mesh.h
|
fix no return in EditDestroyNotification
|
2 years ago |
nav_mesh.vpc
|
1
|
5 years ago |
nav_mesh_factory.cpp
|
1
|
5 years ago |
nav_node.cpp
|
1
|
5 years ago |
nav_node.h
|
1
|
5 years ago |
nav_pathfind.h
|
add source-sdk-2013
|
3 years ago |
nav_simplify.cpp
|
1
|
5 years ago |
ndebugoverlay.cpp
|
1
|
5 years ago |
ndebugoverlay.h
|
1
|
5 years ago |
networkstringtable_gamedll.h
|
add source-sdk-2013
|
3 years ago |
npc_talker.cpp
|
1
|
5 years ago |
npc_talker.h
|
1
|
5 years ago |
npc_vehicledriver.cpp
|
1
|
5 years ago |
npc_vehicledriver.h
|
1
|
5 years ago |
particle_fire.cpp
|
1
|
5 years ago |
particle_fire.h
|
1
|
5 years ago |
particle_light.cpp
|
1
|
5 years ago |
particle_light.h
|
1
|
5 years ago |
particle_smokegrenade.cpp
|
1
|
5 years ago |
particle_smokegrenade.h
|
1
|
5 years ago |
particle_system.cpp
|
1
|
5 years ago |
particle_system.h
|
1
|
5 years ago |
pathcorner.cpp
|
1
|
5 years ago |
pathtrack.cpp
|
1
|
5 years ago |
pathtrack.h
|
1
|
5 years ago |
phys_controller.cpp
|
1
|
5 years ago |
phys_controller.h
|
1
|
5 years ago |
physconstraint.cpp
|
1
|
5 years ago |
physconstraint.h
|
1
|
5 years ago |
physconstraint_sounds.h
|
1
|
5 years ago |
physgun.cpp
|
1
|
5 years ago |
physics.cpp
|
game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515)
|
2 years ago |
physics.h
|
1
|
5 years ago |
physics_bone_follower.cpp
|
1
|
5 years ago |
physics_bone_follower.h
|
1
|
5 years ago |
physics_cannister.cpp
|
1
|
5 years ago |
physics_cannister.h
|
1
|
5 years ago |
physics_collisionevent.h
|
1
|
5 years ago |
physics_fx.cpp
|
1
|
5 years ago |
physics_fx.h
|
1
|
5 years ago |
physics_impact_damage.cpp
|
1
|
5 years ago |
physics_impact_damage.h
|
1
|
5 years ago |
physics_main.cpp
|
Merge branch 'master' into windows
|
2 years ago |
physics_npc_solver.cpp
|
1
|
5 years ago |
physics_npc_solver.h
|
1
|
5 years ago |
physics_prop_ragdoll.cpp
|
1
|
5 years ago |
physics_prop_ragdoll.h
|
1
|
5 years ago |
physobj.cpp
|
1
|
5 years ago |
physobj.h
|
1
|
5 years ago |
plasma.cpp
|
1
|
5 years ago |
plasma.h
|
1
|
5 years ago |
player.cpp
|
add source-sdk-2013
|
3 years ago |
player.h
|
add source-sdk-2013
|
3 years ago |
player_command.cpp
|
Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)"
|
2 years ago |
player_command.h
|
1
|
5 years ago |
player_lagcompensation.cpp
|
arm64 : fix intptr_t size
|
2 years ago |
player_pickup.cpp
|
1
|
5 years ago |
player_pickup.h
|
game: fix spin_none,spin_zaxis physgun interactions
|
2 years ago |
player_resource.cpp
|
add source-sdk-2013
|
3 years ago |
player_resource.h
|
add source-sdk-2013
|
3 years ago |
playerinfomanager.cpp
|
1
|
5 years ago |
playerinfomanager.h
|
1
|
5 years ago |
playerlocaldata.cpp
|
add source-sdk-2013
|
3 years ago |
playerlocaldata.h
|
add source-sdk-2013
|
3 years ago |
plugin_check.cpp
|
1
|
5 years ago |
point_camera.cpp
|
1
|
5 years ago |
point_camera.h
|
1
|
5 years ago |
point_devshot_camera.cpp
|
1
|
5 years ago |
point_playermoveconstraint.cpp
|
1
|
5 years ago |
point_spotlight.cpp
|
add source-sdk-2013
|
3 years ago |
point_template.cpp
|
add source-sdk-2013
|
3 years ago |
point_template.h
|
1
|
5 years ago |
pointanglesensor.cpp
|
1
|
5 years ago |
pointhurt.cpp
|
1
|
5 years ago |
pointteleport.cpp
|
1
|
5 years ago |
props.cpp
|
game(hl1): fix UTIL_DropToFloor
|
2 years ago |
props.h
|
add source-sdk-2013
|
3 years ago |
pushentity.h
|
1
|
5 years ago |
ragdoll_manager.cpp
|
1
|
5 years ago |
recipientfilter.cpp
|
add source-sdk-2013
|
3 years ago |
recipientfilter.h
|
add source-sdk-2013
|
3 years ago |
rope.cpp
|
1
|
5 years ago |
rope.h
|
1
|
5 years ago |
saverestore_gamedll.cpp
|
1
|
5 years ago |
sceneentity.cpp
|
add source-sdk-2013
|
3 years ago |
sceneentity.h
|
1
|
5 years ago |
scratchpad_gamedll_helpers.cpp
|
1
|
5 years ago |
scratchpad_gamedll_helpers.h
|
1
|
5 years ago |
scripted.cpp
|
1
|
5 years ago |
scripted.h
|
1
|
5 years ago |
scriptedtarget.cpp
|
1
|
5 years ago |
scriptedtarget.h
|
1
|
5 years ago |
sendproxy.cpp
|
add source-sdk-2013
|
3 years ago |
sendproxy.h
|
1
|
5 years ago |
server_base.vpc
|
Merge branch 'master' into windows
|
2 years ago |
server_cstrike.vpc
|
add csrike source code
|
3 years ago |
server_dod.vpc
|
add hl1,portal,dod source code
|
3 years ago |
server_episodic.vpc
|
1
|
5 years ago |
server_hl1.vpc
|
add hl1,portal,dod source code
|
3 years ago |
server_hl1mp.vpc
|
misaligment fixes
|
3 years ago |
server_hl2.vpc
|
1
|
5 years ago |
server_hl2mp.vpc
|
1
|
5 years ago |
server_portal.vpc
|
add hl1,portal,dod source code
|
3 years ago |
serverbenchmark_base.cpp
|
1
|
5 years ago |
serverbenchmark_base.h
|
1
|
5 years ago |
shadowcontrol.cpp
|
1
|
5 years ago |
slideshow_display.cpp
|
add source-sdk-2013
|
3 years ago |
smoke_trail.cpp
|
1
|
5 years ago |
smoke_trail.h
|
1
|
5 years ago |
smokestack.cpp
|
1
|
5 years ago |
smokestack.h
|
1
|
5 years ago |
sound.cpp
|
add source-sdk-2013
|
3 years ago |
soundent.cpp
|
1
|
5 years ago |
soundent.h
|
1
|
5 years ago |
soundscape.cpp
|
1
|
5 years ago |
soundscape.h
|
1
|
5 years ago |
soundscape_system.cpp
|
game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448)
|
2 years ago |
soundscape_system.h
|
1
|
5 years ago |
spark.h
|
1
|
5 years ago |
spotlightend.cpp
|
1
|
5 years ago |
spotlightend.h
|
1
|
5 years ago |
sprite_perfmonitor.cpp
|
1
|
5 years ago |
stdafx.cpp
|
1
|
5 years ago |
steamjet.cpp
|
1
|
5 years ago |
steamjet.h
|
1
|
5 years ago |
subs.cpp
|
1
|
5 years ago |
sun.cpp
|
1
|
5 years ago |
tactical_mission.cpp
|
amd64: fix multithread, fix vgui, fix physmodels
|
2 years ago |
tactical_mission.h
|
1
|
5 years ago |
tanktrain.cpp
|
1
|
5 years ago |
te.cpp
|
1
|
5 years ago |
te.h
|
1
|
5 years ago |
te_armorricochet.cpp
|
1
|
5 years ago |
te_basebeam.cpp
|
1
|
5 years ago |
te_basebeam.h
|
1
|
5 years ago |
te_beamentpoint.cpp
|
1
|
5 years ago |
te_beaments.cpp
|
1
|
5 years ago |
te_beamfollow.cpp
|
1
|
5 years ago |
te_beamlaser.cpp
|
1
|
5 years ago |
te_beampoints.cpp
|
1
|
5 years ago |
te_beamring.cpp
|
1
|
5 years ago |
te_beamringpoint.cpp
|
1
|
5 years ago |
te_beamspline.cpp
|
1
|
5 years ago |
te_bloodsprite.cpp
|
1
|
5 years ago |
te_bloodstream.cpp
|
1
|
5 years ago |
te_breakmodel.cpp
|
1
|
5 years ago |
te_bspdecal.cpp
|
1
|
5 years ago |
te_bubbles.cpp
|
1
|
5 years ago |
te_bubbletrail.cpp
|
1
|
5 years ago |
te_clientprojectile.cpp
|
1
|
5 years ago |
te_decal.cpp
|
1
|
5 years ago |
te_dynamiclight.cpp
|
1
|
5 years ago |
te_effect_dispatch.cpp
|
1
|
5 years ago |
te_effect_dispatch.h
|
1
|
5 years ago |
te_energysplash.cpp
|
1
|
5 years ago |
te_explosion.cpp
|
1
|
5 years ago |
te_fizz.cpp
|
1
|
5 years ago |
te_footprintdecal.cpp
|
1
|
5 years ago |
te_glassshatter.cpp
|
1
|
5 years ago |
te_glowsprite.cpp
|
1
|
5 years ago |
te_impact.cpp
|
1
|
5 years ago |
te_killplayerattachments.cpp
|
1
|
5 years ago |
te_largefunnel.cpp
|
1
|
5 years ago |
te_muzzleflash.cpp
|
1
|
5 years ago |
te_particlesystem.cpp
|
1
|
5 years ago |
te_particlesystem.h
|
1
|
5 years ago |
te_physicsprop.cpp
|
1
|
5 years ago |
te_playerdecal.cpp
|
1
|
5 years ago |
te_projecteddecal.cpp
|
1
|
5 years ago |
te_showline.cpp
|
1
|
5 years ago |
te_smoke.cpp
|
1
|
5 years ago |
te_sparks.cpp
|
1
|
5 years ago |
te_sprite.cpp
|
1
|
5 years ago |
te_spritespray.cpp
|
1
|
5 years ago |
te_worlddecal.cpp
|
1
|
5 years ago |
team.cpp
|
add source-sdk-2013
|
3 years ago |
team.h
|
add source-sdk-2013
|
3 years ago |
team_control_point.cpp
|
add source-sdk-2013
|
3 years ago |
team_control_point.h
|
add source-sdk-2013
|
3 years ago |
team_control_point_master.cpp
|
add source-sdk-2013
|
3 years ago |
team_control_point_master.h
|
add source-sdk-2013
|
3 years ago |
team_control_point_round.cpp
|
add source-sdk-2013
|
3 years ago |
team_control_point_round.h
|
add source-sdk-2013
|
3 years ago |
team_objectiveresource.cpp
|
1
|
5 years ago |
team_objectiveresource.h
|
add source-sdk-2013
|
3 years ago |
team_spawnpoint.cpp
|
1
|
5 years ago |
team_spawnpoint.h
|
1
|
5 years ago |
team_train_watcher.cpp
|
add source-sdk-2013
|
3 years ago |
team_train_watcher.h
|
add source-sdk-2013
|
3 years ago |
tempmonster.cpp
|
1
|
5 years ago |
tesla.cpp
|
1
|
5 years ago |
tesla.h
|
1
|
5 years ago |
test_proxytoggle.cpp
|
1
|
5 years ago |
test_stressentities.cpp
|
1
|
5 years ago |
test_stressentities.h
|
1
|
5 years ago |
testfunctions.cpp
|
1
|
5 years ago |
testtraceline.cpp
|
1
|
5 years ago |
textstatsmgr.cpp
|
1
|
5 years ago |
textstatsmgr.h
|
1
|
5 years ago |
timedeventmgr.cpp
|
1
|
5 years ago |
timedeventmgr.h
|
1
|
5 years ago |
toolframework_server.cpp
|
1
|
5 years ago |
toolframework_server.h
|
1
|
5 years ago |
trains.cpp
|
1
|
5 years ago |
trains.h
|
1
|
5 years ago |
trigger_area_capture.cpp
|
add source-sdk-2013
|
3 years ago |
trigger_area_capture.h
|
1
|
5 years ago |
trigger_portal.cpp
|
1
|
5 years ago |
triggers.cpp
|
game/server: fix particle transition from trigger_vphysics_motion
|
2 years ago |
triggers.h
|
add source-sdk-2013
|
3 years ago |
util.cpp
|
game: fix string vulnerabilities
|
2 years ago |
util.h
|
fix windows build scripts, add windows opus support
|
2 years ago |
variant_t.cpp
|
1
|
5 years ago |
variant_t.h
|
1
|
5 years ago |
vehicle_base.cpp
|
1
|
5 years ago |
vehicle_base.h
|
1
|
5 years ago |
vehicle_baseserver.cpp
|
1
|
5 years ago |
vehicle_baseserver.h
|
1
|
5 years ago |
vehicle_choreo_generic.cpp
|
1
|
5 years ago |
vehicle_sounds.h
|
1
|
5 years ago |
vguiscreen.cpp
|
1
|
5 years ago |
vguiscreen.h
|
1
|
5 years ago |
vote_controller.cpp
|
add source-sdk-2013
|
3 years ago |
vote_controller.h
|
add source-sdk-2013
|
3 years ago |
waterbullet.cpp
|
1
|
5 years ago |
waterbullet.h
|
1
|
5 years ago |
wcedit.cpp
|
1
|
5 years ago |
wcedit.h
|
1
|
5 years ago |
weapon_cubemap.cpp
|
1
|
5 years ago |
weight_button.cpp
|
1
|
5 years ago |
worker_scientist.h
|
1
|
5 years ago |
world.cpp
|
1
|
5 years ago |
world.h
|
1
|
5 years ago |
wscript
|
fix windows build scripts, add windows opus support
|
2 years ago |